Rialév
04-14-2009, 11:37 PM
http://talent.mmo-champion.com/?deathknight=0055020500300300000000000000005000000 0000000000000000000205030335000015103050003102100&glyph=122004040605&version=9767 (http://talent.mmo-champion.com/?deathknight=0055020500300300000000000000005000000 0000000000000000000205030335000015103050003102100&glyph=122004040605&version=9767)
This was a theory i thought up shortly after the first time I had read the patch notes, however I was never able to test it out on the PTR realm. At the time I was more concerned with a full blown unholy build, such as the one I have been previously tanking with before recently switching to Blood.
This is sort of based around a mild mitigation as well as high end TPS. The glyphs of choice with this spec (mathematically) would be Glyph of Disease, Glyph of Rune Stike, and Glyph of Bone Shield. (for Majors)
I've never really considered minor glyphs to play a major part in spell rotations for a DK. However I use Glyph of Raise Dead, Glyph of Pestilence, and Glyph of Horn of Winter.
The glyph of disease was intended in this build to eliminate using 3 runes 1 frost, 1 unholy, and 1 blood to spread your diseases after your initial rotation, and relying on RNG of Glyph of Scourge Strike. After the initial rotation (i.e. IT, PS, BS, BS, SS ---> SS, SS, SS) only 1 blood rune will be needed, allowing for a second scourge strike in the next set of rotations. As well as a Blood Boil, Blood Strike, etc.
I'd like to here some feedback from perhaps, some better number crunchers than myself. Or even some opinions on the build.
As far as Virulence goes (since I know some would be surprised that it's not specced for that) Providing that you have the gear, as well as a few other things such as Improved Faerie fire from a balance druid, and Heroic Presence (im alliance) Virulence is not a necessary talent, However, if you wanted it, I'd say replace morbidity with Virulence to gain the hit rating for your spells.
Thanks,
Rialév
This was a theory i thought up shortly after the first time I had read the patch notes, however I was never able to test it out on the PTR realm. At the time I was more concerned with a full blown unholy build, such as the one I have been previously tanking with before recently switching to Blood.
This is sort of based around a mild mitigation as well as high end TPS. The glyphs of choice with this spec (mathematically) would be Glyph of Disease, Glyph of Rune Stike, and Glyph of Bone Shield. (for Majors)
I've never really considered minor glyphs to play a major part in spell rotations for a DK. However I use Glyph of Raise Dead, Glyph of Pestilence, and Glyph of Horn of Winter.
The glyph of disease was intended in this build to eliminate using 3 runes 1 frost, 1 unholy, and 1 blood to spread your diseases after your initial rotation, and relying on RNG of Glyph of Scourge Strike. After the initial rotation (i.e. IT, PS, BS, BS, SS ---> SS, SS, SS) only 1 blood rune will be needed, allowing for a second scourge strike in the next set of rotations. As well as a Blood Boil, Blood Strike, etc.
I'd like to here some feedback from perhaps, some better number crunchers than myself. Or even some opinions on the build.
As far as Virulence goes (since I know some would be surprised that it's not specced for that) Providing that you have the gear, as well as a few other things such as Improved Faerie fire from a balance druid, and Heroic Presence (im alliance) Virulence is not a necessary talent, However, if you wanted it, I'd say replace morbidity with Virulence to gain the hit rating for your spells.
Thanks,
Rialév