WarioMCP
04-13-2009, 02:04 PM
I really like the article you posted on the main page about the UA tank build. I had already been experimenting with this this build for several weeks and came close to the same conclusion this forum did. I only feel it's right I share my own experiences and build.
Talent Calculator - World of Warcraft (http://ptr.wowhead.com/?talent=LVrfzf0t0brR0MZZVctrx0dmd)
My talent set, as you can see, is only slightly different than the one described on this site.
My reasons for changing some of the talents:
3/3 Improved Heroic Strike > 0/3: Heroic Strike shouldn't be used as a rage dump in this build because of Glyph of Revenge and UA. The cost is already reduced to 0 because of the glyph. If you are going to rage dump, you might as well use Shield Slam, or better yet, Mortal Strike.
1/3 Tactical Mastery > 3/3: According to WoWhead, 3/3 Tactical Mastery increases the threat generated by Mortal Strike by 62 percent while in defensive stance. Although it costs 10 more rage than Shield Slam, if you have 20 extra rage to blow on Shield Slam you probably have 30+ anyway. 3/3 Tactical Mastery turns this into a great threat sustaining tool.
2/2 Improved Charge vs 2/2 Improved Rend: This is a tossup based on tanking style. The initial Rage generated by Improved Charge is wasted if you don't spend 3/3 Tactical Mastery, unless you use an ability before switching to defensive stance, like Rend. I like to throw in a rend as I switch stances just to build initial rage while I wait for revenge to proc.
Weapon Specialization: Based on which weapon you're using obviously. Poleaxe is optimal, but the best heroic dungeon tanking weapon is a sword (and that is what I am still using).
Improved Disciplines 0/2 > 2/2: Stance dancing is a major part of the initial 5 seconds of a fight in this build. Improved Disciplines allows you to charge/rend and pop Retaliation for threat more often. not to mention reducing the cooldown of shield wall. It's not required, but I find that it helps more while tanking a boss than Gag Order does. on trash, DKs are pulling casters to me anyway, so the Heroic Throw portion of that talent is moot.
The one remaining Talent point: Juggernaut, Iron Will 3/3, Gag Order 1/2, or 1H Specialization 5/5 are where this talent point could go. all make sense and all are viable.
I haven't really contributed to this forum, nor have I been lurking for very long, but I hope you don't dismiss what I have to say because of it.
Talent Calculator - World of Warcraft (http://ptr.wowhead.com/?talent=LVrfzf0t0brR0MZZVctrx0dmd)
My talent set, as you can see, is only slightly different than the one described on this site.
My reasons for changing some of the talents:
3/3 Improved Heroic Strike > 0/3: Heroic Strike shouldn't be used as a rage dump in this build because of Glyph of Revenge and UA. The cost is already reduced to 0 because of the glyph. If you are going to rage dump, you might as well use Shield Slam, or better yet, Mortal Strike.
1/3 Tactical Mastery > 3/3: According to WoWhead, 3/3 Tactical Mastery increases the threat generated by Mortal Strike by 62 percent while in defensive stance. Although it costs 10 more rage than Shield Slam, if you have 20 extra rage to blow on Shield Slam you probably have 30+ anyway. 3/3 Tactical Mastery turns this into a great threat sustaining tool.
2/2 Improved Charge vs 2/2 Improved Rend: This is a tossup based on tanking style. The initial Rage generated by Improved Charge is wasted if you don't spend 3/3 Tactical Mastery, unless you use an ability before switching to defensive stance, like Rend. I like to throw in a rend as I switch stances just to build initial rage while I wait for revenge to proc.
Weapon Specialization: Based on which weapon you're using obviously. Poleaxe is optimal, but the best heroic dungeon tanking weapon is a sword (and that is what I am still using).
Improved Disciplines 0/2 > 2/2: Stance dancing is a major part of the initial 5 seconds of a fight in this build. Improved Disciplines allows you to charge/rend and pop Retaliation for threat more often. not to mention reducing the cooldown of shield wall. It's not required, but I find that it helps more while tanking a boss than Gag Order does. on trash, DKs are pulling casters to me anyway, so the Heroic Throw portion of that talent is moot.
The one remaining Talent point: Juggernaut, Iron Will 3/3, Gag Order 1/2, or 1H Specialization 5/5 are where this talent point could go. all make sense and all are viable.
I haven't really contributed to this forum, nor have I been lurking for very long, but I hope you don't dismiss what I have to say because of it.