View Full Version : Tankadin MT 3.1 Build

04-08-2009, 09:52 AM
http://talent.mmo-champion.com/?paladin=00000000000000000000000000050051352031023 1133331232151130050000300000000000000&glyph=071724040506&version=9733

let me know what you think

I dont think divinity will make a big enough difference to take up 5 points. and being spammed healed i think i only need 1 point in Spiritual alignment and still have enough mana

04-10-2009, 10:58 PM
Well for your glyphs I'd take Glyph of Hammer of Righteous over judgement because judgement is already such a small part of your threat and damage that that extra 10% isn't very much while the extra target with HotR is great for keeping that extra mob from running at your trigger happy dps wile your doing trash. As well for a MT I'm not a big fan of the divine sacrifice talent just because your always gonna be taking damage as a MT from a boss so if you pop that it is more likely to kill you than save the raid if there's a bunch of raid damage going out. Personally I'm gonna be throwing those point into imp hammer of justice just because i like having a fairly short cooldown interupt.