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Romey
02-27-2009, 06:53 PM
I'm a tank, and really have no desires of being dps. For the upcoming dual specs that are being implemented in 3.1, i'm thinking of going two prot specs, one designed towards tanking single targets (bosses) and one designed towards tanking multiple targets (mobs). What are your thoughts on this idea? Also, I linked the specs and glyph set-ups for your opinions on that if you want to share.

Single target tanking spec and glyphs:
http://talent.mmo-champion.com/?warrior=35020000230000000000000000000030000000000 0000000000000000050351225200012521330113321&glyph=020816020305&version=9626

Multiple target tanking spec and glyphs:
http://talent.mmo-champion.com/?warrior=05000000000000000000000000000032050300000 0000000000000000053351225200012521330113021&glyph=041517020306&version=9626

Bayho
03-01-2009, 08:37 AM
My thought is that you are really going to piss off anyone that has to summon a Lexicon 24 times in a night just to accommodate your switching, which will also have a side-effect of slowing down the raid over time. If they nerf Deep Wounds, you may no longer find that spec useful. And, in addition, depending on what the trash is like, you may very well need someone capable of tanking large hitting trash mobs, in addition to having other mobs off-tanked or CCed.

So, with that said, I see the need for one tank spec to be much greater than either of the ones you are considering. Also, depending on boss fights, unless you are and will always be the ONLY one tanking them, I would suggest getting a DPS set and being more versatile for your raid and guild as a whole. Druids and Paladins can already Tank, Heal, or DPS - if you stick strictly to tanking, you are not doing anyone any favors. Even as the Main Tank, Tank Role Leader, and one of the Raid Leaders of my guild, I am not pigeon-holing myself like that. Unless there becomes a specific fight or two that require a complete revamp of a solid tanking spec and you find yourself as the only tank ever, I would not bother with two separate tank specs.

Petninja
03-01-2009, 09:11 AM
Your AoE spec should include Deep Wounds, since it's going to generate more threat than cleave will. Also the damage reduction from the fury tree is contradictory to the philosophy you are presenting in your "AoE spec" which, from what I can gather, is an attempt to maximize AoE threat generation. Demo Shout on a trash pull only nerfs your net dps, thus nerfing your threat gen. It's a wasted GCD. If you're taking that much damage in an AoE pull you need to press shield block after the stun on SW ends.

Also, if you're designing a spec that caters to single target you're going too far down the prot tree.
Single Target High threat spec (http://talent.mmo-champion.com/?warrior=35023301230001050022120020000000000000000 0000000000000000023351225000012521000000000&glyph=161102020306&version=9626)
I put 5 points in Swords because that's what I'm using currently, if you use an Axe put it in Poleaxe spec.

That spec will sacrifice AoE greatly, and boost your raw DPS and TPS tremendously. Warriors have pulled ridiculously high dps (over 4k) on Patchwerk 25 using this spec, but at the trade off of being almost useless on trash pulls. Your standard 15/5/51 spec is actually more optimal for AoE threat generation while being the standard go to spec for bosses as well.
Keep in mind that the spec I just posted above is designed around Revenge spam, so higher AP will benefit it more than higher SBV. Important to consider for gearing.