View Full Version : Prot Warrior Spec Question

02-26-2009, 12:15 AM
Currently trying Talent Calculator - World of Warcraft (http://www.wowhead.com/?talent=LAM00bZhZVItrg0zidIzsGo) for my tanking spec right now. I'm just wondering how much potential threat gain I've lost coming from Talent Calculator - World of Warcraft (http://www.wowhead.com/?talent=LAM00fZhbZMItrx0zidIzsGo) with Deep wounds and Cruelty. Is it worth it to go back to the deep wounds spec?


02-26-2009, 04:21 AM
I have tried both but not convinced at all. I have removed Thunderclap from my build (http://eu.wowarmory.com/character-talents.xml?r=Uldum&n=Monje) and now works fine. Just get expertise soft cap (dodge).

Deep wounds without 5/5 Cruelty? Missused points I think

PD: Sry, bad english :-P

02-26-2009, 03:07 PM
Thanks for your reply, I'm going to try your spec out today...just kind of worried about aoe tanking with no improved thunderclap.

02-27-2009, 01:24 AM
Removing thunderclap you still may aoe tank with guarantees (shockwave, thunder, demo, cleave). Warrior has enought resources to. If you are raiding leave dirty (AOE) job to pallies or Dks. :p

Waiting for your feedback.

02-27-2009, 01:53 PM
Because threat is based on damage as well as a threat value of a skill, you want to maximize the damage you do with attacks.

for AoE issues, grabbing improved TC will make things soo much easier. also, you definitely want shield specialization since not only does blocking get you rage, it helps AoE tanking via Damage Shield Talent.

You're right, deep wounds would be great to have, but 5/5 cruelty isnt necessary if it takes away from shield specialization.

02-27-2009, 02:38 PM
Well after raiding with Cr3m4t0rY's spec last night I found no problem with threat on single targets but on AoE's I couldn't keep up with the other tanks...then again I doubt any prot warrior right now can compete with the other tanking classes with aoe's anyway. Until we get some kind of aoe tanking upgrades I think I'm going to leave improved thunderclap out of my spec. Now for deep wounds I kind of miss it... I was thinking maybe 2/5 cruelty and 3/3 deep wounds. Then again this could all be pointless because Ulduar might require a totally different spec.. lol.

02-27-2009, 03:13 PM
Until we get some kind of aoe tanking upgrades I think I'm going to leave improved thunderclap out of my spec.
I would advise against this. Improved Thunder Clap isn't just about the extra AOE threat it also reduces the attack speed of the targets affected by it by 20% rather than only 10% offered by regular Thunder Clap.

That 10% may not seem like much, but that's A LOT of extra damage taken in both AOE and Boss situations if you don't have it. You'll take far, far less damage if you put those 3 points in Improved Thunder Clap than if you put them in Shield Specialization.

02-28-2009, 12:42 AM
Well after trying out difference specs I decided to go back to the deep wounds spec with the imp. t-clap. Although I will probably have to switch it up for Ulduar. Thanks for everyones input...

02-28-2009, 06:40 PM
I've gone a different route than most warriors and have been relatively happy doing so. Talent Calculator - World of Warcraft (http://ptr.wowhead.com/?talent=LVZhgcZmItrx0zidIzsGo)

I've taken improved cleave, as well as the glyph that hits 3 targets, spamming TC n cleave most hits + devastate(with sunder glyph), with SS and revenges thrown in has done wonders for locking those sets of trash down on me.

just make sure you have em grouped up for the initial SW, my biggest problem in 25 man is biting off more than I chew :-) 6 mobs on me and I'm not going to last long. The upside being that I'm using last stand and SW more effectively now, as healers slow on starting the heals mean I die quick.