Whisperawr
02-10-2009, 03:52 PM
With 3.1 still around a month away, I'm having difficulty keeping raiders engaged and in peak performance with the content that is available. I find three issues:
1) Everyone is just destroying mobs because DPS is so high, presumably with the intention of blasting through content faster. The result is more deaths and more time spent rezzing overzealous AE'ers. As an aside, I'm also concerned that 3.0 content has instilled bad raid behavior by eliminating the need for CC... which is gonna be an uphill battle to fix in 3.1.
2) The 2 farm days a week we do schedule seem to have less and less participation from key players without notification of their absence (which doesn't EVER happen in progression content). Most people have what they need/want and they are BORED. Even DKP accumulation isn't keeping them around.
3) About 30% of my raid group feels that 25 man achievements that we still have yet to work on (Timed Maly, Immortal) are a waste of time and gold because "Achievements are gimmicky... let's just kill it." When I do push for a timed Maly, for example, I get players playing at 50% of their skill, uninterested and, in few cases, not present. I say the usual things... that some achievements sharpen certain skills and teach raid awareness, help out in wowprogress rankings, blah blah... but it doesn't seem to make a difference.
The raiders in my guild are quality people and I know when 3.1 hits, they'll strive to be on the top of their game again. My concern is what to do in the interim so I don't lose the precious 2 weeks at the beginning of content slapping people in the face and waking them up again.
Any suggestions on how to energize the raid core or sympathy hugs? :)
1) Everyone is just destroying mobs because DPS is so high, presumably with the intention of blasting through content faster. The result is more deaths and more time spent rezzing overzealous AE'ers. As an aside, I'm also concerned that 3.0 content has instilled bad raid behavior by eliminating the need for CC... which is gonna be an uphill battle to fix in 3.1.
2) The 2 farm days a week we do schedule seem to have less and less participation from key players without notification of their absence (which doesn't EVER happen in progression content). Most people have what they need/want and they are BORED. Even DKP accumulation isn't keeping them around.
3) About 30% of my raid group feels that 25 man achievements that we still have yet to work on (Timed Maly, Immortal) are a waste of time and gold because "Achievements are gimmicky... let's just kill it." When I do push for a timed Maly, for example, I get players playing at 50% of their skill, uninterested and, in few cases, not present. I say the usual things... that some achievements sharpen certain skills and teach raid awareness, help out in wowprogress rankings, blah blah... but it doesn't seem to make a difference.
The raiders in my guild are quality people and I know when 3.1 hits, they'll strive to be on the top of their game again. My concern is what to do in the interim so I don't lose the precious 2 weeks at the beginning of content slapping people in the face and waking them up again.
Any suggestions on how to energize the raid core or sympathy hugs? :)