View Full Version : Heigan 3 manned - again

01-28-2009, 06:19 PM
Just reporting a 3 man kill taken from 2.2M health. Cid - DK tank, Jabubu - Pally dps and Jespire - a priest. Fight took almost 28 minutes.
I swear they used our bodies as landmarks. This was our first encounter with the boss as a guild.
Congrats guys!

Whitegore - Darkness Vanquished - Trollbane.

01-29-2009, 10:10 AM
Next time you try the fight, use (engineering 5 minute) flares to mark the safe spots for each quadrant. Also mark the 3 survivors and tell the raid to keep with them. We found between these two things deaths dropped dramatically. Also after a few more tries most of your guild should start to get a feel for the location.

01-29-2009, 11:02 AM
for the tip. While watching the thing play out, There are the arches along the back wall that can also serve as markers but the flares are a great idea.
We had myself and the DK marked. I got caught as one of the final ones to go down.
There should be little doubt by any of the party members as what to do, where to go and when next time around.

01-29-2009, 12:31 PM
hehe we did the same, all died at 1st teleport except me (pallytank) warriortank and a restro shammy. Took us around 30 mins :D And yep, used the dead ones as landmarks ^^

01-29-2009, 12:34 PM
We use shammy totems as landmarks. They should be refreshed during the dance.

01-30-2009, 01:38 AM
there are dark rectangles on the ground - the bricks - which identify safe spots.

01-30-2009, 11:20 PM
2 maned it with a holy priest. not sure what his hp was at. had a good dent in him.
phase 2 started and ranged came down and died. : |
took 25 or so mins. woot for cool downs.
got a good rush out of it.

02-03-2009, 09:43 AM
For Heigan you CANNOT follow people. You need to be your own person and lead yourself. If you follow people normally you will die due to 100ms+ lag. Flares help a TON on this fight, but you can also notice where each quadrant is.

02-03-2009, 11:53 AM
Shaman totems work extremely well for marking.

02-09-2009, 11:00 AM
Our guild just had similar situation.
This past Friday February 6th, we took Heigan down to 1.6 hp, and most of our raid died.
Myself - Paly Tank, DK - dps and Holy Priest was left. Took us around 18 minutes to kill him, but did it well.
Hammer of Wrath and Avengers Shield helps when you dance back and forth to damage heigan.

02-10-2009, 11:09 AM
My guild has the same problem. I think lag plays a huge part in people dying, because we have some pretty skilled players. The first phase 2 always kills at least 2-6 people. I respec'd tank one night because MT was unable to attend. It came down to me and healer left, thats it... Since I was new to tanking, I didnt have my rotation down, and was only doing 515 DPS and the healer was at a whopping 34 DPS.. After like 15 minutes and barely a dent in his health, we decided to wipe and try again. Next night MT was back, I went to DPS, and we downed him fairly easily. Since the lunar festival is around, you can mark the safe zones with the beams of light for other players. I think the problem is over running into zone 4 when u barely need to get into it, turn, and begin running bakc, and people starting against the wall in zone 1 when you should be closer to the corner of Heigans platform. You should really be able to stop for a split second in each zone, it shouldnt be an all out mad dash from zone to zone.

02-12-2009, 10:55 AM
We use the flare and beam of light approach. Also, whoever is main tanking calls out the zones during the dance. 10 man we got the achievement on our first attempt. 25 man is another story. Your comment about following other people is totally dead on. Know the safe zones, get yourself safe, then commence the beat down for dps.

02-13-2009, 07:27 AM
For Heigan you CANNOT follow people. You need to be your own person and lead yourself. If you follow people normally you will die due to 100ms+ lag. Flares help a TON on this fight, but you can also notice where each quadrant is.

Hi uh no. I throw up a star on myself as the tank and tell everyone to run slightly ahead of me and it works fine. I call out 1-2-3-4, 1-2-3-4, 1-2, port, etc.

Its really not my problem if you're raiding with bad DSL or you're downloading porn.

02-13-2009, 11:25 AM
Sometimes lag is not a product of YOUR internet connection, so you shouldnt follow anyone. Find your spots, run there, repeat. I never follow anyone due to lag spikes and the like, and im normally not the tank.

02-17-2009, 01:30 AM
Hi uh no. I throw up a star on myself as the tank and tell everyone to run slightly ahead of me and it works fine. I call out 1-2-3-4, 1-2-3-4, 1-2, port, etc.

Its really not my problem if you're raiding with bad DSL or you're downloading porn.Yes, because if you don't have a certain problem, none of the other 10 million people playing wow could possibly have it.

The safest way is to not be a fail and know which cracks to stand on. Elder's Moonstones run out too quickly, but if totems work, that's a good way to cheat it. I will always prefer to be legitimately good at any encounter, and so I've learned which specific cracks to go to.

02-20-2009, 02:50 PM

Agreed. You have to know what you're doing yourself and not rely on others. Find those safe spots on the floor, don't over run the zones at the end and you're good to go. I've yet to die on Heigen because of the dance. When I've died it's because I was the last man standing with no heals. In my opinion this fight tests the skills you learned playing Super Mario Bros. Really shouldn't be hard at all.

02-21-2009, 03:23 PM
I find if you zoom all the way out then strafe it makes the dance a lot easier.

02-25-2009, 01:37 PM
You can't fix Fail.

You can try... but sometimes Fail is Fail and some people will never get the dance no matter what you try to do to help them. As long as you the Tank, a healer or two (hopefully a Pally Healer or a shammy with totems) and a couple other non-Fail DPS are still up, you can down him.

It's sort of a running joke now for us to call out the over/under on the fight, guessing how many won't make it.


03-11-2009, 10:20 PM
Ok, so what I have learned is that the ideal distance to run is guided by the overhead chain. That is the line to follow. One corner diectly to the opposite twin corner. Ranged slightly behind Heigans start position.

The quadrants are broken up by angles from center of the platform where Heigan stands, out in diagonals thru each corner of the platform. that is the center of the 1st and 4th quadrants. the 2nd and 3rd quadrants are split by the center of the platform he is on, so one side and the other of the platform center. So for 2 and 3, stop straight out from the 1/4 and 3/4 points of the platform edge, if you know what I mean.

Hope that makes sense. Lag plays a huge part in survivability. And just getting into the routine of the fight. We have gotten into a habit of walking it through with raid members prior to the fight. Running along the line of the overhead chain during this does not agg him.

Do not use the keyboard for movement. its too slow. Use mouse and point your camera each time in the direction of your next spot on the floor and book it when it splashes. The splash affects you only as it comes up, not as it recedes.

03-13-2009, 01:19 AM
Had a terrible encounter with him last time...

First of Phase 2, all but 3 of us survived. Myself (DK Tank), Our other Tank, and a healer.

Little into the 3 man, our other Tank Died... leaving me and the Disc Priest, at around 2.9 mil.

By the time we finally dropped him, I needed a cigarette... i was fiending at the start, and by the end, I was REALLY fiending.

03-20-2009, 04:29 PM
On my Priest I two-manned him down from about 15% with a Warrior MT. It took a while.

Following others is an easy way to get yourself out of position. Don't worry about anybody else but yourself. If you're new to the fight, focus entirely on the dance in phase 2. Just watch your surroundings and get a feel for the timing. Learn the cracks in the floor that mark the edges of each zone. Once you get in a comfort zone you can go on auto pilot and throw some instant cast heals/dps while you're dancing. On my Priest I buff everybody with Abolish Disease near the end of the dance (Heigan throws the Disease at your raid when it switches back to phase 1), and Guardian Spirit / PW:Shield / Prayer of Mening / Renew people who get hit if I'm healing.

It's better to stay close to the platform during phase 2 because there is less distance to travel between zones. Just remember to tank him further from the platform in phase 1 so the ranged don't get slowed.

Another common mistake people make is running too far into the 1 and 4 zones. When you enter those zones the direction is changing. Step just over the line into the zone - which is easy if you know the cracks in the floor - then stop, wait for the burst, and run back into zone 2/3.

03-24-2009, 08:26 AM
I PUG Naxx a consierable amount... and I've found that the flares are more than helpful for puggers and first timers.

Anyone can use the flares. Just get an engineer to make them for you. And oddly, green seems to be the best color for the encounter.

The times I haven't used them in PUGs its a wipefiesta. The times I use them, its a 1 shot. I would suggest getting a melee dps to lay them. I tend to slow down in the beginning as I lay them when I'm tanking it and it irritates the dps that I dont' move fast enough for them. I also note that if you stick them closer to the platform that people will have an easier time running as the distance is slightly shorter, and you'll have fewer deaths -- however more stop and go.