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View Full Version : Mongoose vs. +35agi for MT Bears



Jabouty
01-24-2009, 08:36 AM
I've been looking around, and have not been able to find a definitive source for information on which would be better. So far I've come to the conclusion that it's really the player's preference.

Seeing as how both enchants are relatively expensive for mats, I'd rather have one and stick to it. So what I'm looking for is some definite numbers as to whether mongoose (since it is proc'd in forms now) is purely a situational chant, or if it is good to have as a static chant until they introduce something better for us.

Has anyone actually worked the numbers in a live environment for both chants?

Pros v. cons for both chants?

My brains are simply fried from trying to figure out which would be better as a static chant.

Thanks for any help I can get on this subject.

MBSuperMario
01-24-2009, 08:43 AM
From my personal experience, I would rather have the "always on" nature of the +35 agility enchant. I have heard people theorycraft about the average agility obtained from mongoose -- something like 30agi, 42agi, I have even heard 60agi -- but have yet to test for myself so I don't know the actual average.

All I know is, it seems like it procs very rarely at level 80.

Stearns
01-24-2009, 11:32 AM
I use mongoose and the general consensus is that moongoose gaves a higher average agility. Sorry I cant point to any proof of this. It procs a lot more when you're AOEing too, since it has a chance to proc from every single mob you hit with your AOE attacks. Plus, I think it looks a lot better. There's been discussion about new tanking weapon enchants, and so far, no conclusions and no new enchants. You probably know the +75 stamina enchant was cancelled.

blackhand
01-24-2009, 12:26 PM
Mongoose is still better than 35 agility. I can't link from my phone but when I get home I'll post to the thread showng the math. You have a better average with mongoose. And don't be misleads by people who will say you'll have spikier damage intake. Your damage won't be spiky until you get 65%+ dodge which you can't get in game right now.

bigbully
01-24-2009, 03:24 PM
From my personal experience, I would rather have the "always on" nature of the +35 agility enchant. I have heard people theorycraft about the average agility obtained from mongoose -- something like 30agi, 42agi, I have even heard 60agi -- but have yet to test for myself so I don't know the actual average.

All I know is, it seems like it procs very rarely at level 80.

This seems like the opposite of my experience. I've been impressed with how it seems like it is *always* up for me.

Dimness
01-24-2009, 04:05 PM
I go for always on instead of chance. I took the +35 agility enchant.

blackhand
01-24-2009, 06:13 PM
You will take less damage over the course of a fight with Mongoose plain and simple, which as a tank you should be trying to do. There is no fight that should instagib you so minimizing overall damage is important.

Ferim
01-25-2009, 12:05 AM
I've always had the +35 agi on my staves, but I haven't really had any solid proof that mongoose is "better" than agi. I've always thought it was player preference.

Bryan1218
01-25-2009, 02:41 AM
I personally go MG, If you are like almost ALL Druid tanks you turn into kitty during some raid bosses because of the fact that you do better dps than the other tank classes typically. Mongoose ftw imo

Gescom
01-25-2009, 12:08 PM
Mongoose is definitely the way to go.

Lodron
01-26-2009, 02:00 PM
You will take less damage over the course of a fight with Mongoose plain and simple, which as a tank you should be trying to do. There is no fight that should instagib you so minimizing overall damage is important.

Does anyone have any math to back up any of these claims?

Darksend
01-29-2009, 08:55 AM
I personally go MG, If you are like almost ALL Druid tanks you turn into kitty during some raid bosses because of the fact that you do better dps than the other tank classes typically. Mongoose ftw imo

you do not DPS in your tanking gear, and if you start a fight offtanking then switch to DPS mid fight that is why you have a DPS staff and a tanking staff because you can switch them in combat.

TANKING STAVES WITH ARMOR ARE STILL THE BEST AT EACH TIER OF GEAR FOR TANKING despite the armor nerf
-hrm that didnt copy right......
Origin of Nightmares (http://www.wowhead.com/?item=40280)
Staff of the Plague Beast (http://www.wowhead.com/?item=39255)
The Undeath Carrie (http://www.wowhead.com/?item=40233)
r (http://www.wowhead.com/?item=40233)Staff of the Plaguehound (http://www.wowhead.com/?item=39422)
Deadly Gladiator's Staff (http://www.wowhead.com/?item=42390)
Enraged Feral Staff (http://www.wowhead.com/?item=37190)
Inevitable Defeat (http://www.wowhead.com/?item=40406)
Staff of Trickery (http://www.wowhead.com/?item=37883)
Journey's End (http://www.wowhead.com/?item=40388)
Black Ice (http://www.wowhead.com/?item=40497)
Witch Doctor's Wildstaff (http://www.wowhead.com/?item=35583)
Hateful Gladiator's Staff (http://www.wowhead.com/?item=42389)
Stave of Shrouded Mysteries (http://www.wowhead.com/?item=44174)
Whale-Stick Harpoon (http://www.wowhead.com/?item=44053)
Wraith Spear (http://www.wowhead.com/?item=39221)
Cryptfiend's Bite (http://www.wowhead.com/?item=40208)
Lightning Giant Staff (http://www.wowhead.com/?item=37848)
Hewn Sparring Quarterstaff (http://www.wowhead.com/?item=36980)
Wildfury Greatstaff (http://www.wowhead.com/?item=30021)
Staff of the Forest Lord (http://www.wowhead.com/?item=34898)
Mojo Masked Crusher (http://www.wowhead.com/?item=37733)
Pillar of Ferocity (http://www.wowhead.com/?item=30883)
Stanchion of Primal Instinct (http://www.wowhead.com/?item=34198)
Growler's Intimidation (http://www.wowhead.com/?item=43920)
Earthwarden (http://www.wowhead.com/?item=29171)
Bloodwood Greatstaff (http://www.wowhead.com/?item=37804)
Hungering Greatstaff (http://www.wowhead.com/?item=37073)




picking which tanking enchant is best because sometime you may not be tanking is a flawed method.


that said mongoose is better than 35 agi but not by much on your tanking weapon, zerking is better than 110 ap on your dps weapon.

http://www.tankspot.com/forums/f97/41701-bear-pre-naxx-gear-list-2.html#post135891

dont use my armory as an example though, i hate procs, i always have, so i will continue to use 35 agi and 110 ap. (i may actually switch to zerking now that its only 5% armor but i use my journeys end for tanking heroics that i outgear and need the extra threat and for pvp so i was against it when it was still 25%)

Ferim
01-29-2009, 04:41 PM
Wow thats a pretty extensive list of staves darksend. Thank you!

Darksend
01-29-2009, 05:22 PM
the formatting wasnt working so i had to take it out, but that is the order of druid weapons in time to live order

Andenthal
01-29-2009, 05:41 PM
Mongoose was designed before the Swipe target limitation was removed. It was designed to be a PPM based on the average tanks weapon (or paw =p) swings per minute. There was no such thing as mindlessly AE pulling entire instances (except Hyjal).

The bear tank in my guild notices that on AE pulls Mongoose is constantly up and refreshes itself well before the timer expires.

I think that is where you get the larger numbers of "average agility' for Mongoose uptime. On single target fights, I'm sure it jprocs more like you would expect it to.

Ferim
01-30-2009, 06:57 AM
@Darksend, so happy I got my Journey's End and Origin of Nightmares in the same weekend. I lucked out though. Other feral tank had Origin of Nightmares already and had no DKP when we downed Kel Thuzad :P