Hildale
01-21-2009, 09:03 PM
Hi there everyone at Tankspot.com!
This is my first post so I might aswell make a greetings of it aswell.
Greetings!
It have struck my mind that pure block value and rating could be a very nice way to tank bosses rather than push avoidence to the max.
Why you might ask?
Well say for example that you maintain atleast 20% on both parry and dodge and atleast 28.000 hp unbuffed, and instead of trying to go higher for the complete avoidence starting to max out your shieldblock value and rating.
With the correct glyphs and buffs and proccs you could actually get huge amounts of block.
We all know that avoidence is kind of a roll the dice if you are not capped wich I havent found anyone to be yet. as well with the block rating but I do feel that blockrating is much more easier to raise well above 35%
Here comes the numbers.
We start off with a basevalue on shieldblock with 2500 or maybe even 3000.
Go with the Shield Mastery talent and your up to 4000 blockvalue
Add an additional 20% from the Shield Slam glyph and it will become as much as 4800. Double that blockvalue with talents and your up to 9600 pure block.
Of course this is not calculated yet when or where these things occure but you will atleast get a minimum of 4800 block duo to the Shield Slam Glyph.
With a higher amount of Block Rating you will actually have the double block value up quite often and we can even stretch the value as much as 10.000 wich will be a total successfull block even on the malygos hits.
So % numbers would be 20% dodge 20% parry and 35% blockrating with shieldblock up now and then. A total of 75% avoidence counting block.
Is this a great idea that would work in practice or just an idea that should remain as an idea aswell as it would lower my survivability?
Thank you for your time.
This is my first post so I might aswell make a greetings of it aswell.
Greetings!
It have struck my mind that pure block value and rating could be a very nice way to tank bosses rather than push avoidence to the max.
Why you might ask?
Well say for example that you maintain atleast 20% on both parry and dodge and atleast 28.000 hp unbuffed, and instead of trying to go higher for the complete avoidence starting to max out your shieldblock value and rating.
With the correct glyphs and buffs and proccs you could actually get huge amounts of block.
We all know that avoidence is kind of a roll the dice if you are not capped wich I havent found anyone to be yet. as well with the block rating but I do feel that blockrating is much more easier to raise well above 35%
Here comes the numbers.
We start off with a basevalue on shieldblock with 2500 or maybe even 3000.
Go with the Shield Mastery talent and your up to 4000 blockvalue
Add an additional 20% from the Shield Slam glyph and it will become as much as 4800. Double that blockvalue with talents and your up to 9600 pure block.
Of course this is not calculated yet when or where these things occure but you will atleast get a minimum of 4800 block duo to the Shield Slam Glyph.
With a higher amount of Block Rating you will actually have the double block value up quite often and we can even stretch the value as much as 10.000 wich will be a total successfull block even on the malygos hits.
So % numbers would be 20% dodge 20% parry and 35% blockrating with shieldblock up now and then. A total of 75% avoidence counting block.
Is this a great idea that would work in practice or just an idea that should remain as an idea aswell as it would lower my survivability?
Thank you for your time.