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Ciderhelm
12-04-2008, 05:06 AM
Click here to watch the Four Horsemen movie guide! (http://www.tankspot.com/forums/f206/42138-naxxramas-four-horsemen.html#post136076)



Just a side note: for 25 man we had two people run with the tank who was tanking (feral druid/priest to help heal) Thane because his meteor could potentially kill somebody during the switch.

Our preferred method on both 10 and 25 man is we simply stack up the DPS on Thane, blow a bloodlust, and kill him before the stacks get to heavy. The thane tank then taunts baron. When the baron stacks get heavy, the baron tank (who sits away and lets them wear off) taunts him and holds him till the thane group loses their stacks. Thane group takes him back, rinse and repeat.

Ciderhelm
12-04-2008, 05:49 AM
This movie is available for direct download for Donors. Click here to learn more! (http://www.tankspot.com/forums/f56/36281-tankspot-donation-information.html#1)

5rD8_cokwUQ


Lower Resolution (Low Bandwidth)
5rD8_cokwUQ

Ciderhelm
12-04-2008, 06:37 AM
Should be working! Enjoy!

Tavia
12-04-2008, 07:17 AM
And again, cheers for a wonderful video.

One quick question, tho. In the video, when you do the first tank switch, and start tanking Baron Rivendare, are you then taken all the DPS with you?
Wouldn't that leave the tank and the healer, which are now on Thane Kor'Thazz quite vulnerable to the Meteor AOE damage, since they are only two to share it? It might be a minor issue, but if it is no problem at all, then we might as well switch to your tactic :)

What we did when we were there, was to divide the DPS between Kor'Thazz and Rivendare, and then letting these DPS groups follow their tank all the time (when the switch occurs, Kor'Thazz tank and DPS all switch to Rivendare, and the group from Rivendare switches to Kor'Thazz). They wen't down more or less at the same time - the drawback is that I can imagine it takes a bit longer time, than your tactic.

Any feedback to this is much appreciated :)

Best regards

/Tavia

Ciderhelm
12-04-2008, 07:19 AM
And again, cheers for a wonderful video.

One quick question, tho. In the video, when you do the first tank switch, and start tanking Baron Rivendare, are you then taken all the DPS with you?
Wouldn't that leave the tank and the healer, which are now on Thane Kor'Thazz quite vulnerable to the Meteor AOE damage, since they are only two to share it? It might be a minor issue, but if it is no problem at all, then we might as well switch to your tactic :)

What we did when we were there, was to divide the DPS between Kor'Thazz and Rivendare, and then letting these DPS groups follow their tank all the time (when the switch occurs, Kor'Thazz tank and DPS all switch to Rivendare, and the group from Rivendare switches to Kor'Thazz). They wen't down more or less at the same time - the drawback is that I can imagine it takes a bit longer time, than your tactic.

Any feedback to this is much appreciated :)

Best regards

/Tavia
Dividing is actually how the 40-man encounter was handled, and it works fine. :) In this case, I wanted to show the raid the rotations so I had them with me, and it turned out the damage on the meteor is only ~15k damage (divided between a healer and a tank it's not bad).

Four Horsemen is really pretty flexible as long as your raiders all understand the marks.

Zelgius
12-04-2008, 07:22 AM
Or you could just switch right after meteor goes off and as long as you don't muck up the switch you will be back in place well before the next meteor.

Parah
12-04-2008, 08:20 AM
Our preferred method on both 10 and 25 man is we simply stack up the DPS on Thane, blow a bloodlust, and kill him before the stacks get to heavy. The thane tank then taunts baron. When the baron stacks get heavy, the baron tank (who sits away and lets them wear off) taunts him and holds him till the thane group loses their stacks. Thane group takes him back, rinse and repeat.

akira5284
12-04-2008, 12:27 PM
Our preferred method on both 10 and 25 man is we simply stack up the DPS on Thane, blow a bloodlust, and kill him before the stacks get to heavy. The thane tank then taunts baron. When the baron stacks get heavy, the baron tank (who sits away and lets them wear off) taunts him and holds him till the thane group loses their stacks. Thane group takes him back, rinse and repeat.

I'll second this.

Did our first downing of the horsemen last night. We had three healers so the setup we used was:

1 Healer (pally) and 1 ranged for back two horsemen
1 Healer and 1 Tank for Baron
1 Healer, 1 Tank, and 4 DPS on Thane.

We were able to down Thane right after a 4th mark was applied and at that point the thane and baron tanks switched. I believe the Horsemen sit at about 790k HP in 10-man so the DPS group + tank should average about 13k DPS to make this easy (rough numbers). Once thane is down the rest is cake.

DPS stacking would also be useful in a 2-healer situation as it would alleviate healing a ton to get thane down quick. In that situation:

One healer in back with ranged horsemen, one in front taking care of both tanks. All DPS on Thane, if healer mark stacks get too high switch them out and have tanks pop shield wall to facilitate living.

Art
12-05-2008, 01:11 AM
DPS stacking would also be useful in a 2-healer situation as it would alleviate healing a ton to get thane down quick. In that situation:

One healer in back with ranged horsemen, one in front taking care of both tanks. All DPS on Thane, if healer mark stacks get too high switch them out and have tanks pop shield wall to facilitate living.

This is exactly what my guild did last week with our 2 healer group. In this situation, we waited until Baron Riv to use blood lust, because Thane seemed to die faster. The healer in the front needs to be careful, though. Ours was taking marks from both Thane and Baron, but she was thankfully able to heal through it.

It's important to note that one of the healers in the back needs to tank a horseman. We used a warlock to tank the other, and we brought in Baron's tank to relieve our healer in the back after Thane died.

This strategy results in a very, very fast kill. Just make sure your healers are coordinated enough to handle all the tasks, and you're golden.

Balaad
12-05-2008, 06:21 AM
My raid has a druid healer and a priest healer.
i put the two elemental shamans one being myself tanking/ healing themselves on the back two guys..

will this work

Horacio
12-05-2008, 09:15 AM
Great insight as I have only seen this fight as a 40 man/lvl 70 zerg.

Initially I was curious if we could get away with a boomkin and an enhancement shammy in the back, healing themselves and doing mild DPS on the horsemen in the back. Might/might not work but not the most efficient way. I'll stick one of the 3 healers and the boomkin in the back, and put the OT on Rivendare with a healer and try to beat the piss out of Thane. Don't think we have the firepower to do it though, so I'll call a switch and handoff as shown in Cider's video while the healer/boomkin swap on the same call. When we get back to Thane after another swap (~3 marks, right after a meteor) we should finish him off quickly, beat down the Baron and go to the back.

This is assuming we can clear Spider Quarter, Raz, and Gothik. Big assumption but not unthinkable.

Ciderhelm
12-05-2008, 09:16 AM
My raid has a druid healer and a priest healer.
i put the two elemental shamans one being myself tanking/ healing themselves on the back two guys..

will this work
Yep. We only had two healers as well, which is precisely why we have a Moonkin and a Retribution Paladin in the back.

Horacio
12-05-2008, 09:17 AM
My raid has a druid healer and a priest healer.
i put the two elemental shamans one being myself tanking/ healing themselves on the back two guys..

will this work

According to how Cider's group did it, it should work, I think. i bet grounding totems and healing stream will be your friends.

Balaad
12-05-2008, 05:47 PM
thx for your help

Barfolomew
12-06-2008, 04:41 AM
Great video, as are all of the Project Marmot video guides.

My question is UI based. Underneath your raid frames you have a multi-target health window with all 4 bosses showing up there. Which add-on are you using to do this?

Rikimaru
12-06-2008, 05:26 AM
Great vid Cider and i have a question too. I understand all switching about tanking horsemans. But i don┤t know what the rest of raid members will do with marks...Thx for advice.

Nuke
12-06-2008, 06:48 AM
Great video, as are all of the Project Marmot video guides.

My question is UI based. Underneath your raid frames you have a multi-target health window with all 4 bosses showing up there. Which add-on are you using to do this?

DBM shows that.

Rak
12-06-2008, 06:57 AM
Great vid Cider and i have a question too. I understand all switching about tanking horsemans. But i don┤t know what the rest of raid members will do with marks...Thx for advice.

The same thing. In my raid we have melee dps just stick with their tank the whole time, so they are only getting the same marks that one tank is getting. In 25 man, our ranged do the same thing but stick near the middle so they don't have to run as far.

Taowlie
12-06-2008, 08:51 PM
Just a note on this encounter, our Enhance shammy tanked 1 mob in the back by himself, and according to him the mobs would target his totems. Since the boss targets whatever is closest, he would just lay totems and run farther away and the boss would just cast on his totems. This was 10 man, not sure about 25 man, but both the caster mobs are reflectable in 10 and 25 man.

Dispell
12-07-2008, 12:06 AM
I found the fight very easy , as well as the rest of the encounters in naxx.
I guess i still compare everything to the old 60 ways.
4h , saph & kellthuzad were the only one's i didnt see in vanilla wow , so i hade kind high expectations in difficulity about this encounter.
However it was just a disapointment , avoid 3 marks on your raid kill one and from there on , its just a walk in the park.

We were unlucky with two taunt resist tho :P

Rugbytankk
12-07-2008, 07:46 PM
Another Way of doing this instead of confusion of the raid members(esp. for pugs,which is what we were)

Have most of the work go to the tanks, have the two tanks one tanking thane and baron rivendare meet up middle and taunt them off each other and going back to their original corner with the new boss.

The Advatages for this , less moving of entire raid , less confusion of target healing

Disadvantage in 10 man i had no problem with meteor doing any damage while switching but will update later on in 25man

Narha
12-09-2008, 03:27 AM
There's one thing you didn't cover, and it's the stupid taunt of the paladin. Righteous Defense - Taunts off 3 targets from the target, forcing them to attack the Paladin. This can cause problems if not co-ordinated through ventrilo properly. You have to make sure the Paladin taunts first and then the Warrior/Druid/DK, and hope you don't have two paladins, cuz then you're bound to have 2 horsemen on the same tank, afraik.

Tankoom
12-09-2008, 04:35 AM
There's one thing you didn't cover, and it's the stupid taunt of the paladin. Righteous Defense - Taunts off 3 targets from the target, forcing them to attack the Paladin. This can cause problems if not co-ordinated through ventrilo properly. You have to make sure the Paladin taunts first and then the Warrior/Druid/DK, and hope you don't have two paladins, cuz then you're bound to have 2 horsemen on the same tank, afraik.

I just want to share a little situation we had to figure out once we came to this encounter. Our warrior MT got a temp ban "yahoo more loots for me =P" and our only other tank was a pally, as am i. So i was MTing as a pally for this fight and oviously the other pally was "off tanking" so to speak. We had to figure out a way to make the switches go smooth since us pallys dont have a single target taunt, which means once one of us taunts off each other we would just end up pulling both of the horsemen. How we solved this was by the off tank taunting off me grabbing both horsemen then our Deathknight taunt off him then i would taunt off the deathknight. It sounds like a pain but with target of target it went smooth and perfect. Just thought id share it incase another group came down to this similiar situation.

EX: MT tanks "A" OT tanks "B". Upon switch OT taunts "A" off MT, DK taunts "B" off OT. MT taunts "B" off DK.

Shush
12-11-2008, 08:16 AM
Another Way of doing this instead of confusion of the raid members(esp. for pugs,which is what we were)

Have most of the work go to the tanks, have the two tanks one tanking thane and baron rivendare meet up middle and taunt them off each other and going back to their original corner with the new boss.

The Advatages for this , less moving of entire raid , less confusion of target healing

Disadvantage in 10 man i had no problem with meteor doing any damage while switching but will update later on in 25man

This is also our preferred method. Another advantage here is that your ranged DPS have a little more time during each transition on Thane, since they don't have to move, which helped us by saving us one extra transition.

Ciderhelm
12-13-2008, 07:49 AM
I have a vid of 10-man 4 Horsemen Achievement coming soon as well.

Boombordan
12-14-2008, 06:06 AM
Hi, Great video thanks!
This is not a horseman or naxx specific question so feel free do delete, but I would like to know what addons you are using in that video and where I would be able to get them.
Thanks,
Boombordan.

Syuivil
12-14-2008, 09:12 PM
We ran into an issue with Four Horsemen Tonight, 2 Tanks were a Warrior and Death knight (me). we had War, Healer, and 2 DPS Start out on Thane. While I tanked Baron with another DPS and a healer.

Here is the fun part, we had a boomkin and a resto druid on Lady, and Zeliek respectively. both were stacking on the proper spawn points, but for some reason Zeliek started spamming his AOE nonsense. After 2 wipes we came to this conclusion.

The people who are "tanking" the casters ABSOLUTELY MUST tag them with at least a melee swing, otherwise AoE's go off and you die like dogs. We did not seem to have a problem with tagging the mobs during the mark transitions, but off of the pull these mobs MUST be tagged.

emillard8
12-14-2008, 10:05 PM
my guild tried this tonight but ran into a little problem w/ the back two horsemen. we had 3 healers so we put 1 on each of the front horsemen, all dps start w/ thane and switch like the video.

in the back we had hunter on one and lock on the other w/ a druid healer. first we had druid stick in middle in range of both of us but found out he was getting both marks on him and was leading to his death then not keeping us up. so we tried having him stick w/ the hunter avoiding getting both marks but failed to be able to heal the lock being out of range.

so whats a good strat for the healer in the back?

Voidian
12-15-2008, 07:05 AM
We had a similair situtaion where I(DK) and a warrior were setup to "tank" the back two with a resto druid healer to support us. What worked for us was to have the resto druid follow the warrior while I stood as far from my target as possible so the druid could heal me from the aura of the other knight.

So if I was tanking zielik the druid was with the warrior in lady's aura casting heals on me when I needed them. Then he would swap over with the warrior.

Polk
12-17-2008, 09:25 AM
wait for 2 meteors in the encounter, that equals 3-4 marks... and tanks can switch without anyone following and taking extra marks.

Advent
12-17-2008, 04:29 PM
Quick question, what addon is in the top left hand corner, with player portraits and hp bars??

Would love to know.
Thankyou

Love the videos.

Advent.

shaunizan
12-23-2008, 09:09 AM
Love the raid guides cider.they have been most helpful in my guilds progression.thanx again.


shaunizan

Tunaboat
12-23-2008, 10:40 PM
Had a question bout healing myself as one of the two back tanks.
I am a boomkin and will be called upon to do this im sure.
Was wondering bout a rotation for healing my self..... i know this sounds a bit nubbish but i am new to the class and realize i take a bit more damage it seems when i break form to heal myself.
Thanks for your time and any advice u have for me =D

Darksend
12-24-2008, 06:58 AM
Had a question bout healing myself as one of the two back tanks.
I am a boomkin and will be called upon to do this im sure.
Was wondering bout a rotation for healing my self..... i know this sounds a bit nubbish but i am new to the class and realize i take a bit more damage it seems when i break form to heal myself.
Thanks for your time and any advice u have for me =D

actually no because you are not actually tanking the boss. you stand ~20 yards away and just eat the magic damage so the armor loss in moonkin won't matter

also do not forget that barkskin still makes you immune to spell pushback so if you are in trouble use barkskin and get a big heal off.

Tunaboat
12-24-2008, 05:00 PM
Thanks for the info. Will make sure i stay far enough away so my face dose not get ripped off :).
Thanks for your t

Thos
12-28-2008, 09:32 PM
My 10 guild group seems to be in the same situation with the back two horsemen. Our other guild 10 man can do it just fine, but even with 3 healers for the fight, we cant seem to get it right. Is it possible to have a video from someone healing or at least tanking the back two bosses?

Paliee
12-29-2008, 01:12 AM
Just wanted to put out there not to try to make a holy pally solo take the back left by himself.. on 25 man he can't heal himself forever! ;)

Paliee
12-29-2008, 01:21 AM
My 10 guild group seems to be in the same situation with the back two horsemen. Our other guild 10 man can do it just fine, but even with 3 healers for the fight, we cant seem to get it right. Is it possible to have a video from someone healing or at least tanking the back two bosses?

The back two Debuff time is about one off from the front so dont yell out on vent when your are moveing everyones debuff has a different time. On 10 man all the back has to do is wait for the debuff to hit 3 and run to the other side saving instant heals on the run. You can also heal the other person as they run by. As a pally i would throw up a SS (SS: Sacred Shield) on the druid as he ran past me, he would give me some HoTs.. this helps if the other person is not a healer full time :). Also one last note the back left has to move out of black void spots on the floor. The raid let me take this so i could use my Shadow aura to cut down some of the shadow spell damage on me. Hope this helps and gives you some ideas of what you can do! Good luck!

Ennio
12-29-2008, 06:10 AM
funny little noob moment:

Myself, (warr) on Thane along with dps. Pally on Baron.

The switch off comes up and we go running by each other. My taunt would hit Baron as it should. Except he still chased after the pally. Wipe after wipe after painful wipe. I thought perhaps my +hit was too low (196 + being draenei) and kept thinking my taunts were repeatedly being resisted.

then someone brings up the fact that pally taunt is 3 target. I don't play a pally.

In short, i'd grab Baron and then the pally pull him right back on him.

This information would have been useful when we started the fight imo.

So... after we clear that up, we one shot.

Allara
12-30-2008, 04:53 PM
Just a quick note on the 10-man strategy that ultimately worked for us, in case it helps anyone else.

We put a holy paladin on Zeliek initially, and a ret pally wearing his holy set on Lady (note that avoiding the void zones is key to this). A resto druid and prot warrior started on Rivendare, and the rest of us (prot war, holy priest, ele shaman, two hunters, frost mage) started on Thane. We burned Thane all the way down without switching the front two groups, so Thane died during the 4th mark. We blew all DPS cooldowns except Heroism during this. The group of 6 then switched over to Rivendare while the duo who were handling him moved back to Zeliek to let their marks fade and to help out a bit back there. We used Heroism for Rivendare to speed that up a bit. At 3 marks from Rivendare, we had the warrior in the back come up to pull Rivendare off of us until those marks faded. We then took him back and finished him off. From there we all ran to the back and every player just traded places back and forth every 3 marks until both remaining horses were dead. Note that the players in the back of the room were switching horses every 3 marks throughout this.

Viveri
12-30-2008, 09:19 PM
Question, after you down Thane (I believe the first to die), and you switch to the 2nd Horseman to kill, what happens with the marks? you dont switch with any side so are no marks created or is it a dps race to kill the boss before the marks stack too much?

Kheapathic
12-31-2008, 01:00 AM
Question, after you down Thane (I believe the first to die), and you switch to the 2nd Horseman to kill, what happens with the marks? you dont switch with any side so are no marks created or is it a dps race to kill the boss before the marks stack too much?

Marks are still created however there are no Thane marks being created. Yes Thane should be the first to die as his meteor is the most damaging attack out of the four horsemen. However you still have marks of Rivendare, Lady and Zeliek. The fight doesn't change and you will have to rotate between the three of them.

After Thane dies your raid should continue a boss tanking rotation so marks don't stack too much, but it usually depends on where Rivendare's life is (I'm using Rivendare as an example as he's the usual second target). If his life is low then all dps usually piles up on him then kills him. Everyone the goes to Lady and Zeliek and rotate between them. If Rivendare's life isn't that close you can have dps rotate between the remaining horsemen until Rivendare is down. Then finish up the encounter with Lady and Zeliek.

loquatious
12-31-2008, 06:32 AM
In the 25 man we have a Death Knight and a hunter in the back with healers on the stairs .

The healers are getting stacks of debuff - is this a positioning error or is that unavoidable?

Can 2 well geared healers simply handle the back on their own or do they need backup?

Logaholic
12-31-2008, 12:11 PM
a way that i have found to be very successful in the first 2 encounters is:

set up the back 2 as mentioned in the thread but on the front side stick a tank and healer on each side and then completly divide your DPS among the 2. Once the battle begins you should have 2 groups 1 on each frontal boss, when the tanks reach 3 stacks, what should be done is one of the tanks will be calling out the switch, then both tanks will run/charge towards the other boss and basically meet each other half way, pull off of each other and then run back to the side the tanks were at.

Over all look of it: you will have 2 groups that do not ever switch sides. The only thing that switchs sides are the bosses on every 3 stacks.

This has always worked flawlessly for me.

levalexi
01-01-2009, 10:40 AM
hey, my guild got to this boss the other day and decided to skip it because it looked too hard, but after watching your vids, it seems a lot easier.ill make sure they watch them next time before skipping these guys. on to my question. i know u had a retadin and a boomkin tanking the 2 bosses on teh back corners.could a priest "tank" one of the ranged mobs in the back? i was wondering because they looked to do ranged spell damage , or would it be better to get another person to do it instead? tyvm!

Kheapathic
01-01-2009, 09:24 PM
could a priest "tank" one of the ranged mobs in the back?

Yes a priest is capable of tanking in the back. Any class capable of healing themself is capable of tanking Lady or Zeliek. I'm a mage and I've had to tank (throw ice barrier and mana shield up constantly) while my partner (priest) kept both of us alive.

levalexi
01-03-2009, 07:07 AM
kk tyvm! now we just gotta get there again!

Otori
01-03-2009, 12:32 PM
A solid video, nice work.

Rithgor
01-03-2009, 12:33 PM
one thing i couldnt make out from the video, is everyone moving between rivendare and thane? so that its just the tank and his healer left with the other guy? or is someone staying to help spread damage with meteor?

Otori
01-03-2009, 12:38 PM
one thing i couldnt make out from the video, is everyone moving between rivendare and thane? so that its just the tank and his healer left with the other guy? or is someone staying to help spread damage with meteor?
The way we do it is everyone rotates. An example is a tank, healer and three DPS. When another tank and I need to swap, we run towards one another, swap-taunt and run back, healer and DPS sticking with the tank the entire time.

hellscreamknight
01-03-2009, 02:39 PM
Our ret pally is haveing a hard time keeping himself alive in the back while switching back and forth in the back. What kind of suggestions do yall have to help us with this encounter?

Jixx
01-04-2009, 02:37 AM
Just thought I'd add my 2 cents.

As a priest I've done this fight both as Disc spec (healing) and Shadow spec.

As the Healing Priest, I was in the front with Kor'Thazz and Rivendare. In the back we used Holy Paladin and Warlock. The Holy Paladin uses his Beacon of Light on the Warlock and then he heals himself and keeps both of them up as they switch sides.

Since I was the only healer with the front group I needed to heal both tanks. I was able to stay with the Kor'Thazz DPS for the Meteor, and as soon as one would land I would move across close enough to pop a Penance, PW:Shield, PoMending and Renew on the other tank before moving back to the DPS in case the next Meteor goes after me.

When I am Shadow Spec, I take the Warlocks place in the very back, as I am able to use Vamp Embrace to also heal myself and the Holy Paladin as I dps, which means we are both healing both of us, this makes things easier on him.

We haven't tried this on 25man yet so I can say if this is viable but sounds like it will still work since my DoT's tic'ing as we switch places keeps healing us both, and I can use PW:Shield on both of us as we pass by to make the switches safer.

Bhorg
01-12-2009, 05:37 AM
In the 25 man version, the dmg output from the two horsemen in the back of the room was pretty substantial. We started with a ret pallie and our 3rd tank (a DK) and a healer for each of them. We tried a few different ways, but basically they kept dying. When we go back in I think we will use a 3rd healer for the 'tanks' in the back of the room.
Also - for the caster horsemen, are the spells interuptable? If so, I could put a warrior or rogue back there and either spell reflect / shield bash or kick the whole time.

the_yeti
01-15-2009, 04:02 AM
hello. i noticed that on four horseman, when the tanks switch for the first time on Kor'thatz and Rivendare, the dps follow the MT over to rivendare, leaving only the OT and a healer on Kor'. wouldnt the tank tank significantly more dmg from the meteor seeing as he is the only one taking the hit?

Cypherunreal
01-21-2009, 08:30 PM
Howdy, Just finished watching the video, and I'm just wondering if you could help me understand a few things. I'm a boomkin working through the naxx10 encounter for the Four horsemen, I've been chosen to tank Lady Blaumeux in the back left corner. I attempted to tank her last night, I'm able to keep up the damage aspect, but when it comes to having to change out of form, i find that even healing myself, i'm unable to keep up the substantial amount of heals needed to keep myself alive in the encounter. A Ret pally has taken the other and is able to do fine. Any tips on what i can do to keep agro of the Lady, and also be able to keep my heals up enough to stay alive during the encounter? Would it be advised if i can't keep myself alive during the encounter, to switch for a more focused DPS role? I'm usually not one for tanking, even though it's expected of me.

Kradle
01-23-2009, 05:55 AM
In the Video you said "Highlord Mograine". the one you speak of is not the one that was previously in Naxxramas. The original "Mograine" in Naxxramas was the "Ashbringer" the one in Ebon Hold in the deathknight quest is "Highlord Mograine" is actually the son of Alexandros Mograine aka the Real Ashbringer. Which was the original in Naxxramas XD

Bit of Lore ftw :D

agranyoch
01-23-2009, 08:03 AM
Howdy, Just finished watching the video, and I'm just wondering if you could help me understand a few things. I'm a boomkin working through the naxx10 encounter for the Four horsemen, I've been chosen to tank Lady Blaumeux in the back left corner. I attempted to tank her last night, I'm able to keep up the damage aspect, but when it comes to having to change out of form, i find that even healing myself, i'm unable to keep up the substantial amount of heals needed to keep myself alive in the encounter. A Ret pally has taken the other and is able to do fine. Any tips on what i can do to keep agro of the Lady, and also be able to keep my heals up enough to stay alive during the encounter? Would it be advised if i can't keep myself alive during the encounter, to switch for a more focused DPS role? I'm usually not one for tanking, even though it's expected of me.
I'm pretty sure that Lady and Zeliek will use their (direct) spell attacks on the closest aggroing player, which should be either you or your partner, so there shouldn't be problem with aggro. You just need to "register yourself" to them every now and then with ANY spell, really. If you aren't in range or the ranged boss thinks that there is no one in range (no one close enough who has done a harmful spell against him/her recently), they will release a massive AoE-spell which WILL wipe the raid (you get a raidwarning about it too), so you know real fast if you don't have any aggro. ;)

I've done this as a hunter enough times to feel comfortable about it and all you need to do is cast SOME harmful spell on your current target boss every now and then - of course you should be DPS'ng as hard as you can as well really, but on the first few times I was too nervous to care about anything else than not losing my bosses attention, and I noticed really quickly that simply being on auto-attack/auto-shot would suffice. The only tricky part is when you are switching sides with your partner, you should throw an instant spell at him (if you have one :P) from the run as quickly as possible to register your presence or they will do that raid-wiping AoE spell very quickly.

Viveri
01-26-2009, 03:15 AM
Howdy, Just finished watching the video, and I'm just wondering if you could help me understand a few things. I'm a boomkin working through the naxx10 encounter for the Four horsemen, I've been chosen to tank Lady Blaumeux in the back left corner. I attempted to tank her last night, I'm able to keep up the damage aspect, but when it comes to having to change out of form, i find that even healing myself, i'm unable to keep up the substantial amount of heals needed to keep myself alive in the encounter. A Ret pally has taken the other and is able to do fine. Any tips on what i can do to keep agro of the Lady, and also be able to keep my heals up enough to stay alive during the encounter? Would it be advised if i can't keep myself alive during the encounter, to switch for a more focused DPS role? I'm usually not one for tanking, even though it's expected of me.

You have to remember that although your being a "Tank", you still always need to be far enough away from both Sir Zeliek and Lady so that theyre forced to cast spells on you. You should NEVER be in melee range of either of them. As a moonkin I have done this several times. There is only an approx 50 SP difference between moonkin and normal form, so you should not lose much healing... Put 1-2 hots on yourself then use quick heals, or ask the other healer (if one is with zeliek) to back you up every now and then.

Angry Grimace
01-26-2009, 10:36 AM
The only issue I had during this fight was that I had not done the fight before; so I was unaware of what was actually going on in the back; my Healadin was complaining that he coulnd't get out of the void zones; I didn't realize that I didn't make it clear what kind of range he was dealing with; 55 yds is a lot of range to move out of void zones. Make sure they are clear on the fact that Blameaux and Zeliek CANNOT move. We wiped 3 times because they weren't aware of this and were trying to melee her, lol.

Otherwise, this is a relatively smooth, fun encounter that wraps up the most fun (and second easiest, imho) wing in Naxxramas.

Our comp was:

Thane: All DPS plus MT and Resto Shammy
Rivendare: Tree druid + OT warrior
Zeliek: Fat Owl beast
Blameaux: Holy Pally

The only thing that was confusing/difficult was that the guys in the back were getting crossed up and the Rivendare group was confused as to where to go once Thane was dead (by stacking DPS on Thane at first, he dies on the second switch). What would have worked best (regardless of actual classes) to have the Tank join the healer-tank, and the healer join blameaux so you have a tank-healer set up on everyone.

When we actually did it, the healadin actually died as we got over to Zeliek. We were pretty much saved by the fact our Ret Pally wasn't paying attention when we moved to Zeliek and was behind us; so was able to move over to Blameaux before we bit it.

mostlymatt
01-26-2009, 01:07 PM
im a resto shammy and i always take back left horseman on 10 man but we went to 25 man last night and i couldnt keep myself up through the fight do u need to have 2 people on the rear horsemen for 25 man encounter or am i just failing

agranyoch
02-02-2009, 02:06 AM
You have to remember that although your being a "Tank", you still always need to be far enough away from both Sir Zeliek and Lady so that theyre forced to cast spells on you. You should NEVER be in melee range of either of them.
Little correction: Lady Blameaux and Sir Zeliek don't have melee attack AT ALL, they are chain casting Shadow Bolt and Holy Bolt, respectively, on their primary aggro target throughout the fight. It doesn't matter whether you are in melee range or not (using WoWWiki - Your guide to the World of Warcraft (http://wowwiki.com) as reference). Only reason why I can think you shouldn't be in melee range is the fact that you have to cover more distance when you run to switch from Blameaux to Zeliek and vice versa.

7echno7im
02-04-2009, 10:45 AM
Here is our 4 horsemen kill video with some music and the achievement if it helps anyone with positioning and "tank cycling"


YouTube - Four Horsemen in Naxxramas in High Def Definition with Achievement

mesoforte
02-04-2009, 07:08 PM
One thing that my guild does (because the switches in the back are our problems), is to have all the dps(except one ranged) stack on Lady Blaumeux, then we burn her down, switching every three marks with Sir Zeliek. After that, all but two of the ranged dps run to Thane Kor'Thazz and follow the tank that's currently on him. The two dps in the back switch out every three marks to let the marks fade, and one healer is left back outside of the marks to keep them up.

After Thane goes down, the dps then down Baron Rivendare, switching out with the tank/healer group that's not with the dps. Finally, the dps go and kill Sir Zeliek.

We tried this out on our last run, and despite a few mixups because of the damage on the front row(marks+meteor) it worked very well.

7echno7im
02-04-2009, 07:59 PM
if you watch my video above, this is a safe and easy way to down all 4 along with the achievement. If were aren't doing the achievement, we stack and burn the first with heroism, then rotate to each. If you watch my video, you can get 2 for 1 though....

Gericks
02-17-2009, 08:43 PM
I didn't read all 4 pages, but my guild has tried the fight as shown on the TS video without success. For some reason, the only times we have been able to kill the Four Horsemen is when the DPS all go to the back two mobs and dps them down as fast as possible. After that, the dps come up front and finish the job. We have only been running for a few weeks as it is a new guild, but we have 1-shotted them 3 times with this strategy. Something to think about it your guild is having trouble.

Kwaggmire
02-19-2009, 11:10 AM
We find it a little bit easier if you down the first two without switching. This of course leads to be more healer intensive, but was much easier than the tanks switching targets. Once we get to the back two we then begin to switch between once the debuff stacks 3 times.

Huntarolo
02-19-2009, 12:24 PM
Hey my guilds hitting Naxx 10 after so many PuG's
ive offtanked the back 2 with a healer freind is that an okay method or would it be betetr like you explained with peopl that can self heal E.G druid , pala

and any other hints and tips for a hunter in naxx 10 would be welcome ^^ tyvm
btw great videos, i have directed guild members and freinds to check here for info =)

Galexior
02-21-2009, 04:55 PM
maybe i am not capable of comprehending such a complex fight (wouldnt be the first time), but i dont under stand a few parts of the fight.

when the bosses are aggroed, they automaticly go to their designated corner. are they limited to that corner? could they decide to follow you toward the other corner?

i also dont understand what is going on in the back. a ret pally and a boomkin are tanking the 2 in back. does this require specialized gear? how much do these guys hit for? do they switch off as well, every 3 stacks, trade places?

this fight (theoreticly, i have never gotten into a naxx that can clear anything other then spider) seems like it would be much easier on 25 man, as you can have 4 tanks. but then again, what do i know?

Momiervig
02-24-2009, 05:20 AM
Could you possibly post a video on how to complete the acheivement for killing them all within 15 seconds of each other

Subie
02-24-2009, 09:53 AM
Should be working! Enjoy!
this video as well as all the other tankspot vids i have seen are super helpful. it helped my guild finish 10 man naxx..lol. anyway, i was wondering, what addon is being used to have the screen set up as it is? with names flashing up as to who is taking damage, how much damage is being taken, and so forth. anyone know what addon that is?:confused:

Erebos
02-28-2009, 12:33 PM
I might have missed something, but is there any reason why you don't tank the Thane and Baron back by Zeliek and Blaumeux? Wouldn't that clear up the need for Offtanks and not increase damage taken by raid that much?

I'm probably just missing something, but you wouldn't get more than 2x3 marks, wich is like 8k damage, and then it would be like 20 sec before raid taking more damage from marks.


Regards, Pi of the Kirin Tor

Senti
03-04-2009, 08:44 AM
maybe i am not capable of comprehending such a complex fight (wouldnt be the first time), but i dont under stand a few parts of the fight.

when the bosses are aggroed, they automaticly go to their designated corner. are they limited to that corner? could they decide to follow you toward the other corner?

i also dont understand what is going on in the back. a ret pally and a boomkin are tanking the 2 in back. does this require specialized gear? how much do these guys hit for? do they switch off as well, every 3 stacks, trade places?

this fight (theoreticly, i have never gotten into a naxx that can clear anything other then spider) seems like it would be much easier on 25 man, as you can have 4 tanks. but then again, what do i know?

The two horses in the back are rooted and can not be moved. The two horses up front however can be moved.

In the back what is going on is that each of the horses is casting a small ranged spell that hits for between 2-3k and a unique skill (white has chain lighting like thing, black makes pot holes of death) in addition to stacking a debuff. So what the back "tanks" do is sit there and heal themselves (and black side tank is moving out of the pot holes) until they get three stacks of debuff and then they simultaneously switch sides. They do this over and over until the end of the encounter.

This is the key to the entire fight if the back two people do not have the timing right, stand too far away from their horse, or die a raid wide AOE hits everyone for a lot of damage every second and the entire raid will more than likely be dead with only a very few of those. I have not yet had a raid wipe from the front side messing up, it's all dependent on the backside.

I do know that for the front side my group trades horses because the horses move faster than tanks run so it's faster to get back into position. DPS also doesn't have to move that way and so you don't have to worry about people getting lost.

I will say though that if you have back down good meteor will be the only thing that could threaten your entire raid. If you work around that you could get the achievement really easy by having 1 set of debuffs for thane, 1 for baron, 1 for thane (but don't kill him), 1 for baron (but don't kill him), 1 for black (in the back), 1 for white, 1 for black (don't kill), 1 for white (don't kill), spread out and kill everyone at the same time. DPS (only 4 people would be on DPS) would go from 2nd baron straight to the back while the tank was trading the horses or even just before. But all tanks and heal-tanks and heals would be dedicated to their normal tasks.

Galexior
03-06-2009, 10:44 PM
Thank you so much. this video and all the comments helped me out so much in naxx tonight. we downed the 4 horseman like it was nothing. i was very nervous, because i was chosen to tank one fo the back bosses, and i am a hunter. the fight seems like ti is really complex at first, but it is really simple. thank you Ciderhelm and everyone else.

TitansGripFury
03-08-2009, 05:38 PM
So once you start the four bosses are being split up into 4 different parts of the room. But since you have 2 tanks, the other 2 in the back are being tanked by 2 dps per boss?

Kratosse
03-11-2009, 02:20 PM
my guild lacks listening but we have the dps we need for it so we have devised a plan for 10 and 25 man..have ret pallys and moonkins in back as you said for 10...as 25 man we have our DK's swap gear and go into frost presence and tank the adds in the back...2 healers are back there and in the front we do NOT swap..we use every cooldown we have and we get them both down each taking around 40 seconds....the back we do swap but we have to watch our own debuffs most people must not believe me i am sure but it is true :p

abelar
03-11-2009, 08:09 PM
Hey i was asking myself y you were tanking the 2 back horses not at melee range you can still hit them just wondering y you dont.

RialÚv
03-12-2009, 12:03 AM
So once you start the four bosses are being split up into 4 different parts of the room. But since you have 2 tanks, the other 2 in the back are being tanked by 2 dps per boss?


Essentially that is the mechanic of the encounter. There really only needs to be 2 tanks in this fight. 1 Tanking Baron Rivendare, and the other Tanking Thane Kor'Thaz. The two back bosses Zeliek and Blameux are not incredibly hard hitters but Blameux can be a problem if you're back guys can't keep track of the void zones.

After a few different strategies, our most effective one (a 1 shot) was an Unholy DPS DK starting on Blameux, a ret Pally on Zeliek, and a balance druid with our DK. (this was for quick heals during switches)

Our front end was consisted of Unholy DK Tank (myself) and a holy pally, starting on rivendare. And our MT with the bulk of the group with Thane Kor'Thaz.

We tried Taunt trading and stying in teh same corners, We didn't like the mechanics, so we decided a full switch would be better, with a taunt during the run. Which worked wonders. Ideally, The two back mobs don't need to be "Tanked" they just need to be occupied long enough for your raid to kill the first two since they are melee, and will follow you. The back two will not.

Somerled
03-15-2009, 02:12 AM
Ok, my guild has a small problem here. We had a holy pala and a mage in the back last night, and the issue were the pot holes. They're both experienced but the holes kept killing them. Are we doing something wrong? Is there a good way to avoid the pot holes or at least a way to reduce the effects from them? The mage only had about 12-13k HP, might that be the problem?

DarthRegis
03-16-2009, 11:01 AM
Hey all,

Some input would be nice on the positioning of the two people in the back.

Just for some background, we did our set up a bit differently:

Thane - Druid tank (me), BM Hunter, Fury Warrior, Disc Priest heals
Baron - Prot Pally, Rogue, Unholy DK, Resto Sham
Back two - Druid heals and SV Hunter

After three stacks, Thane and Baron group would switch (at least in theory, we didn't last that long).

First wipe was some mis-timing on the pull and some typing on the resto druid, so he died and we got AoE'd to bits.
Second wipe, AoE'd to bits but we were pretty sure our positioning back there was fine.
Third wipe, same as second. So much that the resto druid was standing practically next to the lady DK.

So, other than the 45 yard radius those two should be in... is there anything in particular about positioning with those back two? (ie: have to be standing in front of them, etc)

Thanks for your time and input!

dirt
03-16-2009, 11:16 AM
Hey all,

Some input would be nice on the positioning of the two people in the back.

Just for some background, we did our set up a bit differently:

Thane - Druid tank (me), BM Hunter, Fury Warrior, Disc Priest heals
Baron - Prot Pally, Rogue, Unholy DK, Resto Sham
Back two - Druid heals and SV Hunter

After three stacks, Thane and Baron group would switch (at least in theory, we didn't last that long).

First wipe was some mis-timing on the pull and some typing on the resto druid, so he died and we got AoE'd to bits.
Second wipe, AoE'd to bits but we were pretty sure our positioning back there was fine.
Third wipe, same as second. So much that the resto druid was standing practically next to the lady DK.

So, other than the 45 yard radius those two should be in... is there anything in particular about positioning with those back two? (ie: have to be standing in front of them, etc)

Thanks for your time and input!

We used the exact same setup for the back 2 in 10man.

I think the key to this, from what I recall from our druid healer saying is to make sure the healer is in range of the hunter but making sure he can shift as necessary as to not get both marks at the same time. Also during the meteor phase, just make sure you are stacked together to spread the damage. If you do that, then you should survive long enough until the front arrives to help.

Kaogen
03-20-2009, 09:16 PM
Players who play at the back should make a video for 25naxx.
We are consistently wiping on 25naxx 4horse. I never do the back because I am always pushed to do the front to tank, so I have no idea what is going on back there. We just see hunters/warlocks/etc dying and then we all get a massive aoe wipe.

We do the blust and burn method but by the time we start killing baron, we get blasted by a aoe because people in the back die. I don't know WHY they die, maybe it is because of staying in range or not enough heals because I hear people complaining about 20k dmg or 10k dmg..

We tried 2healers/1warlock/1hunter in the back but they all died.
Everybody is in val, etc, etc but I just don't know what is going on back there..

Speckles
03-21-2009, 05:45 AM
Players who play at the back should make a video for 25naxx.
We are consistently wiping on 25naxx 4horse. I never do the back because I am always pushed to do the front to tank, so I have no idea what is going on back there. We just see hunters/warlocks/etc dying and then we all get a massive aoe wipe.

We do the blust and burn method but by the time we start killing baron, we get blasted by a aoe because people in the back die. I don't know WHY they die, maybe it is because of staying in range or not enough heals because I hear people complaining about 20k dmg or 10k dmg..

We tried 2healers/1warlock/1hunter in the back but they all died.
Everybody is in val, etc, etc but I just don't know what is going on back there..

On 25 man its tougher to tank the back with squishies as the bosses hit a lot harder than on 10 man.

When we do 25 we usually have 4 tanks, so we have two on the front two on the back, if we only have 3 we have the third tank on the back with a dps death knight or something. We back these up with 2 or 3 healers. The usual method of tagging the mob when you get to it and then standing 10 yards back to avoid melee (still making sure you are the closest person in the raid to the boss). 3 stacks and swap.

Not sure how you are doing it but there is plenty of ways people can die in the back; healers too close to the boss, people not swapping, "tanks" meleeing the bosses and so on. In 25 man its much less forgiving than in 10.

Xar
03-23-2009, 04:18 AM
Second wipe, AoE'd to bits but we were pretty sure our positioning back there was fine.
Third wipe, same as second. So much that the resto druid was standing practically next to the lady DK.

So, other than the 45 yard radius those two should be in... is there anything in particular about positioning with those back two? (ie: have to be standing in front of them, etc)

I had this same problem myself. It really seems like a bug, but either way the solution is this:

The two "tanks" start off close to the corners in the back. Somebody makes the pull and the 4H run to their corners. As soon as they get to the back, both of the people in the back must tag them somehow. Throw a DoT, a ranged weapon, whatever. As a holy priest I just throw a Shadow Word: Pain.

At that point, you should have aggro and they should begin wailing on the two back "tanks" just the way you expect. Then you can move backward toward the center of the back strip so that the healer can target both people at the same time. You can get pretty far; damn near to the center of the back, but as long as the healer back there can target both players it's good enough.

You do NOT need to tag the mobs again when you switch. After the initial pull + tag, everything works much as you expect. One quick tip is to make sure you're relatively well healed-up before you switch; you can easily take 2-4 hits in the back before you switch, get to the other side, plant and get your next heal off (if you don't have many instant heals).

After that just remember that in the back, your only job is to live long enough for the front to come down and help you. Don't worry about DPS or anything; anything you do back there is just a bonus. If you have a pet of any sort, you can use it. As a holy priest I usually start out in the back right corner, and the second time I get to the back left I throw my shadowfiend. In addition to getting some much-needed mana at that point, he also tanks Lady while he's out (and since she's shadow damage, he seems to last longer on that side--but maybe that's my imagination). It's a nice breather to only focus on one person back there for 10 seconds.

lok1324
03-26-2009, 06:45 PM
great and this video helped me alot and i am a tank myelf in arie peak and a orc warrior and my gild is helping me my gear and this is a good fight for the helm that drops.

chau297
03-29-2009, 09:56 AM
Question about the marks; lets say u are holding off 1 horsemen while the raid takes the other one across, when u see 3 marks on you, do u just immediately go to the other horsemen or do you wait for the MT to run over and taunt, and then you go to the other one? Or is it just: you see 3 marks head to the other horsemen right away?

kemikalkadet
03-29-2009, 10:04 AM
Question about the marks; lets say u are holding off 1 horsemen while the raid takes the other one across, when u see 3 marks on you, do u just immediately go to the other horsemen or do you wait for the MT to run over and taunt, and then you go to the other one? Or is it just: you see 3 marks head to the other horsemen right away?

Well both sides will get 3 marks at the same time. We get someone to call out on vent when to switch then both tanks run to the middle and taunt off each other so both the horsemen change targets at the same time.

DarthRegis
03-30-2009, 07:07 AM
The two "tanks" start off close to the corners in the back. Somebody makes the pull and the 4H run to their corners. As soon as they get to the back, both of the people in the back must tag them somehow. Throw a DoT, a ranged weapon, whatever. As a holy priest I just throw a Shadow Word: Pain.


Thanks for the tip, and this was precisely our problem. Our back two were not getting aggro on their repsective boss to start. And actually the healer and hunter back there can go a fairly long time - such that the front groups can heal up and let their marks expire before going to take out the back bosses. Heck, last time we did them, I stayed at the front and took a phone call from work while everyone else did the work. XD


Our only other issue outside of that now is switching the bosses at the front. Mostly with hit rating/getting aggro... but it mostly goes smooth now. :)

Viertel
03-30-2009, 07:38 AM
As counter intuitive as it sounds, if a guild is having problems with 25 man 4H, there's two things you can do to really simplify the encounter:

1) Go for the achievement. It sounds stupid, but the issue of not having enough people by making 2 melee and 2 ranged groups fully independent of each other will make it a lot easier on you in the long run. The achievement makes the fight easier for most people.

2) For the back "tanks" have two locks with Voidwalkers out with buffs on the pets. Since most locks are demo right now, the bolts from the casters do maybe 5-5.5K damage to the pet, and with 40-45K health in raid gear (not pvp gear), they're ridiculously easy to heal.

Put all melee up front. If you're short on melee, put mages up front over Hunters. Mages can stand point blank on the melee horsemen so Meteor won't be a problem; Hunters still need 5 yards and depending on eye-distance a Hunter can be too far out without realizing it and die. Split up ranged DPS on the back and just make it a controlled burn, with melee moving with the tanks or tanks only moving the horsemen in the front -- either way is fine.

If you have them in the raid, use three locks. Have two engage the back two horsemen, and have the third stand on the center platform. After 1 mark, 3rd lock relieves the Zeliek lock, who (Zeliek lock) goes to relieve Lady lock, who (Lady lock) then goes to the platform to wait off the debuff. Cycle, rinse, and repeat for victory. Aside from void zones and Holy Wrath from Zeliek, this limits all damage from the Horsemen themselves onto the voidwalkers ONLY and since it's small amounts of damage fewer healers are needed overall for the back since the warlocks can just help heal via Health Funnel.

Doing the fight this way A) gets you the achievement but B) gets your guild more used to focusing on coordination instead of just zerging something, especially if its a newer guild. Even if you wipe the first time trying this (most do, because it's so "different" than just zerging the damn things) I think you'll be seriously surprised by how far you go before everything hits the fan. Our first time we had a Paladin and Druid in tank gear in the back and healing was an issue, but managed to get to 20% before everyone died; switched to the voidwalkers when a warlock commented on how little damage his pet was taking and it was smooth sailing.

Healing's a lot "easier" and more manageable this way. In fact, only the front becomes really difficult healing wise and that's only on transitions. Just get to 2 marks from Thane, and start moving as soon as the next Meteor goes off and you'll be fine.

Raamah
03-31-2009, 07:39 AM
It's also worth mentioning that the biggest cause of wipes in this encounter arises when the raid members in the back of the room die before the bulk of the raid can join them so its probably most important to ensure you have this set up thoroughly before you begin the encounter. I've done it previously with several different combinations of classes but due to the relatively low damage the Baron and Thane deal, it's never a bad idea to put the strongest healer(s) in the back, particularly shaman or paladins with plenty of health. The sooner the bulk of the raid reaches the back two horsemen you should have little difficulty with this boss. I've seen 7 members finish the encounter in the 25 man version just to add some perspective.

Kittymewmew
04-17-2009, 11:56 AM
Quick question our 10 man raid we do this and I always Die. watching your video you do it completly different then how we do it where instead of the tanks moving to the other horsemen the tanks move the horsemen to the other side. Im always gitting hit by the metor *I heal* and die quickly there after *full health 99% of the time with about 15K health*. I stay stacked on my tank during metor but never seem to live thru it... What in the world could i be doing wrong??? also the two ppl in the back stay in range so lady doesnt do her unyelding pain. thank you very much!!!

Piorun
04-18-2009, 03:28 PM
Hi, all... are there any changes with the new patch? My guild used to have Naxx on regular farming... but this time the guys at the back were receiving too much dmg/sec on 10 men which is really odd. It is hard to say what exactly went wrong, tho..
Also we experienced a bug on Instructor boss... the orbs were unactive.
So is that a bug, or Naxx has changed?
Thx

Nightdyne
04-19-2009, 02:11 PM
My guild never always has the correct grp makeup for this fight... we have to have our Disc priest in the back usually with a hunter or ret pally. We have our Resto Druid with the OT and the rest of the DPS on Thane. As the MT and a Prot Pally, I have come across a great way to be able to solo Baron so the rest of my grp can take Thane down in one shot, and we dont have Bloodlust, or Heroism for those Ally players. First off it is kinda based off of the Paladin's Spl Pwr and I don't advise anyother tank try this. I have over 41k hp fully raid buffed, so my spl pwr is usually over about 800. What the Pally tank should do is Seal Light and judge light. save your mana for heals after that... It's really easy in the begining but you will have to use a few holy lights on yourself. As a Prot Pally you should have that talent that grants you 30% more spl pwr based on your stam, so you should have 30% more healed on your crits. Its nice to get lucky and crit heal yourself for about 14k but its not required for this to work. Now after Thane is down and the main grp is moving over to Baron I take my healer and head to the back as my main grp with our Resto Druid can handle atleast 5 "Marks" before trouble happens. I look at my raid bars and see who is in the most trouble and head that way. My guild developed this strat only because we had a new raider in out grp that didnt understand to stay at a ranged distance in the back so we did wipe about 5 times before we did this strat... And now that he has it down we never use anything else and we always one shot 4HM.

mwanecek
05-04-2009, 12:55 PM
My guild just started to run 10 man Naxx. We are having issues in the front and not the back, which is strange considering all I hear is how difficult the back is.

The problem we are having is the switch of Thane and the Baron with the two front tanks. One tank is a warrior and the other tank is a pally. When we make the switch we seem not to be able to taunt the other boss off of the other tank and so when one of us begin to make our way back to our corner we bring both bosses instead of the one. It is never consistent where one tank is having problems taunting. One time the warrior had problems and the other time the pally had problems with their taunt.

Can you tell me what you use for your taunts (pally and warrior) that work for you and do you have DPS range stop DPSing until the tanks have made the switch? Any suggestions would be greatly appreciated.

JasonRSC
05-04-2009, 02:39 PM
I'm constantly off-tanking Baron off in the near right corner while our other pally tank has Thane in the near left corner in 10-man. When the time comes to switch, we simply move towards the middle and use Hand of Reckoning on each others mobs and move back to the corner we were at...so I wind up with Thane in my corner for a little while. Our DPS doesn't stop while we're switching and I can't remember a time when threat became an issue...except for the one time our FFB mage kept proc'ing hot streak constantly.

quasisweetlou
05-19-2009, 02:17 PM
The other day we were running a 10m naxx gear run for some new guildies we need to gear quickly. So our raid comp was not the greatest 1 prot pally, 2 dks (both dps), 1 prot warrior, 1 lock, 1 disc priest, 2 rogues and 1 Resto Shaman.

So we had in the back the prot pally and disc priest. Prot pally would flash himself and the disc priest would heal himself and pick up the pally's slack healing what the flashes didn't.

The front was an all out dps race with Thane and Baron being tanked by the prot warrior in the same corner. Resto shaman blew Bloodlust and chain healed like mad and the dps took Thane down first and switched to Baron. After they had the first too down they waited for both sets of marks to drop and then joined in with the 2 in the back.

It was pretty epic and we did it on the first attempt this way, but the only players that were not already geared in a mixture of Naxx/Uldar 25m gear was one of the rogues and dps dks. Probably not a good strat for those without gear.

Anarin
05-24-2009, 09:00 AM
Nice video!
but does anyone know the name of that addon in the left upper corner?
where the raidgrps minatyrs are moving?
ty!

krots
05-25-2009, 04:07 AM
The problem we are having is the switch of Thane and the Baron with the two front tanks. One tank is a warrior and the other tank is a pally. When we make the switch we seem not to be able to taunt the other boss off of the other tank and so when one of us begin to make our way back to our corner we bring both bosses instead of the one. It is never consistent where one tank is having problems taunting. One time the warrior had problems and the other time the pally had problems with their taunt.

Can you tell me what you use for your taunts (pally and warrior) that work for you and do you have DPS range stop DPSing until the tanks have made the switch? Any suggestions would be greatly appreciated.

taunts seems to be resisted, that means they have a very low hit rating

callendeath
06-15-2009, 12:13 AM
i have no clue if anyone has mentioned this but i love another stragity its hard to learn but it can cut down on the time it takes to kill things, for thoses whom to the fight you know baron and thane will run while the other will stay put no matter what you do, the stragity bases its self on that there are two types of the bosses, solid and moving.you have your group split into two
1 tank and the best healer will be named group x
1 tank and the rest of dps and healers will be named group y
solid bosses Kor, lady beaumux
running bosses. Baron, thane
first split into your groups, X will go in the back left and Y in the back right and begin the fight, once started group X will hold lady beaumex and thane will run up (note he will not cast his aoe) group X will think hold them to three stacks while the most dps foused on thane. while that happens group Y will hold Kor and baron will run up to them, without going for the acvhivment all dps will burst down baron. Whenthe stacks reach three someone wil shout out switch (this is a good time to make a macro to taunt the other moving boss) the tanks will meet up in the middle group X will taunt baron and run to kor and group Y will taunt thane and run to beaumux, then the dps will burst down lady beaumux. if a moving boss is gone just run over and taunt the solid boss. then you just keep doing it till all of them are dead or you are. this is a very fast raid if you have good healers and dps, but its hard to learn and expect a whipe the first time(this alwasy is a great way to get the achivement) but i would not try this with a new one.

if theres any questions message me

uglybbtoo
06-15-2009, 12:38 AM
Source: mwanecek
The problem we are having is the switch of Thane and the Baron with the two front tanks. One tank is a warrior and the other tank is a pally. When we make the switch we seem not to be able to taunt the other boss off of the other tank and so when one of us begin to make our way back to our corner we bring both bosses instead of the one. It is never consistent where one tank is having problems taunting. One time the warrior had problems and the other time the pally had problems with their taunt.

Can you tell me what you use for your taunts (pally and warrior) that work for you and do you have DPS range stop DPSing until the tanks have made the switch? Any suggestions would be greatly appreciated.


Given it was both tanks its prob not a hit issue but have the tanks handing over stopped actually tanking him ... remember taunt only makes you even + a tiny bit if the other tank whacks it wont go.

The pally really should have no issue taunt + excorcism should ensure it comes (he has RD as a backup if that fails) and if the warrior stuck vigilance on the pally he can taunt or mocking blow up to 3 times in 15 sec.

Sounds like a tank issue IMO.

callendeath
06-15-2009, 11:21 AM
if you know what your doing i qould suggest my strat. posted above but to make it alot easyer for your tanks i would make some taunt macros example.

/target baron
/cast (class taunt)

it will help your tanks allot to have this