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Ciderhelm
11-27-2008, 06:28 AM
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Actually, we had a guy getting grief for this tonight, and it turns out he was a holy paladin with the Pure of Heart talent I think it's called. It cuts the duration of diseases in half, so he had 5 sec to run instead of 10 or something like that. I ended up paying him 50g to respec out of it.

But do be careful if your Holy Paladin are speced into Pure of Heart. It reduces the duration of diseases and curses by 50% and affects (at least the 10 man version) of Mutating Infection. My other guild group was having issues with it until they discovered the cause.

Wickezel
11-27-2008, 12:29 PM
Wow those gaps are actually a very good idea.
Had a lot of trouble to kill him, the way we did it whoever got injected had to run all the way to the other side of the room.

btw, some people that exploded in the middle of the raid group said that it happened before the 10 second timer ended (and again when it did).
Does this actually happen?

Krysana
11-27-2008, 12:31 PM
The only way i can see that people exploded before the 10 seconds timer ended is because they got cleansed while running. Cleansing doesn't remove it, it triggers it.

Paladins and priests need to stop their trigger happy dispel reaction on this one. ;)

Nuke
11-27-2008, 02:00 PM
The way we do it is quite similar but involves alot less movement and gaps. We kite him actually along the inner rim of the room where the metallic ground is. Its in a "U" shape in the room. Then anyone who is injected basically runs towards the wall through the boss and places it on the out side.

Below is a diagram i put together.

ImageShack - Image Hosting :: grobrj7.jpg (http://img88.imageshack.us/my.php?image=grobrj7.jpg)

Delicatesse
11-28-2008, 01:51 AM
Where do you offtank the adds and what does the offtank do when he gets injection? I'm not sure what is the best answer to these questions.

Miyagui
11-28-2008, 11:01 AM
I gave cider's strat a try the whole night, but with 5 melee the dps uptime was crap. In the last 20% when the debuffs are injected more often, everything was chaotic.


The way we do it is quite similar but involves alot less movement and gaps. We kite him actually along the inner rim of the room where the metallic ground is. Its in a "U" shape in the room. Then anyone who is injected basically runs towards the wall through the boss and places it on the out side. I made a very rough diagram of it from a picture i got off google. Ill update it later.

ImageShack - Image Hosting :: roughsketchvn0.jpg (http://img360.imageshack.us/my.php?image=roughsketchvn0.jpg)

Sounds good, I'm going to give it a try tonight hope we get him.
It's going to be troublesome if someone that's crossing to infected safe spot gets sprayed. An extra add is never good.

Awesome job, thanks for the input.

Nuke
11-28-2008, 02:22 PM
I gave cider's strat a try the whole night, but with 5 melee the dps uptime was crap. In the last 20% when the debuffs are injected more often, everything was chaotic.



Sounds good, I'm going to give it a try tonight hope we get him.
It's going to be troublesome if someone that's crossing to infected safe spot gets sprayed. An extra add is never good.

Awesome job, thanks for the input.

The adds really weren't a problem for us we got them down really quick. I think a couple extra did spawn because of that but it wasn't a problem. The only reason why we wiped because our warlock on two occasions thought he pulled agro and ran away from the boss but instead it was DBM telling him he got infected.

Rikimaru
11-30-2008, 03:14 PM
Here is my Question....I don´t know what do with adds....All dps go dmg to him or only 1-2 dps ...and rest of dps to boss?...

Thx for answer

Miyagui
12-01-2008, 07:46 AM
Range nuke the adds, they die quickly

Valrick
12-02-2008, 07:08 PM
For a start, great videos and in fact all these guides have been majorly helpful in progressing through Naxx.

I gave this encounter a quick try last night but was immediately struck with a problem.

With four melee in the group we were running into problems whereby our off-tank would get the Mutating Injection while taking care of the add. With only one ranged it would result in our melee being well out of position after having to follow the off-tank while he laid down his poison cloud and thus we had appalling DPS uptime on the boss.

We have always run melee heavy raids and I don't see it changing in the near future. Does anyone have any suggestions?

Thanks in advance.

Sigoth
12-03-2008, 02:53 AM
Hey tankspot just wanted to show my appreciation for all the vids youve posted, i lead a small hardcore/casual guild and we followed ure vids to the letter, with a heavy melle raid, and only 2 ranged we struggled with the poison alltho i got the tanking near perfect on the third attempt and we killed him with 9 people still alive, if not for the vid i wouldnt have thout to tank him as you did so thank you again!

Vern
12-03-2008, 09:38 AM
I MT for a smaller more casual guild and this week we finally got most of our core players to 80. We scheduled Naxx for last night and with three pugged dps had a fairly successful night; we one-shotted Anub/Widow/Patchwerk (in large part due to your videos), Maexxna took three attempts but once we understood the fight she went down easy, but for the life of us we just couldn't down Grobbulus.

Like a couple of others posters, we ran with a very heavy melee group which hurts us in this fight for obivous reasons. We're going back in tonight and I'm going to try kiting him in a smaller circle as a previous poster suggested, with those with the Injections running outside of the kite path to an outter wall. Does anyone have any other ideas they suggest we try?

Taeshalach
12-03-2008, 11:20 PM
first thing is i would like to thank Tankspot, there guides are off the hook, and here is my question on Grobbulus. Is it possible for the Injection to happen at the same time as the poison clouds drop, and if so what should the person with the injection do since the cloud will be where he should be running?

Ciderhelm
12-03-2008, 11:22 PM
first thing is i would like to thank Tankspot, there guides are off the hook, and here is my question on Grobbulus. Is it possible for the Injection to happen at the same time as the poison clouds drop, and if so what should the person with the injection do since the cloud will be where he should be running?

Quite possible for this to happen. When this happens, the tank needs to be moving Grobbulus immediately and the person injected should squeeze in the gap as soon as it opens up. The injection leaves a long enough period to get in.

Alternatively, if there's a clear spot between the last clouds, they can run there a little further back in the clouds.

Taeshalach
12-04-2008, 12:32 AM
ahh beautiful, worked like a charm =)

Blackudder
12-04-2008, 12:49 AM
The only way i can see that people exploded before the 10 seconds timer ended is because they got cleansed while running. Cleansing doesn't remove it, it triggers it.

Paladins and priests need to stop their trigger happy dispel reaction on this one. ;)

Actually, we had a guy getting grief for this tonight, and it turns out he was a holy paladin with the Pure of Heart talent I think it's called. It cuts the duration of diseases in half, so he had 5 sec to run instead of 10 or something like that. I ended up paying him 50g to respec out of it.

Hylune
12-05-2008, 04:27 AM
Hi all,

After the completion of the 3 other wings my raid is on Grobbulus.
We are still in trouble, Grobbulus was about at 20 % in best tries.

Some guildies think that the Blobs blow up and create a poison cloud when they die.
Is that true ?

Do the entire raid focus them or only selected members ?

juggernauth
12-05-2008, 04:30 AM
No, the blobs do not explode into a poison cloud when they die ;) Just AoE them when there are too many of them.

Tonylicious
12-05-2008, 12:17 PM
I'm unsure if other classes have a similar ability. But do be careful if your Holy Paladin are speced into Pure of Heart. It reduces the duration of diseases and curses by 50% and affects (at least the 10 man version) of Mutating Infection. My other guild group was having issues with it until they discovered the cause.

Our Holy Paladin was speced out of it for the 25 man version so I'm unsure if it affects that one.

Hylune
12-07-2008, 03:22 AM
My raid was heavy melee and reached the enrage timer because of the lack of DPS, everyone was running for the Injections and the Blobs.

We killed him by having the MT keeping the blobs as they pop, the whole raid focus the blob, AE when possible.
For the last few % of the boss, the Blob is ignored to focus Grobbulus.

Otherwise we used the Cinderhelm strat of 'big space' for booming.

Aguni
12-07-2008, 09:58 PM
We seem to be having a problem with grob turning and spraying multiple ppl and we dont know why hes turning no one is pulling agro cany help is appreciated

Licentia
12-07-2008, 10:07 PM
Just bad timing. It is possible for him to turn to inject someone someone, and spray as he turns.

ubasti
12-07-2008, 10:48 PM
In the strats I read, the boss does the Slime Spray in a 180 degree. In the video, I saw your ranged and some healers in the front and on the sides of the boss in that 180 degree zone. However, they did not get a fall out slime. Is there a range to the slime spray?... like 180 degrees in front IF you are within melee range?... 10 yards or something?

Crucious
12-08-2008, 06:46 AM
Thanks for the great video. We spent about an hour on him on Saturday (Roughly 5 or 6 tries) before we logged for the night. I watched this video, implemented it into out stratagy on Sunday and we dropped him on the 2nd try. Cider, thanks for the video. These are a great help.

Crucious

Lorekeeper
12-09-2008, 06:49 AM
Excellent video and strategy so far, makes Naxx a joke in a lot of respects, cept for this guy..

my raid group has been working hard on this guy, and well we just arent getting him.

I am an Enhance Shaman, and the rest of the raid consists of 2 Ret Paladins, Warrior MT, DK OT, Holy Priest, Holy Paladin, Resto Shaman, Mage and Rogue.

I think we are just too melee heavy for that final 20%, I am considering just ignoring the slimes at 20% and burning the boss as is suggested in a previous post, but any further suggestions would be really helpful.

Stoz
12-09-2008, 07:14 AM
lore we are the same as you we get him to 15% 3 times now and he speeds up his injects and in doing this when he turns around he sprays and there are too many adds up...we have wiped 15 times on him,

we have cleared all other bosses up until this guy in the suggested raid progression its really frustrating us...any tips..

Last night our group was myself MT warrior tank, OT was pally..
melee dps warrior and rougue
boomkin, hunter and lock for ranged
3 druid healers.

now when the adds come up should all dps kill them and then go back to boss or should it just be ranged ?

Also should ranged just stay in the middle unless they are infected...?

Any help is great

Thx

belveiw
12-14-2008, 09:37 PM
My guild is stuck on this particular boss. When he gets to 20% and starts injecting three people at a time even with four healers, we cant seem to keep up. I know our healrs are geared enough. We just run out of room to lay the clouds down. Any suggestions on how to do this.

afanasenkov
12-14-2008, 10:15 PM
what addons are you using?

Solithaira
12-15-2008, 08:07 AM
Great videos Cinder - Thank you very much for these.

I do have a question regarding this fight. I note that you are moving quite far back after every cloud drop. Just to confirm, are your raid members who get injected, running into the space between this newly dropped cloud, and the previously dropped expanding cloud?

When my guild tried this a couple days back, I (as a melee) found that it was very hard to find an empty spot near the wall that I could quickly get to. I'd often end up running back beyond 3-4 cloud spawns in order to find a safe zone.

Any help would be greatly appreciated.

belveiw
12-15-2008, 09:06 PM
what addons are you using?

I am currently using healbot, DBM, and grid.

boxybrown22
12-16-2008, 11:40 AM
My group was having trouble with getting him down before the soft enrage wiped us.

Our solution was to have a holy preist pwshield the deseased raid member and dispell the desease when the person was in a safe spot behind the boss. This gave 4 or 5 extra seconds of dps time for each person that gets the desease. The person doing the dispelling will obviously have to heal their dispell target as well.
This fight is not heal intensive at all as long as you dont hit the soft enrage, dispelling the desease will make up for the lack of dps time, if you have a group with 3 heals.

Sigoth
12-16-2008, 04:25 PM
how this isnt the last boss ill never know, we had issues with the slimes when he randomly turns and sprays the melle, but being a dedicated guild we wiped 25 times and got him on the 26th attempt, now bare in mind we dont suck, were now 15/15 in naxx, got kel down in 2 attempts and 1 shotted other bosses ( im speaking about 10 man. )

i think he will get nerfed imo he needs it.

Horacio
12-22-2008, 10:47 PM
Fat bastard ate our lunch tonight. I rewatched the video and got a better handle on what I need to be doing. I was only moving him far enough to give the melee room to operate but it didn't leave near enough room to allow people to move in and drop thier mutating poison.

In the end, we got him to 25% then went and kicked the crap out of Sartharion for free loot and badges. We still have DPS issues and they may come into play but I didn't get a DBM warning of any kind on the 25% pull.

So...I think we have this, again, with the help of the project Marmot videos and discussion. We'll see next Sunday.

Tonylicious
12-23-2008, 07:41 AM
Have your healer that is assigned to injected people call out as each person is injected, keep the gaps for safe explosion spots, and all DPS kill the Slimes as soon as they spawn.

The only time I've ever seen multiple spawn is when people get in the way, I don't believe the attack is implemented so poorly that he will use it when he is injecting people, its more likely that your melee is getting to close in/not adjusting when the boss takes a few steps back.

After the first week in 10 man wiping, waiting for it to click for people that standing in the AoE after they explode is bad you should have him down to a tee.

I don't believe we've ever had a wipe to him in 25s following the simple steps laid out above.

Horacio
12-23-2008, 10:08 AM
When kiting him, I am very careful to move a set distance and stop, even stuttering back when he goes goofy but somewhere in there, he seems to over run me and adjust. While he repositions, he may hose the raid and slimes are everywhere. I think its just something I have to be a little creative with and the raid will have to deal with.

kinraze
12-27-2008, 05:58 AM
We tried this on a PUG while following the advice and were amazed to find that nobody could follow directions. A major problem happened to be that people were staying in the clouds that we all knew were the major killer. I happened to find out the reason for the confusion we suffered on a fluke while adjusting my video settings.
If effects are not turned up it makes the poison clouds extremely hard to see (also I was astonished to see the pancakes that DKs dropped in DD and other spells I was missing). This may be one of the few battles that really requires HIGH effects as the clouds become BRIGHT green without any room to question where their limits are. I'm sure this has caused some trouble with PUGs elsewhere and I hope this information helps you.

mastersplinter
12-29-2008, 01:44 AM
We are having trouble on this boss in the 10 man mode after he hits 30% and starts to inject 4 players, maybe it is something we are doing or not doing is there anything you can suggest to help us out. or setup is generally


warrior mt, warrior ot, mage(myself) shammy heals, drood heals, random healer (any class), hunter, hance shammy, lock, boomkin druid

nghtmr6
12-29-2008, 09:20 AM
Alright hi i noticed that your raid members when they get the disease and run to the spot where they need to go there always toped off which is needed but when the disease goes off your raid members arent getting hurt but when my raid members to it they get hurt alot or is it just the druid healer because my raid doesnt have a druid healer...

iamsord
12-30-2008, 03:00 AM
well its just a quick ? but if a hunters pet gets hit could it be the reason more adds spawn in?

Kazeyonoma
12-30-2008, 06:27 AM
8th attempt with pug.

we run flawlessly till 19%, both ranged dps (yes we only had 2) die. it's okay guys, keep going.

Shaman healer d/c's and dies, healers slowly die, BURN BURN BURN.


0%... ZOMG ZOMG ZOMG... prot pally last one up... dies... 1210/2928450......... grobbulus survived with friggen 1210 hp...

AHHHHHHHHHHHHHHHHHHHHHHHHHHHRHRHAHRHELKAJDLKSJLKWJ KLDJAKLJLKAJDKSJDKLAJDLKASJDKLASJDLKASJDKLASJDLKAJ SDKLAJSDKLAJSLKDJASKLDJ

>:T

UWSkeletor
12-30-2008, 08:40 AM
Maybe this is a myth, but I believe on wowwiki or wowhead they say it might be that he decides to spray if the tank moves out of melee range. We were noticing a lot more random sprays last night, and then after someone mentioned the above I was careful to not be moving while he turned and injected people. It seemed like this way he was always only spraying me and not the raid.

Maybe it was luck, but I think I'll be sticking to that in the future.

Also, it's annoying to have a DK in the group (unholy I think?). They have some kind of plague aura or strike thing that looks very similar to Grob's poison clouds. Confused me sometimes if I wasn't watching for the green flash close enough.

I was also having issues with him wanting to move directly on top of me, then having to turn around to reposition himself.

salihe
01-02-2009, 01:17 AM
Sigh...I've learned to hate this guy. Guild run wiped on him for 3 hours last Naxx run. We'd downed Patches the previous night, so Grobb was the first and only one we ended up fighting the entire night. Tried kiting him on the outer wall, on the inner wall, no real difference noticed. There was a long debate on how far to kite him exactly, how big the rings get, what ranged should do, what melee should do, etc. We wiped on him so much, the richer members of the group ended up donating gold to the poorer members for repairs :P Think I lost track once we reached the double digits.

Anyway, the closest we got was someplace past the 25% mark, and it was just the speed which people were getting injected was killing else. Our designated callee was yelling a different name about once every second, and it killed our dps and was so chaotic, it just wiped the attempt.

We'll get him eventually. I hope.

Schwadorf
01-02-2009, 02:26 AM
I was also having issues with him wanting to move directly on top of me, then having to turn around to reposition himself.

I had the same problem until I recently found a solution. What I do when tanking this boss is toggling run/walk and walking backwards. This way you'll never go out of melee range and boss won't spray random people.

Gogjog
01-03-2009, 02:30 AM
I was just wondering where is the off tank supposed to tank the adds?

Terrybull
01-04-2009, 05:43 PM
Ok, we spent an entire evening wiping on this guy. This was our strat. I pulled Grob, and started the fight about half way down the lower ramp. I took auto-run off, and basically walked without stopping around the wall, as was suggested. With the slow walk, he drops his clouds at fairly spaced intervals, more or less what Cider shows in his video. We have a pally running about like a champion gathering up slimes and they're killed.

The trouble is that I can't stop him from spinning around when he sprays. Most of the time it's perfect. I'm the only one who gets hit with it, but once or twice a fight he turns and hits other people, and if it's towards the end of the encounter, say 25% or less, then our already stressed healers just can't hold the offtank up anymore, through two or more slimes. Once we got four. Our group has two melee, a feral and a rogue, the rest ranged, including one hunter and his cat. I suppose for this, the cat counts as melee, and we did see it injected at least once.

Signed,
Frustrated of Mayfair.

manicus
01-05-2009, 02:55 AM
Downed this guy 1/1, after 4-5 wipes. Hardest part was to get the melee dps to dump their disease at the right spot (BEHIND GROBB GUYS, BEHIND!).

rubinxt
01-06-2009, 10:22 AM
ok so my guild has bien having a bit of a problem with this boss
we havnt tried this strategy yet but as of tonight we will be implementing it

quikc question How long do the clouds stay up? so i know how long i should take to make a complete revolution of the room

Nuke
01-06-2009, 10:26 AM
Im not sure how long the clouds stay up but if you space your self by a couple of yards from the last cloud they most definitely will be despawned by the time you make a full revolution.

Cur
01-06-2009, 10:28 AM
Im not sure how long the clouds stay up but if you space your self by a couple of yards from the last cloud they most definitely will be despawned by the time you make a full revolution.

We do even more than this, I'd say 15 yards easy, and they are gone by the time we go around. Give your dps plenty of room back there!

Ilaryon
01-06-2009, 06:38 PM
After two or three tries we downed this bad boy in 10 man. Our biggest issue was people not running out when they got injected. Smacked the group a few times. Our MT for the fight also was kiting him around in a smaller circle than we really needed and we ended up overlapping the AoEs before we wiped. I will say from an off-tanking standpoint that trying to get fallout slimes when you've been injected is a pain!

Knyteshade
01-08-2009, 11:01 AM
I've noticed when getting the Injection that once you drop it you have a few second to get out of it without taking dmg from it. Could this be used to allow for cloer placement to a previously laid cloud to allow for a shorter movement distance between Grob's clouds??

Braux
01-09-2009, 03:43 PM
We're also pretty Melee heavy on this fight, and I've also seen an alternate strat to tank him slightly further in from the wall. which should give the melee more room to run to the outside wall, and drop their goo on the floor.
has anyone tested this? or has a better suggestion? I know this fight is harder on 10 man, but patchwerk is our B***h now. we're killing him with more than two miniutes left on the enrage timer. but we're losing too much DPS during the fianal 30% on grobb when he starts spamming the injections.

Any help would be .....helpful!

Secondly, why isn't my profile pic showing? do i need a certain rank?

Braux
01-10-2009, 12:39 AM
Whooped him tonight, Key seemed to be that we decided to have the Melee on adds when they were near Grob, and have ranged on them when the off tank got injected, warning the MT to pick up adds if they spawn while the OT is far away.

Toffeegerbil
01-11-2009, 09:06 AM
Did it first try with two paladin healers who both had pure of heart talent.

Don't know why your's had to respec. Just look when you have the debuff, doesnt take a rocket scientist.

Terrybull
01-12-2009, 10:13 PM
After a full night of wiping on this boss, we got him down 2nd try the next week. I tanked him with auto-run off, walking constantly backwards, just to the outside edge of that grate that runs around the room, in from the walls. We were melee heavy, with only one ranged, and melee were instructed to attack from the outta wall side of Grob, and if they got infected to run to the wall and drop the infection there.

The paladin offtank was collecting the slimes and tanking them near the melee pack, who would swap to the slimes then back to the boss. Having them near made for more aoe damage of course, but much less downtime for them running backwards and forwards to the slimes and the boss.

I am in Western Australia, so have never had less than 300ms lag, even on the best of days. Stopping and holding him in place till he sprays didn't work, as lag and positioning issues caused him to wander around me repositioning himself, and often spraying the rest of the raid. We had two holy priests and one resto shammy.

Hope this helps.

Radius
01-13-2009, 10:32 AM
Our guild has downed Grob a few times but we have trouble with him when DPS isn't that hot.

Wowwiki says this about the injection:


Cast on a random raid member every ~20 seconds with the frequency increasing as Grobbulus' health drops. After 10 seconds, or if cleansed, the affected player will deal 8075 to 8925 Nature damage to everyone within 20 yards (including herself) as Mutagen Explosion and create a poison cloud beneath them.

It seems to me that the injected players needs to run further back to avoid hitting people with the Mutagen Explosion. As I read it it does 8k to anyone in 20 yards when the injection wears off/is cleansed.

Sigoth
01-13-2009, 02:32 PM
tomorrow or Thursday i will be making a complete guide on tanking grobbulus, Ciderhelm as always did a great job with his video and im in no way doubting anything he said in that video, My video will be foccused on exactly how to tank him where and how to move him, Where to drop the clouds and where to tank the adds, Ill either make a new topic or post it here so if your struggling check back in 1-2 days.

the_yeti
01-15-2009, 05:06 AM
hey i have a Q for the injection. when a player is injected, do they automatically get a skull over their heads, or does somebody have a macro that takes care of that?

Terrybull
01-15-2009, 06:04 PM
hey i have a Q for the injection. when a player is injected, do they automatically get a skull over their heads, or does somebody have a macro that takes care of that?

Deadly Boss Mods or something similar, I'm guessing.

repinho
01-15-2009, 07:55 PM
Quite possible for this to happen. When this happens, the tank needs to be moving Grobbulus immediately and the person injected should squeeze in the gap as soon as it opens up. The injection leaves a long enough period to get in.

Alternatively, if there's a clear spot between the last clouds, they can run there a little further back in the clouds.


Hi i'm new to this forum, but i tank for almost 3 year's. Just wanna say a little thing to help you guys the person that gets injected should stay between the 2 clouds and "hug" the wall so the "bubble" that his injection will leave will be reduced to half so the Off-tank as that space to stay with add's.

Bloodorange
01-23-2009, 12:01 PM
I just wanted to share my frustrations with everyone on this thread. My small, somewhat casual guild has managed to clear almost every encounter in and out of Naxx with little issue.

Gothik? No problem. Four Horsemen? Easy. Safety Dance? Safe.

Grobbulus has us stumped. I usually start him at the bottom of the ramp and then kite backwards for an 8-count, then stop for a bit until he drops his next cloud. Then I kite backwards around the room again. It's pretty much just like the video.

What is the problem? I'm not sure. It seems like the raid starts taking a lot of damage after a few minutes and then it's a wipe.

Either a healer or the OT is standing in a cloud , or the OT isn't moving the slime far enough from the healers, or a healer "forgets" to heal me and I go down. Once in a while, a second slime forms and we can't seem to deal with it. We've wiped at least 10 times on this guy and I can't figure out how to improve the situation.

I think I'm leaving as much space between clouds as Ciderhelm does in the video. Perhaps we just need to all turn our video settings up and go from there.

agranyoch
01-24-2009, 12:20 AM
Our group has two melee, a feral and a rogue, the rest ranged, including one hunter and his cat. I suppose for this, the cat counts as melee, and we did see it injected at least once.
I'm 101% sure that pets CANNOT be injected with mutagenic injection - at least it has NEVER happened to me and I've never heard of it happening to any other hunter.

Illia
01-24-2009, 01:44 AM
Quick question don't know if it's be asked so i am gonna ask any way.

My Guilds haveing problem with the melee getting covered in slim and getting 4-5 adds. Thing is it seem like grobbs turning and spraying the melee is this a bug or some thing hes dose normaly?

We can down him we spit the melee some on grobb some on the adds is there a way to stop him from covering the melee so we can all be on him.

P.S. This is the 25 man version mostly 10 mans a cake walk.

Mann
01-25-2009, 10:28 AM
I think I'm leaving as much space between clouds as Ciderhelm does in the video. Perhaps we just need to all turn our video settings up and go from there.

If your raid is taking too much damage, its the raid it self blowing them up too close to everyone. If you tank him in a path farther away towards the wall, closer to the center (ie. along side those grails) you're raid has more than enough room to run against the wall and explode there so only half of it is really covering the room.

You already stated your problem, that people are taking AoE damage, meaning people are not paying attention and not moving. You need people calling out who gets injected.



My Guilds haveing problem with the melee getting covered in slim and getting 4-5 adds. Thing is it seem like grobbs turning and spraying the melee is this a bug or some thing hes dose normaly?

We can down him we spit the melee some on grobb some on the adds is there a way to stop him from covering the melee so we can all be on him.

Assuming no problems with threat at all, or problems when one slime comes up, there's a chance your melee might not directly be behind him. You will see him turn sometimes when he injects your party members, and spray can come around that, but if you back up over and over, he will never spray your melee. There was a point I was trying to figure out why we were getting 2 slimes, but it turned out one of our melee was kinda moving too far ahead when I saw him kinda walking through him towards me.

bobsknief
01-25-2009, 05:45 PM
We prefer not to leave gaps between the clouds and just let player leave the clouds behind the clouds Grobbulus leaves.
This mayorly increases dps as your dont have your caster dps running around all the time.

One problem we found today. never saw this before 3.0.8:
When we get Grobbulus down to 20% a 5% we get 5 adds spawning in the center of the room. which then whipes the raid. First we tough that it woes cause of the mele dps (we only had 2 mele + tank) but the second time there was no one even near grobbulus except the tank and again the 5 adds spawned in the center of the room.

coermaster
01-25-2009, 08:47 PM
Ok I'm not a n00b to raiding nor are the people I run with, We had tons of issues with this boss. We were trying to do it as the video showed with little success. Went and watched a few more times but this time trying to pay more attention to where they were dropping the clouds. What I saw was they drop them at times right against a cloud not just against a wall. ( we were really hung up on getting them to a wall ) The 2nd most important thing I saw was, the timer did not tick of the disease, meaning some one cleansed it.
We went back at it, but this time as long as the dps was about 20 yards behind the tank. and was close to the wall as they could get.( if they got next to a cloud that was expanding ) we cleansed them and got them back in the fight. yes I know it made the room a tad smaller, but you can see this happening in the video. It gave us a ton more time with dps on the boss and made our dps toons live longer due to not getting caught in the clouds while they were waiting to drop the one they had.. This small change made all the difference in the world. After countless wipes we got him down first try with the new method.
I hope it helps, and good luck, this guy sucks.

core

Bloodorange
01-26-2009, 06:46 AM
If your raid is taking too much damage, its the raid it self blowing them up too close to everyone. If you tank him in a path farther away towards the wall, closer to the center (ie. along side those grails) you're raid has more than enough room to run against the wall and explode there so only half of it is really covering the room.

You already stated your problem, that people are taking AoE damage, meaning people are not paying attention and not moving. You need people calling out who gets injected.


So we tried Grobby again last night and managed to take him down. We turned up our graphics settings, and the OT hardly got AE'd at all. I think the addition of more ranged DPS helped greatly. Burning those slimes down as soon as they come up made the fight much more smoothly.

Utan
01-27-2009, 06:14 AM
These videos are the BOMB. Everyone in our raid watched this movie before go into the pull, except one hunter. He died, only by being a little too close to Grob's last cloud when dropping his own. Other than that... No wipes. we downed him on the first try, easy as pie. Textbook-style. I'll admit, Cider does make things look a little too easy sometimes, but his strategies work. If the whole raid knows what to do going in, these fights are a walk in the park. Thanks Cider! :D

Zellviren
02-01-2009, 09:18 PM
First of all, I'm very confident this tactic will work even though this didn't result in a down; one of the healers disconnected at about 4% after the other had died. >.<

Basically, you only need one tank for this one, therefore, you should go for an extra DPS or get your DK to jump into his DPS gear for the extra damage.

Ultimately, the key is to engage him at the bottom of the stairs and kite him VERY slowly around the room (clockwise). This willl leave a continuous trail of poison round behind him so, for the injections, the afflicted run to the bottom of the stairs and start planting clouds in an anti-clockwise direction. This sounds dangerous, until you try it. :)

On the adds, we have two hunters in our raid (10 man); as they were having trouble keeping their pets alive, I suggested they put them on Growl and use them to deal with the adds. It went like clockwork until the disconnection.

I've no doubt he'll go down tonight!

P.S - Don't stack your raid with melee; two is plenty, three is a maximum and four is pushing it a bit too much.

agranyoch
02-02-2009, 03:26 AM
On the adds, we have two hunters in our raid (10 man); as they were having trouble keeping their pets alive, I suggested they put them on Growl and use them to deal with the adds. It went like clockwork until the disconnection.
I haven't tested it, we always have our OT - or even MT - tank the add (notice the non-plural here! ;-)) and DPS focus on it to burn it down. While this could work in 10-man, in 25-man those Fallout Slimes will do such high damage (5k on hit and 2k per 2 second to everyone withing 10 yards as a passive aura) that I doubt the pets will survive. Most raiding hunters will bring Ferocity pet with high DPS build anyways which means there's no talent points spent on stamina and armor increases.. maybe a fully tank-specced Tenacity pet could handle the job but so far there just isn't a need to compromise your DPS to practically do the job that OT is supposed do do (and can do with ease as well, as there should be only one Fallout Slime around at any time anyways).

Zellviren
02-02-2009, 04:20 AM
Aye, I should have been a little clearer and said that I was only describing the 10 man version; I can’t see it working on heroic.

Additionally, I was also describing the use of only one tank in order to facilitate faster DPS on Grobbulus. My guild is lucky, as the OT is a death knight so (much as I dislike this “talent”) he can jump into his DPS gear and go for the big man.

But I fundamentally agree with you – if you’re using an OT, the same tactic works but the OT should pick up the adds and kill them off.

Zellviren
02-02-2009, 03:04 PM
Ladies and gents,

I'm proud to report that after getting in there this evening, we managed to get him down (after a bit of a mix up on the first go) at the second attempt, using the slow kite method I mentioned. :D

Amazingly, he went down rather easily, too.

I hope to read about more successes shortly!

[Nb: I did, however, use a designated OT for the adds as opposed to the hunters.]

Modnoc
02-03-2009, 12:34 AM
As an offtank, easiest thing i found with the adds, is when you get the injection, to drag the add with you to your spot to release the disease, while the rest of the dps focuses on grobb, then once you're done with injection, run back to grobbs side, and dps downs add.
when not injected, we have all DPS on adds, and they go down really fast.

hammeer
02-03-2009, 04:43 AM
Hello and thanks for putting up all these guides they've been a great point of reference for our guild!

I want to clear up if possible what speeds up the injections. Is it the clock or health percentage? I've heard both all over the interwebs... also if it's health I've heard both 20% and 30% that gets dangerous is there a hard cutof or a smooth gradient of speed...

Our guild is currently regularly getting hm below 30%, and attempts are lasting 7.5 mins on average... We're using 3 healers at moment, and I'm wondering how vulnerable we are to losing healers... if its a health trigger then things will get crazy at 20-30% as normal, but if it's a clock thing then I assume an extra dpser will make for a shorter, safer fight....

rmd83
02-06-2009, 08:29 AM
yea, i hate it when people say the mt needs to go slow. Our guild has gotten really good at this fight. He is way easier on 25 man btw. Anyways the way i tank him i just keep moving him and aoe takes out the adds. I think we've circled the room 2 1/2 times :). Only reason ot is there is to keep adds off healers/dps imo

edit: if your group is heavy on melee you need to go a bit slower so the melee can dps better, but if it's heavy on ranged go as fast as you want :P just make sure you keep an eye out for gas to go away. Also if you kite him counter clockwise make sure to not get stuck in that little area next to ramp cut across onto the ramp asap. Yes, to the question above once he gets to a certain % he'll start speeding up injections not sure the % maybe 15-20% so the "injectees" need to be ready to run at this point 24/7. I believe getting injected has to do with your dps or threat i'm not sure, because 2 of our high range dps got injected 5 or 6 times in a row and i did not get injected once oting him in 25 man

Shadowmaru
02-06-2009, 02:00 PM
Hey wut is the name of the addon ur using in ur video. Its the top left hand one.

thanks for the help in advance

Senti
02-10-2009, 11:46 AM
We tried this on a PUG while following the advice and were amazed to find that nobody could follow directions. A major problem happened to be that people were staying in the clouds that we all knew were the major killer. I happened to find out the reason for the confusion we suffered on a fluke while adjusting my video settings.
If effects are not turned up it makes the poison clouds extremely hard to see (also I was astonished to see the pancakes that DKs dropped in DD and other spells I was missing). This may be one of the few battles that really requires HIGH effects as the clouds become BRIGHT green without any room to question where their limits are. I'm sure this has caused some trouble with PUGs elsewhere and I hope this information helps you.

This is probably an important note, if your spell detail setting is too low then you do not see AoE that is applied to the ground, this includes Death and Decay as well as Consecration and apparently Grob's poison clouds. Really this fight isn't too video intensive so it's important to make sure people have their settings up.

Seems like an oversight on Blizzard's behalf.

Killyox
02-15-2009, 03:16 AM
Hey Ciderhelm, my new guild jsut started Raiding and many of them raid for the first time in their life [im an oldschool raider myself] and we started Naxx on 13-02-2009.

1st time i forgot to switch back to normal and instead we went to anxx25 in 10man but still we cleared all the trash and tried patchwerk. Soon i noticed something was wrong ;p.

on 14th we went on naxx 10 and we cleared trash killed patchwerk on1 st try and hit grobbulus. We gave him few tries i explained people what to do and how. We did 76% 44% 16% 14% 20% tries with 14% being our best but i have noticed people at 20% and below are blowing themselves with clouds because they dont know where to palce them at this frequency which is causing a wipe for us. Also its worth mentioning we didnt have our shaman so we had no bloodlust or mana spring tho pala didnt drop below 40% and druid at around 14-20% was close to 0. Also we had 3 ranged and 3 melee dps me MT [DK 38-45k hp] and prot warrior OT i wasnt dying and there wasnt problem with healing me, i tanked him similiarly to you so i suppose theres a prob with later could frequency from mutating injection.


Any tips to how should they move around? I was thinking about building a triangle in 1 opposite corner of the room at last %s and getting down that line while i tank him where i have space still and they full dps when they can.

Any tips?

Problems
02-17-2009, 11:30 PM
Im in a raid which is melee heavy, we're having no trouble with the other wings but once on this fight we seem to lose it. At about 25% its wipe after wipe. Everyone is running out when they have the debuff, the OT is picking up to adds with the dps switching from the adds to the boss but we just cant seem to get this guy down. Does anyone know any points to help with a melee heavy raid??

Catsmother
02-23-2009, 03:36 AM
Hi, like most people here, Grobbulus is really causing our guild a major headache. I think firstly the biggest issue is too much melee dps, but my main question is....

How frequently does he do his Mutilating Injection??

I got wiped last night and while watching the rest of the fight I timed the injections...at 40% health, Grobb was spewing them out at anything between 3 and 7 seconds apart. This seemed to be the the one thing that wiped us, over and over again. We gave up and moved on to military, but we REALLY need to get this Grobb thing down.

Any other suggestions would be appreciated.

Thanks

Croth
02-27-2009, 01:58 AM
My guild got a problem with him... someone allways plant the fart in the mid so ranged get's owned... we got him on 2%... it sucks pretty much... our healers is okay, but not as good as they should be, my paldin healer mate is overhealing all of them, maybe its skills.. i don't know... against this one you should be 2 tanks 3 healers and 5 dps?

Argamasilla
02-27-2009, 10:50 AM
The frequency of the injections speeds up as the fight progresses, at the end of the fight you will have two people getting the injection at the same time, so they are less than 8 seconds apart.

Calling out in vent who has the injection is OK, but due to lag and buffering it could be 2 seconds before they hear, so its important that they stop casting and move right away, there isn't time to get that last heal off or finish fireball; they have about 8 sec from realizing they have the injection to release.

When dropping the injection, behind the boss, make sure if the player gets there early, they continue to move relative to the boss (you can now cleanse this without causing damage to the caster, but it drops the injection, so if they are in position you can force the drop and get the player back into the fray sooner). Dropping the injection means that the player will be in a cloud for at least 1 tick, so make sure they are not low on health. They also need to move immeditaly after it drops, a couple ticks is enough to kill a player with low health.

Also, when Grob spews, an add is created for everyone hit by the slime. If you are getting more than 1, from the tank getting hit, you have to make some adjustments. Make sure that melee is always behind him. If Grob seems to be turning around and spewing, its a kiting problem.

When you are tanking Grob its better to be continually moving him backwards. If you wait til he drops his poison cloud, then move him backwards, when you stop the next time, Grob may continue forward to far, then turn around and step back. If he spews at that time, you will get as many adds as there are melee. If you keep moving, you will see him turn around and pause occasionally, but that is when he is injecting, and he will catch up to you; again if you are still moving backwards he won't readjust.

The best speed to tank him is walking backward. Your character is almost always in run mode, by pressing the "/" key on the numberpad you cycle between run and walk. If you charge Grob on at the ramp, be sure to press the key again, as charging, Intercept, etc. changes you back to run.

Oh, and by continually moving, melee dps will go down slightly, but it will force them to keep moving and not stand in any of the clouds that Grob drops.

You had to get past Patch to get there, so you should have the dps needed. If you are swapping out players after patch, and hitting the enrage timer with everyone alive, you need to revisit who you are replacing.

Croth
03-02-2009, 12:17 AM
Hi we finally got him, we gathered our best groupe and did the tac and got him. And cleared it all btw :). so im very happy. I think grob is the hardest boss in naxx. We got saph in 1st try, so it was a good run. And thx for the help

frater
03-09-2009, 05:25 PM
quick question - what is the ideal # of healers?

Is it possible with 2 or is it recommended ot bring 3?

Killyox
03-16-2009, 01:40 AM
2 is perfect for this fight, also melee does a fine job at this boss if played right i switched from tanking him twice to dps and did 2200 dps with all the running. Thing is that offtank and melee dps needs to kill that Spawn right behind the boss and continue to dps the boss. If OT gets Injection have other Plate wearer taunt the Spawn so its killed and u dont have to chase it all over the place. Atm we down him in 0,7 of a circle and do entire naxx in 3:30 hours :)

Also, tell ALL ranged players to stand EXACTLY at the same spot [one in another!] Standing like this gives you more "room" and if anyone out of this group gets injection he doesnt have to run through a ton of people and risk AoEing them, instead he just gets out of the rest people that stand on him run drop and gets back. Worked miracles for us.

dari6772
08-04-2009, 10:18 AM
This video was very informative for me although i have cleared outside of guild in 10 and 25 man on my shaman heals and dps .
My main however is ot for this fight in guild and we have had alot of problems with him 2melee and 3ranged 3 heals mt and ot build.
we have tried pulling adds away from boss but that doesn't help so i will try this way. Our main issue if the dropping of the clouds noone seems to get it :} i have requested that they all watch the video on him, so we shall see how it goes tonight .
thanks again for the help

and yes he does suck!!!!!