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Ciderhelm
11-24-2008, 12:29 AM
TankSpot5Pinnacle.wmv - FileFront.com@@AMEPARAM@@http://static.filefront.com/ffv6/player/vp_embed.swf?v=854085@@AMEPARAM@@static.filefront. com/ffv6/player/vp_embed.swf?v=854085

I'll be editing in boss information, particularly for Ymiron, as soon as possible. This post will be moved to a special forum going up in the near future. A Stratholme timed guide and almost all 10-man raid content will be going up as soon as voiceovers and encoding are done. Where possible, I will also upload YouTube versions. Thanks!

Relamun
11-24-2008, 12:56 AM
Nice guide, good to have a heads up even if it'll be a bit before I get into the heroic version. Grats on the sword!

OnourisofRavencrest
11-24-2008, 01:22 AM
On the gauntlet boss during whirlwind, if he heads to a different party member (all of which should be moving) you can taunt him back to you temporarily before he heads back to his original "whirlwind target" allowing them plenty of time to escape. If his target is you, you can just disarm him. Saves on all the running you have to do :D

Roarc
11-24-2008, 01:29 AM
Darkbane is triggered by attacking the boss while he has the buff up. You just have to stop all DPS for I think 10s to NOT trigger it. I think this is the case (we did some experimentations last night on heroic mode).

Roarc
11-24-2008, 01:32 AM
A little fast on the reply-button there… If you DPS i high enough he won't have the chance of getting the Darkbane buff which I think is the "easy" way of doing the achivement.

I was also going to say quite a good walk-through. Is there a lot of interest of these kinds of movies out there? I've been thinking of putting together similar ones my self.

Ciderhelm
11-24-2008, 01:57 AM
I was also going to say quite a good walk-through. Is there a lot of interest of these kinds of movies out there? I've been thinking of putting together similar ones my self.
I'm sure there is. The Zul'aman raid movies got a lot of views, so I've been putting together the raid and heroic guides for Wrath as a result. If you happen to be in 25-man content, you're a step ahead of me at the moment and raid guides would be very valuable. :)

Wickezel
11-24-2008, 03:49 AM
Very nice guide.

And grats on the sword, I'm still farming it.

Ohhnose
11-24-2008, 04:17 AM
Nice video imo. Some comments on the fights and things I've learned to do:

The sorrowgrave fight is a bit of a walkover imo, and lame in the way its flys at percentages which just drags out the fight. Just check people have done the instance before at the start of the run and if your dps hasnt make sure they dont all stand on that platform when its flying going "oh what does this do?"

2nd boss encounter, halls of trophies I think its called. Only ability I look out for is the bear boss thing has a sort of random aggro enrage buff on itself. I think the tooltip said something like changed movement speed and attacks targets randomly but not completely sure. Just something you want your melee to be aware of and running out for or it will turn around and squish them pretty quick.

The gauntlet boss while ye use what you have I kinda think having an offtank in a 5man (which a lot of people wont have) takes a lot of the difficulty out of it. One thing I do is try to move up and pull the next 2 mobs standing there when a set of 2 adds are running down and they are in a group just so I can pick up all 4 at once with thunderclap/shockwave etc and not have to worry about picking up 2 adds when ive just put those abilities on cooldown.

Last boss main thing is to move away from the disco light on the floor thing. Banes a dmg shield like someone said and its random if he will even use it or not (or on a generous timer maybe). If peoples health is low on phase changes just stand there (or run away a bit even) and let him come to you since it will give the healer time to recover (assuming your threat lead can cope with it).

I think in general if you are going to do more of these videos you might wanna take undergeared alts (if those exist yet I guess just find some slow levelers). Once the dps gets too high it makes things trivial and you cant really see the encounters because stuff dies too quick. And I'd guess that people benefiting from these sorts of guides will be less likely to be in a group who have already farmed heroic gear so they'll actually have to deal with the encounter rather than just zerging the boss before he can use any abilites. Its more useful imo (but maybe less impressive) to see you having problems with an encounter and dealing with it than just a clean quick kill.

Roarc
11-24-2008, 04:45 AM
Yeah, I've enjoyed getting a in-depth insight into the game with out going e-peen / I'm superior to the rest of the world hardcore. We cleared SWP week after patch 3.02 and are raiding 10 man Naxx at the moment so I guess where in the upper quarter of progress but by no means remotely close to really progressing guilds.

I've also found some heroics to have a twist to the of the harder kind. Last boss in Halls of Lighting made us even have to discuss some tactics. Given I was surprised we got the timed achievement for killing him the first time, he had a level difficult to him even for us "SWP raiders".

Anyways, short but good guide. I'll see what I can come up with in the future. There is the issue of time always. Oh, TNE ZA Timed Event - FileFront.com@@AMEPARAM@@http://static1.filefront.com/ffv6/player/vp_embed.swf?v=607211@@AMEPARAM@@static1.filefront .com/ffv6/player/vp_embed.swf?v=607211 run back in the day, something to enjoy on a rainy (or as here snowy!) day :)

Roarc
11-24-2008, 04:46 AM
Erhm, didn't mean to post the film IN the thread, it was meant to be an external link but I can't edit my post.

Nuke
11-24-2008, 06:50 AM
I do pretty much everything to which Cider did up until the last pack of mobs. I wait for one wave to come out kill them and then pull the last pack into the room where the mobs spawn. This helps a lot with the ranged mobs and cause a lot of control. As long as your DPS wipes up the 3 mobs the respawning mobs are a joke and you can basically take your time in that room and not rush harpoons.

I found this to have the best results. Something to note also is if your in that room the ice breaths do not reach you at any point so there is no worry about that. The only spot not to stand there is in the door way.

bludwork
11-24-2008, 07:09 AM
I've been doing some pug heroics, not ideal but when you have no guild healers gotta do what you gotta do. Anyway my comment for the harpoon boss was he's fairly predictable, he will 99% of the time he will breath the opposite side of where he last breathed I think only once during a wipe did I see him breath in the same place twice. Anyone else noticed this?

Krashtork
11-24-2008, 08:45 AM
Thugs, what is the song in that ZA vid?

Aslo,

Krashtork
11-24-2008, 08:49 AM
Nevermind, just found it.

7 Days Till the Wolves - Nightwish

Seph
11-25-2008, 03:31 AM
Any hope for a YT version on this one? :D
Nice vids of yours Cider, hope to see more of them!

Ciderhelm
11-25-2008, 03:39 AM
Any hope for a YT version on this one? :D
Nice vids of yours Cider, hope to see more of them!
Perhaps! Unfortunately it was 2 minutes too long for YouTube time requirements (max of 10 minutes) and I'll need to re-encode it, which is a painful process in terms of time. I'll need to finish off the rest of the Naxx movies before revisiting this recording.

Tulkus
11-26-2008, 01:39 AM
For the last boss here, each of the four coffins or canoes, whatever you want to call them, grants the boss a certain ability. The South East boat gives the boss the ability to summon the glowing ball which pretty much just chases you around and does point blank area effect damage. The South West boat gives the boss an ability that increases damage taken by the tank, and it stacks. On normal difficulty, it increases damage taken by 200 per stack. Have yet to see it on heroic so I do not know how much the debuff increases damage taken by.

The North West coffin appears to be just area effect damage, point blank on the tank I believe. In the number of runs I've done through here, I haven't noticed anything besides the healer saying multiple people are taking damage.

The North East coffin gives the boss the ability to summon adds. On regular, he summons four adds that have the tiniest bit of HP, they were killed by a single shockwave. I'm not sure how it works on heroic, i can only assume the adds have more HP.

Paramount
11-29-2008, 01:01 PM
King Ymiron's Abilities:

Bane
Dark Slash
Fetid Rot
Spirit Burst
Spirit Strike

Not sure if I linked the heroic versions of each one, but you get the point.

One to watch out for especially is Dark Slash....it can take you from full to 50%. This followed by any of his other abilities can be lethal quite easily.

I haven't really been watching (I've only done heroic once so far), but I'm sure Fetid Rot is cleansable.

Also, not sure if anyone said this, but Bane can be spell stolen if you have a mage. Makes incoming damage a ton easier to deal with.

And as Tulkus mentioned, he does gain more abilities as he goes up to each coffin.

Great guide Cider!

Baycon
12-02-2008, 09:24 AM
I would like to add a possible strategy on the third boss (Gauntlet). It is something I have been doing successfully for the past 5 runs or so.

Start running towards the end, where the 3 harpoon guns are located, right away. Use your Thunderclap / Shockwave Wisely, and be sure your healer only heals you with direct heals (you will get slowed down from the mobs, making it possible for heals). When at the end, AoE taunt the whole group + the 2 that spawn at the exact moment you get there and say so in vent. AoE (while being positionned on the right side...the breath should come down a few seconds after you get there) starts and bring down the pack asap. Then all you need to do is grab the 2 that spawns every few second and go left or right.

Be sure to have someone tell you over vent / chat when the last Harpoon is about to leave. He will start hitting your healer right away unless you taunt him. Focus frame might help here, altough I haven't tried.

This technique might require you have a bit more health up front, but I've been doing this in only crafted + heroic gear. Started working at around 24k health or so.

Celles
12-03-2008, 02:40 PM
Darkbane is triggered by attacking the boss while he has the buff up. You just have to stop all DPS for I think 10s to NOT trigger it. I think this is the case (we did some experimentations last night on heroic mode).

If you burn him down fast he will never cast bane. He casts it after 20 seconds every 20% of his life, but if you burn him down before he hits the 20 second mark he will not cast bane.

Also, a very simple strategy for Skadi as long as you have a Paladin Tank for AOE.

Have your 4 party members stay in the room where you just killed the 4 mini bosses and the Magnataur. Have the tank run and aggro Skadi and then run back into the room where your party members are. Stay in there for 5-10 seconds and Skadi and his adds will dissapear. Have everyone then run to the harpoons at the end of his Gauntlet. When Skadi resets, have your pally tank positioned at the door where all the adds spawn and put up a consecrate, then have someone start the event at skadi and AOE all of the adds at once. This makes it MUCH simpler.

Boondockst
12-08-2008, 07:46 AM
I'm a slightly lower geared tank (just at 540def, ~23k hp) and I cant seem to make it thru the gauntlet no matter how hard I try. Any suggestions?

Seph
12-08-2008, 08:47 AM
I'm a slightly lower geared tank (just at 540def, ~23k hp) and I cant seem to make it thru the gauntlet no matter how hard I try. Any suggestions?

Try this:

Tell your party members to wait in Gortok Palehoof's room. YOU run to aggro Skadi. He'll fly and the mobs start positioning themselves. Range/body pull the duo closest to Gortok's room an run back there to reset the event. As soon as the mobs despawn go full speed along with your party to the end of Skadi's corridor and enter the little room where the mobs respawn, just next to the Harpoon Shooters (or wathever they're called).

By this time, Skadi will be back where he starts. Ask someone who can move fast (rogue, mage, hunter, etc) to aggro the boss and run back to the little room. As soon as Skadi flies ALL the fixed mobs of the gauntlet will spawn at the same time. Do your thing to hold'em and let the AoE begin :P

Collect 5 harpoons (be sure that you, the tank, get at least one), take care of the 2 mobs spawn and shoot 4 times in the dragon. Wait for him to fly high again, kill the last 2 mobs, ask for everyone to run a little back (away from the shooters) in the corridor and shoot the last harpoon. Pick him up, announce his WWs (Disarm helps a lot here), make sure the poison gets cleansed and you should be fine :)

The hardest part it's to have your party members learn to stay max range (rangeds/healer) or when to run during Whirldwinds. Taunt is golden when his about to reach your party :D

Teps
12-17-2008, 01:02 AM
At Skadi the ruthless the easiest is to have the four other members behind him, then when he whirlwind he'll go after one target. It's most likely he will take one of the four other than you. They run south (if you face him north) and he'll follow, when he got some range you taunt him and he will go after you the forced three seconds taunt last. This will give the party much better time to avoid it and may help avoid a wipe. If he do it against you, take a couple of hits and intervene a party member. I hope this info helps

Duriensbane
12-20-2008, 12:43 AM
After a little time here in northrend we started the achivement runs, which we do every boss that has an achivement and wipe/reset till we get it, Skadi is quite easy though it does require you to push your tank to the limit when actually doing the achivments. This particular boss has 2 achivements, 1 downing him within 2 mins of starting the event, and the 2nd killing his proto drake in 1 pass. To do this requires you to reset the event after gathering your 5 harpoons. They are tradeable and will not vanish once you reset the event so whille collecting take your time, get them and then wait to go full bore. When i start the event i like to do it in 3 waves, first wave as many of the melee as i can, i have not tried reseting him and running ot the end which i might have to do, but you pull the first 2-3 packs at once, aoe and move on quickly, pull the last group with the harpooners and wait for him to get close, make sure you have 2 people shooting harpoons makes it go much faster. Your healer can not be casting heals during this time since he will aggro he/she as soon as he lands and could 1 shot very easily. Kill off any adds that might have been up when he came down with aoe and then start the boss quickly. During his wirlwind, if he doesnt target you stand still, he will move towards your other party member leaving you standing alone, once he reaches the near limit of your taunt, taunt him towards you so he only travels 1/2 the distance he normally would. If he does target you, and your a warrior just disarm him and possibly pop last stand or shield wall, the healer should and must heal you through it, and if done correctly you should get both in the same run.

Crazyknight
12-23-2008, 02:44 PM
What is the name of the addon or whatever that you guys use ? for the interface to look that way also the interactive group images?

Tankinmomma
12-23-2008, 08:14 PM
With the gauntlet, what I tell my group to do is, once we start the boss we hurry down the hall and charge once in range (The extra 5 yd range on charge is needed) of the first mob. Once done so, you should have about 3/5 of the mobs in the gauntlet, immediately shield block, then thunder-clap then immediately turn around and shockwave.(The mobs will hamstring) Once shockwave'd, run down the hall and pick up the remaining mobs, then once all are at the end of the hall, use Shield Wall to take less damage. The mobs must die before shield wall runs out of time. Then, if you don't have enough harpoons, the whole group should move into the cubby to the left of the harpoon thingies. Whilst, you the tank, pick up the adds that spawn in your group picks up harpoons. Then once you harpoon and dismount Skadi, face your back towards the hall, and fight him against the harpoon things. Then once he WW's, Intervene a ranged party member to get away. Then pull him back to harpoon things and repeat. :eek:

Warlord
01-11-2009, 09:13 PM
I tanked alot in that HC and I never seen a DPS'rs that fast, may I know how much DPS they r doing plz. :)

Okto
01-14-2009, 01:01 AM
Gotta say, this video really helped when I 1st started farming this place. Even though I could most likely do it with my eyes closed now (still farming, everyday no sword :() This guide helped me out alot.

Also on the Skadi event..the reset method does help to speed up the runs alot. Also makes the whole event ALOT easier to tank.

Endr
01-14-2009, 11:57 AM
Not sure if it's been mentioned but Bane is dispellable using Shield Slam. Really helps me :)

Chric
01-27-2009, 06:35 AM
If you begin the encounter and then run back into the Hall of Trophies room, the boss will reset, and not respawn for 30-60 sec, not sure on the exact time. This gives you 2 options.

One, (my preferred): start the encounter but do not run up. Wait for the harpooners to run down. Once you have the proper number of harpoons in your bags run into the other room and wait. Once he is reset the whole party can run all the way to the end of the gauntlet without starting the event. It actually starts once someone crosses in front of him. So, once everyone is prepared and ready, have someone run back down the hall and just cross in front of him then run back. Always helpful if that person has some kind of run speed increase. TANK: encounter starts and you have the whole group in front of you. AoE threat is a must, (I'm a warr tank and have no issue). Burn down them all with AoE's and get ready to harpoon boss.

Two: Exact same except you start the event and reset it right away. Run to end of hall, start it again, aoe the trash down and get harpoons then.

Hope this is usuful to someone else. Finally got my Red Sword of Courage.

Kradle
01-27-2009, 07:16 AM
To prevent your heal or DPS from Getting killed by his whirlwind you can taunt him and he will come after you. >.< as long as your on the long side or else you can get trapped.

Rennadrel
01-27-2009, 08:36 AM
I'm a slightly lower geared tank (just at 540def, ~23k hp) and I cant seem to make it thru the gauntlet no matter how hard I try. Any suggestions?

In my experience with Skadi the Ruthless from both a tank and DPS perspective, gear isn't the issue that causes wipes, the gauntlet phase is really easy if you have the AOE damage to burn the enemies down really quick. I haven't done it since the hunter nerf, but it used to be a BM hunter, fire mage, prot pally or DK tanking and me as a ret pally. The boss gauntlet is based around AOE, if you can kill the mobs in about 2 or 3 groups, and take the dragon down, the rest is really easy. Deadly Boss Mods helps with things too, I am pretty sure it calls out whirlwind, and if you see him start spinning move your ass outta there, cause anyone but the tank is squishy to that ability, he can kill me in about 3 or 4 hits as a plate head with Naxx 10 man level gear. The damage can be mitigated by Devotion Aura a bit, but it still will take out clothies and leather players easily. Even if he goes after someone aside from the tank, as long as they run away and everyone keeps away from that person and the boss, no one will die. It is a very straight forward fight if you pay attention to what is going on.

Mafoobula
02-21-2009, 10:59 PM
Mages: When the second boss, the manotaur comes up, use your Mirror Image, he'll sometimes target one of them for the harpoon DoT, saving your healer, and the rest of your party, a bit of hassle.

AxetoyourhedTheFailTank
02-22-2009, 08:04 PM
Sword never drops.then again I've ran only twice but I lost hope when my last run had a 1300 sp resto shaman healing me .-.

insertuseralias
03-05-2009, 12:31 PM
Try this:

Tell your party members to wait in Gortok Palehoof's room. YOU run to aggro Skadi. He'll fly and the mobs start positioning themselves. Range/body pull the duo closest to Gortok's room an run back there to reset the event. As soon as the mobs despawn go full speed along with your party to the end of Skadi's corridor and enter the little room where the mobs respawn, just next to the Harpoon Shooters (or wathever they're called).

By this time, Skadi will be back where he starts. Ask someone who can move fast (rogue, mage, hunter, etc) to aggro the boss and run back to the little room. As soon as Skadi flies ALL the fixed mobs of the gauntlet will spawn at the same time. Do your thing to hold'em and let the AoE begin :P

Collect 5 harpoons (be sure that you, the tank, get at least one), take care of the 2 mobs spawn and shoot 4 times in the dragon. Wait for him to fly high again, kill the last 2 mobs, ask for everyone to run a little back (away from the shooters) in the corridor and shoot the last harpoon. Pick him up, announce his WWs (Disarm helps a lot here), make sure the poison gets cleansed and you should be fine :)

The hardest part it's to have your party members learn to stay max range (rangeds/healer) or when to run during Whirldwinds. Taunt is golden when his about to reach your party :D


This is the method I was just going to suggest. I prefer to do it the regular way but if you have a group with decent heals and fairly good dps this is the best method. Like you said, wait in the room where palehoof is the have someone run to skadi and let his speech start. Run back to the wood panels on the floor in the room where palehoof was the I usually count to 2. Skadi will reset and you can run to the very end. At that point you can all run into the room where the adds spawn from. Have a hunter,mage, or rogue go get start the encounter if possible due to AotP, Blink, or Sprint, and be ready. As soon as skadi starts his speech the adds will pop up from the room so make sure you plan for that and heals and tank are ready and buffed before you start it. You can stay in the room the whole time and avoid the ice breath but be aware if you do that the adds will also spawn from the two little cubbies in the room on either side and they tend to be ranged and go for heals. If you have someone that can ot it helps but not necessary. Also, I always assign 2 dps to get 3 harpoons each since it takes 6 to bring him down. Have them call out how many they have as the enounter goes. When you have all 6 we burn the adds (or as many as we can) and shoot skadi down on one pass. Tank picks him up and moves him down the path a bit while the party is by the harpoon launchers and dps burn him to 0. Moving him down the path gives the tank a few seconds to taunt back during ww if his he in the middle of the global timers cycle.

In response to Cider, I completely agree with the Oblivion reference. :)

Last thing, the mini-bosses before palehoof each have one notable attack that I always recommend the party is ready and aware of.

The wolvar with frenzy, the clefthoof will charge (which I believe the closer the party is the less damage the charge causes, sorta like the last boss in gun'drak), the jormungger (sp?) will poison with an acid spit so as I tank I pick him up and face him away from the party so less people get hit by it, and the furblog fears. The fear can obviously be reduced by any of the normal methods. As a pally tank I usually just use the bubble macro to pop DP and cancel it. Hope that helps, tho I am sure most of you are well aware of these fights by now lol.

insertuseralias
03-05-2009, 12:36 PM
Sword never drops.then again I've ran only twice but I lost hope when my last run had a 1300 sp resto shaman healing me .-.


HAHA ouch. That's way low. I tried to run it yesterday for a guildy and the priest we were with only had 1400sp. I had to pop DS and use LoH on Svala!!! That's a cake fight. lol. Also didn't help that I inspected her after that and found out she was spec'd discipline.

Oh, and don't get discouraged. I had to run H UP 14 times before I got the sword to drop. What's sad (but so awesome) is I got Skadi's mount 11 runs before I got the sword! :P (yes it's dropped on my third run thru)

Clinical
03-13-2009, 12:13 PM
I want to thankyou for putting that H-UP vid, really great. I've actually been having some trouble with the instance myself, namely the gauntlet, and it's been a mixed bags of fails between dc's.. poorly geared healers, but namely lackluster tanking on my part, or at least thats the responsibility im going to accept. Either way, I was wondering if you could post up what mods you use and from a prot warriors stand point if there is an ideal class group you prefer. From my experience I've usually run better with a caster heavy group as opposed to 2 or even 3 melee's beside from myself hacking at the same target. One its disorienting and keeps my screen nice and clean and two it keeps my aggro radius clear as well. Also Ive noticed druids specifically because of their HOTs have trouble keeping up with my dmg.. might be because of my gear or stats or whatever... it would be great if you would look me up in the armory.. my name is Biotech under the maelstrom server guild is TTL but thats just from my experience. Just rambling thoughts of a tank.. Once again awesome post keep up the good work.

lok1324
03-26-2009, 06:03 PM
thanks the things were helpful and I finally beat the dungon

lok1324
03-27-2009, 01:15 PM
Congrats on the sword :D

Donkeerula
05-13-2009, 07:37 AM
Great Video.

Definately helped.

VTW I totally respect you Cider because you play Oblivion! :)