Taelas

08-13-2008, 04:58 AM

I've seen several people who claim that Titan's Grip is in fact not worth it currently. I haven't seen any hard numbers to that effect, however.

Currently, TG allows you to wield 2H weapons in one hand while decreasing their attack speed by 20%.

Now, if we compare equal ilevel weapons such as Apolyon, the Soul-Render and Hand of the Deceiver, we see that Apolyon has 148.7 DPS with a 3.4 speed, and Hand of the Deceiver has 114.4 DPS with 2.6 speed.

Assuming that it is a simple percentage increase in swing time, we can calculate the new DPS of any 2H item by using this formula: (DPS*speed)/(speed*1.2)

148.7*3.4/3.4*1.2 = 123.9 DPS, with a 4.08 speed.

This is an increase of ~8.32% DPS over the equal ilevel HotD -- without covering the fact that 2H weapons have a much heavier budget than 1Hers.

While we can postulate that Heroic Strikes will suffer from the much heftier speed, all our other attacks do not, and will increase, easily outpacing the lost DPS. This does mean we are lacking a reliable rage dump.

The rage generation formula works as follows:

R = (7.5d / c + fs) / 2

= 3.75d / c + fs / 2

= 15d / 4c + fs / 2

R is rage generated, d is damage inflicted, c is the rage conversion value, f is the hit factor, and s is the weapon's speed.

Note that as damage inflicted is part of the formula, including the weapon's speed is a form of double-dipping -- a slower weapon deals more damage compared to a faster weapon with equal ilevel already, and with the weapon's speed as a factor, this makes 2Hers generate heavy rage.

We can calculate the rage conversion value as necessary by the following formula:

c = 0.0091107836*L^2+3.225598133*L+4.2652911

L is level.

For instance, for level 75, c would be 297.4.

Let's continue using Apolyon, the Soul-Render as our model weapon.

Average weapon damage with a weapon is equal to its DPS times its speed. That means on average, Apolyon hits for 505-506 damage, without taking attack power or crit into consideration.

Apolyon has 3 sockets and 126 attack power; assuming you socket Bold Crimson Spinels in the sockets, this comes to a total of 186 attack power. On white damage, attack power converts into damage via this formula:

s*AP/14

This means that, on average, the extra attack power on Apolyon means an average hit will be for 559-560 damage.

Let's plot those numbers into our rage generation formula. Assuming level 70:

15*559.5 / 4*274.7 + 1.75*4.08 = 14.77 rage per hit. Keep in mind that we have not included attack power from any other sources than the weapon itself.

To compare, we'll use Hand of the Deceiver. It has two sockets and 54 AP. Again assuming you socket them with Bold Crimson Spinels, this comes out to a total of 94 AP. An average hit with HotD is 114.4*2.6+2.6*AP/14, or ~315 damage.

15*315 / 4*274.7 + 1.75*2.6 = 8.85 rage per hit.

If we put in rough attack power numbers -- say, 2000, 2500, and 3000 -- we get the following:

Apolyon:

2000 AP: ~22 rage per hit

2500 AP: ~24 rage per hit

3000 AP: ~26 rage per hit

HotD:

2000 AP: ~13.7 rage per hit

2500 AP: ~14.95 rage per hit

3000 AP: ~16.2 rage per hit

Note that these numbers are still not accurate; they do not take many factors into consideration. They are just to show the relative difference.

If we convert these numbers into rage per second, we get

Apolyon:

2000 AP: ~5.4 RPS

2500 AP: ~5.9 RPS

3000 AP: ~6.4 RPS

HotD:

2000 AP: ~5.27 RPS

2500 AP: ~5.75 RPS

3000 AP: ~6.23 RPS

This means Apolyon generates around 2.5% more rage per second than HotD -- and this is WITHOUT taking into consideration the increased stats brought on by the heavier itembudget on 2Hers.

It does also mean, however, that rage generation with 2Hers is going to be spiky -- while it averages out over time, rage is something we want on demand; it means relatively little if it averages out eventually. Spiky rage generation leads to spiky damage, especially since a 2H weapon will hit the rage ceiling more often than a 1Her will.

I feel this last point is what most people get hung up about: Rage generation. Is it really that bad?

Currently, TG allows you to wield 2H weapons in one hand while decreasing their attack speed by 20%.

Now, if we compare equal ilevel weapons such as Apolyon, the Soul-Render and Hand of the Deceiver, we see that Apolyon has 148.7 DPS with a 3.4 speed, and Hand of the Deceiver has 114.4 DPS with 2.6 speed.

Assuming that it is a simple percentage increase in swing time, we can calculate the new DPS of any 2H item by using this formula: (DPS*speed)/(speed*1.2)

148.7*3.4/3.4*1.2 = 123.9 DPS, with a 4.08 speed.

This is an increase of ~8.32% DPS over the equal ilevel HotD -- without covering the fact that 2H weapons have a much heavier budget than 1Hers.

While we can postulate that Heroic Strikes will suffer from the much heftier speed, all our other attacks do not, and will increase, easily outpacing the lost DPS. This does mean we are lacking a reliable rage dump.

The rage generation formula works as follows:

R = (7.5d / c + fs) / 2

= 3.75d / c + fs / 2

= 15d / 4c + fs / 2

R is rage generated, d is damage inflicted, c is the rage conversion value, f is the hit factor, and s is the weapon's speed.

Note that as damage inflicted is part of the formula, including the weapon's speed is a form of double-dipping -- a slower weapon deals more damage compared to a faster weapon with equal ilevel already, and with the weapon's speed as a factor, this makes 2Hers generate heavy rage.

We can calculate the rage conversion value as necessary by the following formula:

c = 0.0091107836*L^2+3.225598133*L+4.2652911

L is level.

For instance, for level 75, c would be 297.4.

Let's continue using Apolyon, the Soul-Render as our model weapon.

Average weapon damage with a weapon is equal to its DPS times its speed. That means on average, Apolyon hits for 505-506 damage, without taking attack power or crit into consideration.

Apolyon has 3 sockets and 126 attack power; assuming you socket Bold Crimson Spinels in the sockets, this comes to a total of 186 attack power. On white damage, attack power converts into damage via this formula:

s*AP/14

This means that, on average, the extra attack power on Apolyon means an average hit will be for 559-560 damage.

Let's plot those numbers into our rage generation formula. Assuming level 70:

15*559.5 / 4*274.7 + 1.75*4.08 = 14.77 rage per hit. Keep in mind that we have not included attack power from any other sources than the weapon itself.

To compare, we'll use Hand of the Deceiver. It has two sockets and 54 AP. Again assuming you socket them with Bold Crimson Spinels, this comes out to a total of 94 AP. An average hit with HotD is 114.4*2.6+2.6*AP/14, or ~315 damage.

15*315 / 4*274.7 + 1.75*2.6 = 8.85 rage per hit.

If we put in rough attack power numbers -- say, 2000, 2500, and 3000 -- we get the following:

Apolyon:

2000 AP: ~22 rage per hit

2500 AP: ~24 rage per hit

3000 AP: ~26 rage per hit

HotD:

2000 AP: ~13.7 rage per hit

2500 AP: ~14.95 rage per hit

3000 AP: ~16.2 rage per hit

Note that these numbers are still not accurate; they do not take many factors into consideration. They are just to show the relative difference.

If we convert these numbers into rage per second, we get

Apolyon:

2000 AP: ~5.4 RPS

2500 AP: ~5.9 RPS

3000 AP: ~6.4 RPS

HotD:

2000 AP: ~5.27 RPS

2500 AP: ~5.75 RPS

3000 AP: ~6.23 RPS

This means Apolyon generates around 2.5% more rage per second than HotD -- and this is WITHOUT taking into consideration the increased stats brought on by the heavier itembudget on 2Hers.

It does also mean, however, that rage generation with 2Hers is going to be spiky -- while it averages out over time, rage is something we want on demand; it means relatively little if it averages out eventually. Spiky rage generation leads to spiky damage, especially since a 2H weapon will hit the rage ceiling more often than a 1Her will.

I feel this last point is what most people get hung up about: Rage generation. Is it really that bad?