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View Full Version : Defense, Heroic Defense - Per Jayde



Ciderhelm
08-08-2008, 01:25 AM
Common questions regarding mechanics, so I'm reposting developer comments on this:


Attack Rating, Defense Rating, Magic Rating (this includes specialized Magic Ratings) and Magical Resist are the "big 4" stats in terms of comparing attackers to defenders in the game.

The opposing stats are, as may be obvious:

Attack Rating vs. Defense Rating
Magic Rating (+Specialized Rating) vs. Magical Resist


In normal combat, if the attacker's offensive rating is lower than the defender's defensive rating, the damage will be reduced. Likewise, if the attacker's offensive rating is higher than the defender's defensive rating, the damage will be increased.

When attack and defense ratings are equal, the damage dealt will be the "normal" value of the attack, spell, or ability.

Heroic rating works mostly the same; however it is limited in when it can apply. It only applies if that rating is lower than an opposing rating.

For example:

Player A has 250 Attack Rating, NPC B has 300 Defense Rating, outcome is -50 for the Player
Player A has 250 Attack Rating + 100 Heroic Attack Rating, NPC B has 300 Defense Rating, outcome is even
Player A has 250 Attack Rating + 100 Heroic Attack Rating, NPC B has 400 Defense Rating, outcome is -50 for the Player
Player A has 250 Attack Rating + 100 Heroic Attack Rating, NPC B has 200 Defense Rating, outcome is +50 for the Player


For specialized magic ratings, as with Demonologists and Necromancers, the specialized rating is added when using a spell of the school that one has specialized rating for. For instance, if one has 100 Magic Rating and 50 Electrical Magic Rating, the effective magic rating is 150 with Electrical spells and 100 with non-Electrical spells. (The Archmage feat in the Mage general tree will make the buffs apply to both schools for the class, so all spells will effectively be cast with 150 Magic Rating.)

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... all players of all classes have the ability to reach the "target" ratings for a given level. They are a way to control your "virtual level" when compared against NPCs, not to provide a specific advantage to certain classes. All classes should be able to reach, for instance, 317 in all 4 rating statistics at level 80.

Ronnar
08-09-2008, 02:41 PM
Its quite a useless Information unless we know what the difference between "outcome is -50 for the Player" and "outcome is +50 for the Player" in numbers is.