Kazeyonoma

07-17-2008, 02:45 PM

Base Armor of a 25 man raid boss is 7700 or ~42.23% armor mitigation

Post Expose Armor (Improved Rank 2) brings this value down by 3075 to 4625 or ~30.5% armor mitigation

If you don't have rogue to do this, sunder armor reduces by 2600 to 5100 or ~32.5% armor mitigation

Curse of Recklessness is another - 800 which brings it down to:

expose armor: 3825 which is ~ 26.73% armor mitigation

or

sunder armor: 4300 which is ~28.87% armor mitigation

That's about all you can get from raid debuffs. Now is where your Armor Penetration from gear starts to play a role.

Removing 840 armor just from executioner enchant brings down these values a large chunk:

2985 : ~22.1% armor mitigation

or

3460 : ~24.89% armor mitigation

That leaves 3000-3500 armor left to be removed from gear alone.

Lets look at how much damage you increase just by having 100 more armor pen:

2885: ~21.49% a ~.6% increase in your out going damage

or

3360: ~24.26% a ~.6% increase in your out going damage

now lets add another 100 armor penetration to see that this next 100 will be > increase than just .6%

2785: ~20.84% a ~.65% increase in your outgoing damage

or

3260: ~ 23.6% a ~.65% increase in your out going damage

and just for emphasis sake lets do it 1 more time:

2685: ~20.1% a ~.75% increase in your outgoing damage

or

3160: ~22.85% a ~.75% increase in your out going damage

Given this trend, you can see that each 100 armor you further reduce from your enemy target, the faster and higher your % increase becomes per reduction.

That means someone like myself who has ~500 ignore armor and executioner proc will bring a raid boss mob's armor down to:

2500: ~19.1% , a net gain of 7.63% outgoing damage to a mob

or

3000: ~22.12%, a net gain of 6.75% outgoing damage to a mob.

This was done very hastily so the math is terrible, ignore this post for now unless someone wants to redo the math correctly, I've just been using warcrafter sandbox and substituting gear in and out to try to get as close as possible to the numbers I gave here. So the values are all estimated.

What I am trying to accomplish with this post is to show how Armor Penetration scales faster than linear and with math and actual data that as you approach 0 on the bosses armor (theoretically impossible to reach unless it's a lot armor mob) your gains per 100 armor pen increase. Eventually I want to turn this into a guide where you can measure how armor penetration can lead to higher dps per 70 armor penetration than 20 attack power.

Sorry for wasting anyone's time with this right now. Just trying to get what I have in my head out on paper first, then will go back and fix this as I find time.

Post Expose Armor (Improved Rank 2) brings this value down by 3075 to 4625 or ~30.5% armor mitigation

If you don't have rogue to do this, sunder armor reduces by 2600 to 5100 or ~32.5% armor mitigation

Curse of Recklessness is another - 800 which brings it down to:

expose armor: 3825 which is ~ 26.73% armor mitigation

or

sunder armor: 4300 which is ~28.87% armor mitigation

That's about all you can get from raid debuffs. Now is where your Armor Penetration from gear starts to play a role.

Removing 840 armor just from executioner enchant brings down these values a large chunk:

2985 : ~22.1% armor mitigation

or

3460 : ~24.89% armor mitigation

That leaves 3000-3500 armor left to be removed from gear alone.

Lets look at how much damage you increase just by having 100 more armor pen:

2885: ~21.49% a ~.6% increase in your out going damage

or

3360: ~24.26% a ~.6% increase in your out going damage

now lets add another 100 armor penetration to see that this next 100 will be > increase than just .6%

2785: ~20.84% a ~.65% increase in your outgoing damage

or

3260: ~ 23.6% a ~.65% increase in your out going damage

and just for emphasis sake lets do it 1 more time:

2685: ~20.1% a ~.75% increase in your outgoing damage

or

3160: ~22.85% a ~.75% increase in your out going damage

Given this trend, you can see that each 100 armor you further reduce from your enemy target, the faster and higher your % increase becomes per reduction.

That means someone like myself who has ~500 ignore armor and executioner proc will bring a raid boss mob's armor down to:

2500: ~19.1% , a net gain of 7.63% outgoing damage to a mob

or

3000: ~22.12%, a net gain of 6.75% outgoing damage to a mob.

This was done very hastily so the math is terrible, ignore this post for now unless someone wants to redo the math correctly, I've just been using warcrafter sandbox and substituting gear in and out to try to get as close as possible to the numbers I gave here. So the values are all estimated.

What I am trying to accomplish with this post is to show how Armor Penetration scales faster than linear and with math and actual data that as you approach 0 on the bosses armor (theoretically impossible to reach unless it's a lot armor mob) your gains per 100 armor pen increase. Eventually I want to turn this into a guide where you can measure how armor penetration can lead to higher dps per 70 armor penetration than 20 attack power.

Sorry for wasting anyone's time with this right now. Just trying to get what I have in my head out on paper first, then will go back and fix this as I find time.