Lodron
07-11-2008, 08:10 AM
I'm having trouble with the adds on the lurker and hydross fights.
Hydross
We went in there last night with four tanks. 2 resist tanks and 2 off tanks. On the add spawn:
The "Off" resist tank would pick up an add.
The other OT would pick up the other add.
I would pick up 2 adds.
I had a MD on me when the add spawned some of the time. I'd taunt the non-MD'ed mob, SS, turn around to stun the other mob and either:
1. The MD'ed mob would never make it to me and I'd have to run far away from the first add to try to pull it in..leading to chaos.
2. Or I'd actually get a stun off on the 2nd mob a SS, then turn around back to the first mob and he'd already be running free...leading to chaos.
I'd also do variations of the above. 1st mob - Taunt 2nd mob - Stun 1st mob SS 2nd mob devestate. etc.
Occassionally, I could hold both if I got them close together. It was getting them together at the very start that was giving me problems. Any thoughts? I feel like I should be able to hold two adds against me pretty easily. They aren't really hurting me and during Mark 4 i've been holding off on doing anything but auto attacking Hydross to build rage. What am I doing wrong?
Lurker
Does anyone have any hints to help prevent the adds from teleporting. I stand right where the adds stops and I have enough rage to throw a devestate or a shield slam. Sometimes before I even hit him he just teleports out. Anyone have any tips here to help pick him up faster? What am I doing wrong?
Thanks in advance...and sorry this is so long.
Hydross
We went in there last night with four tanks. 2 resist tanks and 2 off tanks. On the add spawn:
The "Off" resist tank would pick up an add.
The other OT would pick up the other add.
I would pick up 2 adds.
I had a MD on me when the add spawned some of the time. I'd taunt the non-MD'ed mob, SS, turn around to stun the other mob and either:
1. The MD'ed mob would never make it to me and I'd have to run far away from the first add to try to pull it in..leading to chaos.
2. Or I'd actually get a stun off on the 2nd mob a SS, then turn around back to the first mob and he'd already be running free...leading to chaos.
I'd also do variations of the above. 1st mob - Taunt 2nd mob - Stun 1st mob SS 2nd mob devestate. etc.
Occassionally, I could hold both if I got them close together. It was getting them together at the very start that was giving me problems. Any thoughts? I feel like I should be able to hold two adds against me pretty easily. They aren't really hurting me and during Mark 4 i've been holding off on doing anything but auto attacking Hydross to build rage. What am I doing wrong?
Lurker
Does anyone have any hints to help prevent the adds from teleporting. I stand right where the adds stops and I have enough rage to throw a devestate or a shield slam. Sometimes before I even hit him he just teleports out. Anyone have any tips here to help pick him up faster? What am I doing wrong?
Thanks in advance...and sorry this is so long.