Jibou
06-19-2008, 10:49 AM
Out of complete boredom, I wrote a guide to... Magister's terrace. Would like some input from other warrios.
*******
This is for all those new tanks out there that are worried about MGT.
I am writing this because the first few times I did MGT, it was a complete disaster. We wiped over and over because we had a terrible setup, because I had no idea what I was supposed to do and what was going to happen. So here's to hoping this will help you not sucking as much as I did.
It's one of those rare instances where, unless you trust the gear and skill of your group, you can't bring someone that's not the right class. Let me elaborate.
Why should I care?
You should. Heroic Magister's terrace has an incredibly good tanking trinket and a fantastic (if not the best in game) threat trinket. I'm of course talking about Commendation of Kael'Thas and Shard of contempt (which you shouldn't pass to a rogue).
As a bonus, Kael has some nice DPS gear for a dual wield devastate set and the second boss drops a very nice ring in normal difficulty.
Are those trinkets really that good?
Yes.
Now, setup!
From personal experience, the best setup, or at least the one I prefer, is:
Tank (meself)
Healer (anything but a paladin)
Warlock (to enslave succubus)
Mage (to sheep)
Hunter (to trap)
The hunter I prefer to a second mage because of his very high DPS. Everything with that setup will work it out nicely. The only time we had a slight glitch was with a very odd combination of adds on the third boss. But even then, this setup rocked it.
Now, this doesn't mean that you can't take any other class, but know that the more you change this group the harder it's gonna be for you, because you'll have more things to tank.
How to tank in MGT!
Now, once you've got your group going, here's a few things you should watch out for:
1.If there is a blood knight in the group, sheep him. He heals others. You can choose to nuke him down right away but I don't recommend it as there are the casters that are more dangerous.
2.Magisters will spam frostbolt on you. You will take a huge amount of damage if you don't do anything. Spell reflect as much as possible.
3.The warlocks aren't too dangerous. Remember to tell your hunter to nuke the imp at the start of each pack so that it doesn't bother the healer. You can spell reflect their incinerates too.
4.The wretched mobs. Try to tank them all, and get the mage to sheep one and the hunter can try trapping one. It's not too hard, just remember to spell reflect every time the cooldown is ready.
5. IMPORTANT: Second boss is NOT a DPS race. He spawns lightning balls every 25% (I think, or 20%, whatever). If your DPS is too high he will spawn the balls too fast for your healer to keep up. Once you get 2 of them, have your warlock pet and hunter pet pick them up, and let them die. The next two, the mage can take them and iceblock out of the debuff. The 2 next, you can take (or at least one). You can take a decent number of debuff before dying, it just depends on your gear and you healer. Anywho, after the first 6 he should die soon enough. Remember to nuke at 20ish% (sorry I forgot where the exact % of the phases are since I haven't done it in a long time now).
6. Make sure your warlock enslaves the succubus and make him tank a mob too (usually the magister).
7. My tipical kill order is Warlock->Magister->Trap->Sheep->Enslave. Try to find one that works out well for you and stick to it.
8. Third boss, I would either put on high SBV gear or DPS gear, since there's no aggro... except for the hunter mob's pet. It is crucial that, if you get the hunter add, you keep his pet off the healer with a simple good old taunt.
9. Remember to spell reflect all the fireballs you can on Kael. It's a lot of damage.
Was originally posted on Jibou's "Yet another tanking blog" (http://jiboutb.blogspot.com/)
*******
This is for all those new tanks out there that are worried about MGT.
I am writing this because the first few times I did MGT, it was a complete disaster. We wiped over and over because we had a terrible setup, because I had no idea what I was supposed to do and what was going to happen. So here's to hoping this will help you not sucking as much as I did.
It's one of those rare instances where, unless you trust the gear and skill of your group, you can't bring someone that's not the right class. Let me elaborate.
Why should I care?
You should. Heroic Magister's terrace has an incredibly good tanking trinket and a fantastic (if not the best in game) threat trinket. I'm of course talking about Commendation of Kael'Thas and Shard of contempt (which you shouldn't pass to a rogue).
As a bonus, Kael has some nice DPS gear for a dual wield devastate set and the second boss drops a very nice ring in normal difficulty.
Are those trinkets really that good?
Yes.
Now, setup!
From personal experience, the best setup, or at least the one I prefer, is:
Tank (meself)
Healer (anything but a paladin)
Warlock (to enslave succubus)
Mage (to sheep)
Hunter (to trap)
The hunter I prefer to a second mage because of his very high DPS. Everything with that setup will work it out nicely. The only time we had a slight glitch was with a very odd combination of adds on the third boss. But even then, this setup rocked it.
Now, this doesn't mean that you can't take any other class, but know that the more you change this group the harder it's gonna be for you, because you'll have more things to tank.
How to tank in MGT!
Now, once you've got your group going, here's a few things you should watch out for:
1.If there is a blood knight in the group, sheep him. He heals others. You can choose to nuke him down right away but I don't recommend it as there are the casters that are more dangerous.
2.Magisters will spam frostbolt on you. You will take a huge amount of damage if you don't do anything. Spell reflect as much as possible.
3.The warlocks aren't too dangerous. Remember to tell your hunter to nuke the imp at the start of each pack so that it doesn't bother the healer. You can spell reflect their incinerates too.
4.The wretched mobs. Try to tank them all, and get the mage to sheep one and the hunter can try trapping one. It's not too hard, just remember to spell reflect every time the cooldown is ready.
5. IMPORTANT: Second boss is NOT a DPS race. He spawns lightning balls every 25% (I think, or 20%, whatever). If your DPS is too high he will spawn the balls too fast for your healer to keep up. Once you get 2 of them, have your warlock pet and hunter pet pick them up, and let them die. The next two, the mage can take them and iceblock out of the debuff. The 2 next, you can take (or at least one). You can take a decent number of debuff before dying, it just depends on your gear and you healer. Anywho, after the first 6 he should die soon enough. Remember to nuke at 20ish% (sorry I forgot where the exact % of the phases are since I haven't done it in a long time now).
6. Make sure your warlock enslaves the succubus and make him tank a mob too (usually the magister).
7. My tipical kill order is Warlock->Magister->Trap->Sheep->Enslave. Try to find one that works out well for you and stick to it.
8. Third boss, I would either put on high SBV gear or DPS gear, since there's no aggro... except for the hunter mob's pet. It is crucial that, if you get the hunter add, you keep his pet off the healer with a simple good old taunt.
9. Remember to spell reflect all the fireballs you can on Kael. It's a lot of damage.
Was originally posted on Jibou's "Yet another tanking blog" (http://jiboutb.blogspot.com/)