ALEXTREBEK
04-29-2008, 09:40 AM
Okay, so you're rolling an Alliance Warrior and you don't know which race will be the most beneficial under your circumstances. At this point however, you have narrowed your choices down to Human or Draenei, each for their bonus to Expertise/Hit, but which will be more beneficial? Here's the answer.
The gist of it: Draenei's give 1% to every member of their party. Humans don't give 5 Expertise skill to everyone else in their party. At best, the 5 Expertise will still only be 2.5% more DPS for a single player.
The Math...
Assuming that a Rogue has 68% of their damage from Auto Attacks*, and they are not Hit Capped (You go ahead and try to find me a Rogue who is not currently hit capped, or who is, and whose other stats could not benefit from an extra 1% hit). So basically, an extra percent of hit for them would be a .68% DPS increase. Recognizing that, per usual, a Fury or Slam Warrior is probably only going to be doing around 1600 DPS on the T6 gear level and a Rogue will probably be doing around 2100 DPS on that gear level, we can start to see how an extra .68% DPS for only one Rogue will be an extra 14.3 DPS whereas an extra 5 Expertise for a DPS Warrior will be an extra 40 DPS at best, and 6.6 DPS at worst**. Averaging 40 and 6.6 we come out with 5 Expertise being an extra 23.3 DPS. Using pretty much the same assumptions for the 1% Hit Draenei racial, we figure out that its average DPS increase ends up netting (16 + 5.28) / 2 = 10.6 DPS. Last I checked 10.6 + 14.3 is an extra 24.9 DPS.
So what we're finding is this: With just one Rogue in a Draenei DPS Warrior's party, on average, the raid will be doing an extra 24.9 DPS, in comparison to an extra 23.3 DPS from an averaged 5 Expertise Skill on a DPS Warrior. Okay, so yeah, 1.6 DPS is relatively marginal, but what's being left out is the fact that with just one more Rogue in the group, the raid is gaining another 13.3 DPS, meaning our Draenei Warrior will be bringing an extra 38.2 DPS to the raid in comparison to the Human Warrior's 23.3 DPS. With only two Rogues in their party, a Draenei Warrior is going to be around 64% more effective DPS-wise than a Human Warrior, go figure. Go ahead and assume that the other two party members can benefit from the 1% Hit bonus, and I really don't need to continue with my math, allowing me to go to sleep T.T.
*Takkara - WWS (http://wowwebstats.com/15t6zmnwgtplo?s=5562-5756&a=2)
**This is assuming that a DPS Warrior is doing 33% of their DPS from Auto Attacks. Nightmayr - WWS (http://wowwebstats.com/15t6zmnwgtplo?s=5562-5756&a=47)
Why did I bother doing all this? Because somebody was fucking wrong on the internet.
__________________________________________________ ___________
Oh, this is also my first post here; so be extremely inconsiderate, thanks.
The gist of it: Draenei's give 1% to every member of their party. Humans don't give 5 Expertise skill to everyone else in their party. At best, the 5 Expertise will still only be 2.5% more DPS for a single player.
The Math...
Assuming that a Rogue has 68% of their damage from Auto Attacks*, and they are not Hit Capped (You go ahead and try to find me a Rogue who is not currently hit capped, or who is, and whose other stats could not benefit from an extra 1% hit). So basically, an extra percent of hit for them would be a .68% DPS increase. Recognizing that, per usual, a Fury or Slam Warrior is probably only going to be doing around 1600 DPS on the T6 gear level and a Rogue will probably be doing around 2100 DPS on that gear level, we can start to see how an extra .68% DPS for only one Rogue will be an extra 14.3 DPS whereas an extra 5 Expertise for a DPS Warrior will be an extra 40 DPS at best, and 6.6 DPS at worst**. Averaging 40 and 6.6 we come out with 5 Expertise being an extra 23.3 DPS. Using pretty much the same assumptions for the 1% Hit Draenei racial, we figure out that its average DPS increase ends up netting (16 + 5.28) / 2 = 10.6 DPS. Last I checked 10.6 + 14.3 is an extra 24.9 DPS.
So what we're finding is this: With just one Rogue in a Draenei DPS Warrior's party, on average, the raid will be doing an extra 24.9 DPS, in comparison to an extra 23.3 DPS from an averaged 5 Expertise Skill on a DPS Warrior. Okay, so yeah, 1.6 DPS is relatively marginal, but what's being left out is the fact that with just one more Rogue in the group, the raid is gaining another 13.3 DPS, meaning our Draenei Warrior will be bringing an extra 38.2 DPS to the raid in comparison to the Human Warrior's 23.3 DPS. With only two Rogues in their party, a Draenei Warrior is going to be around 64% more effective DPS-wise than a Human Warrior, go figure. Go ahead and assume that the other two party members can benefit from the 1% Hit bonus, and I really don't need to continue with my math, allowing me to go to sleep T.T.
*Takkara - WWS (http://wowwebstats.com/15t6zmnwgtplo?s=5562-5756&a=2)
**This is assuming that a DPS Warrior is doing 33% of their DPS from Auto Attacks. Nightmayr - WWS (http://wowwebstats.com/15t6zmnwgtplo?s=5562-5756&a=47)
Why did I bother doing all this? Because somebody was fucking wrong on the internet.
__________________________________________________ ___________
Oh, this is also my first post here; so be extremely inconsiderate, thanks.