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Bloodwraith
04-24-2008, 02:56 PM
Leveling a horde paladin on laughing skull. Don't play that much or post here often because I'm usually swamped between work and classes. I no longer have the experience or time to keep this up to date.


US Forums:


World of Warcraft - English (NA) Forums -> Warrior PvP Guide [V.6/2/09] (http://forums.worldofwarcraft.com/thread.html?topicId=8765745231&sid=1)

News:


Warrior 3.1.3 Changes


Blood Frenzy: This talent now provides 5/10% haste instead of 3/6%.
Bloodthirst: Cooldown reduced from 5 seconds to 4 seconds, and rage cost reduced from 30 rage to 20 rage.
Juggernaut: This talent now also increases the cooldown on Charge by 5 seconds.


Updated for:


Date: 6/2/09
Patch: 3.1.3
Season: 6

Contents Of This Guide:



General Advice
Specs
Common Arena Set-ups
Gear To Aim For
Stats
Enchants
Gems
Major Glyphs
Minor Glyphs
Races
Professions
Macros
Interface
Keybinds
Links

If you see any missing info, let me know and I'll look into it. If you have anything that you think will improve the guide ( links etc.) please let me know. This guide is aimed toward new Warriors or players that are just switching to PvP. It was created using multiple sources that I have found useful along with personal experience. This is not meant to be a guide for gladiators. It is merely meant to help maximize your potential. What you do with it is up to you.

General Advice


How To Be Effective:

I) Don't Die- If you are getting burned you have: Defensive Stance, Shield Wall, Intervene, Intimidating Shout, Enraged Regeneration, Shield Block, Disarm, Spell Reflection, Hamstring, Piercing Howl, Thunder Clap, Demoralizing Shout, and your partner's abilities to help you stay alive.

II) Don't Let Your Partners Die- Learn to be good at peeling. Charge/Intercept and Hamstring to keep enemies off of your healer. And just your general damage can force enemies to play defensively and temporarily reduce pressure. A good video to watch on using charge/intercept/intervene correctly is:

Dahis 7: 2700+ War/Druid #1 BG9 By Dahis (http://www.warcraftmovies.com/movieview.php?id=112573)

III) Don't Let Your Enemy Get Away- Between all of your charges and snares you should be able to keep a target within melee range.

IV) Burst When Your Target Can't Get Healed- This is pretty self explanatory. Don't waste cooldowns on targets that you know won't die. When they are vulnerable pop everything and force some real pressure.

V) Sustain Damage When You Know You Can't Burst Them To Death- Like I said above continue attacking but don't waste cooldowns on someone that won't die. This stage in a fight can be when you gather Rage, wait on colldowns to refresh, and refresh Rend.


In order to be successful in arenas you need to have an extensive knowledge base.

It is important to have talents and abilities of other classes memorized, as well as each class spec’s strengths and weaknesses. You can learn this through duels, BG's, skirmishes, and through rated games.

Vital information about a class/spec include cooldowns (CDs) available, cooldown duration, and knowing certain classes “tells” when they are about to do damage.

The biggest key to success in arena is communication.

Call out heals that are going out, crowd control (CC) that is going out, CC that is coming in, damage taken, kill opportunities, etc.

In the arena, you must always know your surroundings. Know where to line-of-sight your enemies, and know where they can line-of-sight you. Know where your enemies are going and know where your teammates are going. Raid symbols can often be a huge help to track movement.

You must find a perfect balance between doing damage, keeping aware of your surroundings and not getting tunnel vision. If you focus on just one person to kill, CC, or heal, you often lose focus of everything else going on around you. Try to be aware of everything going on. Focus Frames and Unit Frames coupled with healing/damage macros and focus macros will greatly aid you in this department.

Many people make the mistake of trying to just burst a target down with no regard to timing; timing is everything in arena. Even if the other team is winning the mana battle and you're behind, well timed CC and burst damage can completely switch the game and surprise your opponents. Save your burst damage for the right time. Have your cooldowns ready, which includes class abilities, crowd control, and trinkets, and wait until diminishing returns are stacked up on your opponents' CC. When you feel like the pace is slow, CC whatever you can on their team.

Be fluid when it comes to picking a kill target. Committing to one person can often result in your team doing nothing but running around and getting line-of-sighted or crowd-controlled. If one person runs away, don't be afraid to switch to a target that is close. Split damage is something many teams do not consider, but can create vital pressure. Often this will make two people go defensive and also apply extra pressure on the healers. If you have two Mortal Strike effects, this is especially useful. When one target is low, call for a switch and merge on it to try and create that vital kill shot.

The more you play in arena, the better you will be able to quickly recognize the opposing team’s composition and know your own team’s strengths and weaknesses against their specific makeup.

Coordination between teammates is important, especially when quickly switching targets to exploit an enemy player that has gotten out-of-position or used their PvP trinket/large cooldown at a bad time.

Practice with your team and develop complex strategies. Simply using basic strategies like “attack the healer” will not get you to the top of the arena ladder.

Again, the more you play together the better your reactions to enemy action will become. Just as in any other battle situation, having the ability and knowledge to counter an opponent’s attack is crucial to your success.

Use focus target to have a better idea of what is going on. Combine focus target with macros to play more efficiently. Focus can be keybound and it can also be set to specific click on the arena addon gladius.

I personally couldn't see myself playing without nameplates showing. You can turn them on by pressing V. This puts a floating healthbar over your enemies. Since 3.0 you can see these for your opponents no matter how far you are from them in an arena. You can also set these to display class colors through the interface combat tab.

Skill in PvP can be described by what you do with your GCD. Some players use the comparison to chess (Each GCD= a turn). While there are some exceptions that are off the GCD, like vanish or interrupts, for the vast majority actions the speed of performance is neither highly variable nor an indicator of player skill. The skill in this game, just like in chess, comes from which action the player chooses to make each turn. The more turns the game lasts and the more choices the player makes, the more they have a chance to influence the game by how well or poorly they play.


Dreasus wrote this. You can find his guide here: http://www.tankspot.com/forums/f40/31991-dreasus-guide-pvp-warriors.html


Every single thing is limited to you, to the way you think about things - just as in the real life, you might find a piece of paper useless, but there are some people who could use that to kill someone. As a fact, there are some features in World of Warcraft that I call "game mechanics" what create limits to things, involving classes and their relationship to each other, but I pretend that there isn't any of these mechanics that ruins the PvP for any class. Everything depends on you, there for if you are not satisfied with any kind of performance you provide ingame, search the reasons in yourself.

Practice, Think, Learn. It's true of anything; if you pay attention to something, if you try to use your mind, if you try to understand it you'll have far better results than if you would do it brainless, without considering the circumstances. If you are about to maximize your performance-possibilities, it's not even close to enough if you play twenty-four hours a day, seven days a week, because it will only pay itself if you think about the thing you do. Simple as that, you must know the reasons of every thing happens to you while you do PvP, if you invest the time and energy in summarizing, you have the chance to learn from it, and be better, find a way you can solve the problems you meet.

Some people are not capable of it, they are playing the game since beta, they are managed to get PvP Rank14 and they still lose to most opponents, and without the right attitude and self-criticism, they start to look for the excuses and problems in the other classes and the game. What I'm pointing out: you must force yourself (if it doesn't go by itself) to think over everything. Pay attention to all the fights you play in, to what your enemies do, when, why.

That's the key, and If you get that, the next step is the time. The more you invest, the better results you get. Be objective.

People use this word (balance) many times on forums, most of these times they claim that something is not matching that word. Also, a lot of players like to talk around about the World of Warcraft's "Rock-Paper-Scissor" mechanism, like "Mage beats Warrior, Warrior beats Rogue, Rogue beats Mage". I hardly pretend that both of these are false.

It's not even possible to ask for some kind of a perfect harmony between the classes, hopefully I don't have to point the reasons. It been a very long time since something crossed the line so much that it made some aspects of the game unenjoyable. Today we have more matterful factors that classify the balance (like we have more abilities, new stat system, the Resilience, and so on) of the game, and in my view there's nothing that would need a radical change, otherwise it will continue ruining the game. Naturally there are some things that would require little changes. I've seen many good ideas that would bring some new colors to the gameplay (or into the Warrior class), some that would fix the current issues, and probably a few of them will have a place in the game in the future.

The whole thing is truly subjective, because even if I say that I do have a chance against any kind of enemies, you might say that I haven't faced opponents that were good enough - and to continue the line, I could ask something similar from you when you say you can't win against anyone. But just because there's someone who is satisfied with something, but the other 99.99% of the people not, it's not wise to make the decisions according to the first one. And that's what makes World Of Warcraft a great game in my eye, like all the time, with minor problematics, Blizzard could manage to keep things at the right side of the edge, everyone has their own chance to find the levels they enjoy the game on. What causing the problems then?

Many countless people don't have any idea about what level they play on. You can name these levels by any details of the game and the players; how well they can play ; how good their gear is ; talent specializations; dedication ; and the list goes on. Now, if you are playing PvP casually, you have only average gear for it, why would you want to win against someone that has the full gear, and far more experience than you in PvP? There are numberless opponents that would match your criteria better, therefor if you don't put the maximal effort in the thing you do, don't expect sucess without problems.

Why all of these things are important? Because apart from subjectivity, we do stand a chance against any kind of opponents. Other opinions are based on skill-difference, gear-difference, and other things that builds PvP on the surface. Also, don't forget there are many differences between an average and average player, between good and good, also between the insane and insane. And that's the reason why the "Rock-Paper-Scissor" fails in my mind, there are some classes that have minor (or not only minor) advantages against another, but the way these two players play the game is far more important in most cases. Basically we can stand proudly in every Arena team-bracket, though we have some limitations to what our partner has to be.

So what do we have to do to be viable in solo situations? What do we have to do to be useful in team fights? It's very simple, and insanely complicated at the same time - just as with other classes.

The fact is, you can learn to play quite fast, but that's only enough to have some fun for the same level you play on. But if you provide some dedication, and start to work on getting better, you'll see that we do have abilities that can be used in wrong and good ways, even if the difference is hardly noticable, it's there, and it's important.

Specs


After the 3.1 nerf to fury, Arms has once again become the PvP Spec.

57/14/0- Talent Calculator - World of Warcraft (http://www.wowhead.com/?talent#LcrubfIt0brRzGuioGx0s) - A few people prefer to put points in Improved Hamstring or Tactical Mastery.

60/11/0- Talent Calculator - World of Warcraft (http://www.wowhead.com/?talent#LcrIdfIt0brRzGuioGx0o) - A few people prefer to put points in Improved Hamstring.

Most warriors go axe weapon spec. Axe will be better unless your mace proc puts you at 100% armor ignored.

Common Arena Set-ups


2v2-


Arms Warrior/ Restoration Druid


3v3-


Arms Warrior/ Retribution Paladin/ Restoration Druid
Arms Warrior/ Holy Paladin/ Unholy Death Knight
Arms Warrior/ Unholy Death Knight/ Restoration Druid


5v5-

Arms Warrior/ Holy Paladin/ Discipline Priest/ Elemental Shaman/ Frost Mage
Arms Warrior/ Retribution Paladin/ Destruction Warlock/ Discipline Priest/ Elemental Shaman

Gear To Aim For



Most warriors run with 5/5 PvP set.
Some warriors run with 4/5 PvP set with a PvE in the 5th slot.
Make sure you have the PvP Gloves
You can also substitute in some more PvE gear for higher damage. Just make sure you are comfortable with your level of resilience .


Stats



Hit Rating- You will need to get 164(5%) hit rating to be capped for Arms PvP. To achieve this you will probably have to get the "Victory" items instead of the "Triumph" items. You can also substitute PvE gear or hit gems to reach the cap if you have to.



Armor Penetration- This is a good read and pretty much sums up what Armor Pen does for warriors: Correct PvP ArP info for Warrs - Arena Junkies Forums (http://www.arenajunkies.com/showthread.php?t=75925)


Enchants


Helm: Arcanum of Torment/ Arcanum of Triumph
Shoudlers: Greater Inscription of the Axe/ Inscription of Triumph
Cloak: Major Agility
Chest: Powerful Stats/ Exceptional Resilience
Wrist: Greater Assault
Hands: Crusher
Waist: Eternal Belt Buckle
Legs: Icescale Leg Armor
Feet: Tuskarr's Vitality
Rings: Assault
2 Hander: Berserking

Gems


Meta

Chaotic Skyflare Diamond (Requires two blue gems)

Normal

Red

Bold Scarlet Ruby - Item - World of Warcraft (http://www.wowhead.com/?item=39996)

Yellow

Smooth Autumn's Glow - Item - World of Warcraft (http://www.wowhead.com/?item=40013)
Rigid Autumn's Glow - Item - World of Warcraft (http://www.wowhead.com/?item=40014)

Orange

Inscribed Monarch Topaz - Item - World of Warcraft (http://www.wowhead.com/?item=40037)
Etched Monarch Topaz - Item - World of Warcraft (http://www.wowhead.com/?item=40038)

Purple

Sovereign Twilight Opal - Item - World of Warcraft (http://www.wowhead.com/?item=40022)

Green

Jagged Forest Emerald - Item - World of Warcraft (http://www.wowhead.com/?item=40086)
Vivid Forest Emerald - Item - World of Warcraft (http://www.wowhead.com/?item=40088)

Major Glyphs


Some of these come down to personal preference but here are viable Major Glyphs:

Mortal Strike
Bladestorm
Sweeping Strikes
Rending
Hamstring

Minor Glyphs


Charge
Battle
Bloodrage

Races


Alliance:


Dwarf: Stoneform "While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increases by 10%. Lasts 8 sec."

Gnome: Escape Artist "Escape the effects of any immobilization or movement speed reduction effect."

Human: Passive Increased stealth detection. Sword/Mace Expertise. Every Man For Himself "Removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cooldown with other similar effects."


Horde:

Tauren: War Stomp "Stuns up to 5 enemies within 8 yds for 2 sec." Endurance "Base Health increased by 5%"

Undead: Will of the Forsaken "Removes any Charm, Fear and Sleep effect."

Troll: Berserking "Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec." Da Voodoo Shuffle (Passive) "Reduces the duration of all movement impairing effects by 15%. "

Orc: Blood Fury "Increases attack power by 322 at 80. Lasts 15 sec." Hardiness "Duration of Stun effects reduced by an additional 15%." Command "Damage dealt by pets increased by 5%." Axe Expertise.


Professions


I'm going to list the direct benefits from using each profession:


Blacksmithing: 2 free sockets.

Jewel Crafting: 3 BoP epic prismatic gems.

Mining: +50 stam, not affected by percent based buffs.

Leatherworking: Gives the option for 90 stamina or 114 AP to wrist.

Enchanting: Gives ring enchants for 24 stamina each or 32 AP each (total 48 stam or 64 AP, or one of each).

Inscription: Shoulder enchant for 104 AP and 15 stam.

Skinning: Gives 25 crit.

Herbalism: Gives a heal for 2k/5 sec on a 3 min CD.

Tailoring: Powerful cloak enchant (swordguard embroidery) which procs for 300 AP for 15 seconds.

Engineering: Add use onto gloves for 340 haste, Or you could add a rocket onto gloves.


Macros


Spell Reflect:


#showtooltip Spell Reflection
/cast [stance:1/2,equipped:Shields] Spell Reflection; [stance:3] Defensive Stance
/equip [modifier:ctrl] Nameoftwohanderhere
/equip nameofshieldhere
/equipslot 16 nameofonehanderhere

Just replace the weapon/shield names with the ones you use and it should be good to go.

Pummel/Shield Bash:


#showtooltip Pummel
/cast [equipped:Shields, stance:1/2] Shield Bash; [noequipped:Shields, stance:1/2] Berserker Stance; [stance: 3] Pummel

This pummels if you have a 2 hander, and switches to zerker stance if you're not already in it. But if you have a shield on it will shield bash.

Intercept/Focus:


#showtooltip Intercept
/cast berserker stance
/cast [target=focus, modifier:shift] Intercept; Intercept

Casts berserker stance if you're not in it. Casts intercept. Hold shift and it intercepts your focus target.

Charge/Focus:


#showtooltip Charge
/cast battle stance
/cast [target=focus, modifier:shift] Charge; Charge

Casts battle stance if you're not in it. Casts charge. Hold shift and it charges your focus target.

Bladestorm Start/End:


#showtooltip Bladestorm
/cancelaura Bladestorm
/cast Bladestorm

First use will cast bladestorm. Second use will cancel it.

Full Execute:


#showtooltip Execute
/script if (UnitHealth("target")/UnitHealthMax("target") < .2) then CancelUnitBuff("player","Sudden Death") end
/cast Execute

This will remove the sudden death buff if a target is below 20% health so you can get a harder hitting execute cast.

Enraged Regeneration Cacenlaura:


/cancelaura Enraged Regeneration
/cast Berserker Rage

This will cancel Enraged regeneration so that berserker rage can be cast.

Rend:


#showtooltip Rend
/cast [stance:1/2] Rend; [stance:3] Battle Stance

This will perform rend if you are in battle or defensive stance and will switch you to battle stance if you are in berserker stance.

Shield Wall:


#showtooltip Shield Wall
/cast [stance:2,equipped:Shields] Shield Wall; [stance:1/3] Defensive Stance
/equip [modifier:ctrl] Nameoftwohanderhere
/equip nameofshieldhere
/equipslot 16 nameofonehanderhere

This will equip your shield and cast shield wall. Replace the weapon/shield names with your own.

Shield Slam:


#showtooltip Shield Slam
/cast [equipped:Shields] Shield Slam
/equip [modifier:ctrl] Nameoftwohanderhere
/equip nameofshieldhere
/equipslot 16 nameofonehanderhere

This will equip your 1 hander and shield and cast shield slam. Replace the weapon/shield names with your own.

Thunder Clap:


#showtooltip thunder clap
/cast [stance:1/2] thunder clap; [stance:3] battle stance

This will cast thunder clap if you're in battle or defensive stance. If you are in berserker stance, it will cast battle stance.

Intervene Healer:


#showtooltip Intervene
/cast defensive stance
/cast [target=healername]intervene

This will cast defensive stance if you're not in it and cast intervene to your healer.

Other macro's I use:

I use macro's to make stance switching easier. Basically I have a macro for every spell that is single stance specific.


#showtooltip Disarm
/cast Defensive Stance
/cast Disarm

#showtooltip Mocking Blow
/cast battle stance
/cast mocking blow

#showtooltip Overpower
/cast battle stance
/cast overpower

#showtooltip Recklessness
/cast Berserker Stance
/cast Recklessness

#showtooltip Retaliation
/cast Battle Stance
/cast Retaliation

#showtooltip revenge
/cast defensive stance
/cast revenge

#showtooltip Taunt
/cast defensive stance
/cast taunt

#showtooltip Whirlwind
/cast Berserker Stance
/cast Whirlwind

#showtooltip Shattering throw
/cast battle stance
/cast shattering throw

This helps saving keybind space as well as time. If you're in the stance it works just like your spell, but if you're not in that stance it functions as your stance button. With "#showtooltip" macros make sure you select the "?" as your icon.

Interface


Everyone's is different. This is what my DK's looks like:

http://s.wowinterface.com/preview/pvw27252.jpg

I've uploaded my UI to Wowinterface for anyone who is interested (Just Pretty much can be used for warrior except for Acherus):

UW UI : WoWInterface Downloads : Generic Compilations (http://www.wowinterface.com/downloads/info13082-UWUI.html)

Home | WoW UI Tutorial - pvptutorial.com (http://pvptutorial.com/) - This guide explains how to create a PvP UI through video tutorials.

When you download addons, make sure they are up to date(with the current patch), because if they aren't you will run into too many errors.

To quote Pharaunmizz:


Never underestimate the power of having more space and less clutter. PvP is pretty dynamic, so being able to see clearly can seriously help you out. Don't bother using Addons if they aren't doing anything for you. Periodically evaluate each of your addons and see if they're actually worth their screen space.

You should design your UI using a minimalist design. Basically just show what you need to see. A good way to save space in your UI is to go into your video options and click use UI scale. Tune it up and down until you think everything is just the right size.

If you have a large screen, try not to put anything important along the right/left edges. It is important to be able to see everything you need to without taking your eyes off of the main action. Also don't be afraid to scale things up. On a larger screen it is easier to forget to look at soemthing if it isn't scaled up.

Gladius is an enemy arena frame mod. You can download it here:

Gladius : WoWInterface Downloads : PvP/Arena/BattleGrounds (http://www.wowinterface.com/downloads/info11447-Gladius.html)

Afflicted is also useful to track enemy spells:

Afflicted3 : WoWInterface Downloads : PvP/Arena/BattleGrounds (http://www.wowinterface.com/downloads/info8063-Afflicted3.html)

SpellAlerter is customizable to show any spells that you want:

SpellAlerter : WoWInterface Downloads : Combat Mods (http://www.wowinterface.com/downloads/info8221-SpellAlerter.html)

Here is a list of wrath updated popular mods:

http://www.tankspot.com/forums/f120/42484-wrath-mod-list-read-before-asking-mod.html

Keybinds


I wrote a guide on keybinding effectively on tankspot here:

http://www.tankspot.com/forums/f200/41865-keybinds-you.html

TL;DR= WASD Movement with A and D a strafe. Turn with your right mouse button. Keybinds= `12345QERTF combined with Shift/Ctrl/Alt.

I cannot stress how much using keybinds will improve your play. Even if you think you're a great clicker, you should make the switch.

These were my keybinds (Pre 3.1):

http://i158.photobucket.com/albums/t103/bloodwraith816/Keybinds.jpg

Article on keybinding: How you can become a Gladiator: Keybindings Part I - Elitist Jerks (http://elitistjerks.com/blogs/yes/207-how_you_can_become_gladiator_keybindings_part_i.ht ml)
Useful Links


Arena Junkies - World of Warcraft PvP Strategy and Discussion (http://www.arenajunkies.com/)
[Warrior] PvP & Arena - Elitist Jerks (http://elitistjerks.com/f38/t39080-warrior_pvp_arena/)
A Warrior's Reference Guide to Gear Selection - Arena Junkies Forums (http://www.arenajunkies.com/showthread.php?t=81705)

Kazeyonoma
04-29-2008, 11:24 PM
lol bloodwraith, this looks fine in terms of what works for a warrior, I can't see flaws, but I recently went with a enhancement shaman, ms warr, resto druid, and we went 14-2 in 1 night, I think we can break 2k with this makeup, but I'll let you know if it happens.

Bloodwraith
04-30-2008, 10:23 AM
Nice! Good luck with that. Sounds like an interesting make-up to run.

I recently ran MS warrior holy pally feral druid and went something like 12-0 and eventually hit 1730ish and then lost back down from full venge teams and then my pally friend quit the game ='(

Kazeyonoma
04-30-2008, 10:49 AM
ouch, that sucks man. ferals can put out a lot of damage and with a smart one who can toss a hot or a clutch cyclone they prove very useful.

Yeh our team basically revolves around our ENH shaman. He's realy good, he purges a lot, and he knows just when to bloodlust. Our burst is incredible with windfury, sword spec, and him purging constantly. The druid called it quits on us too last night so we're down a man. I'm wondering if a good paladin will make this team better or if we should stick with druid.

Bloodwraith
04-30-2008, 04:53 PM
imo a druid would be better to stick with, you already started that type of set-up and began to learn how to work it. A good resto druid is hard to come by these days though, atleast on my server. Pally would probably be easier to find though.

Brucimus
05-10-2008, 09:17 AM
So I read the ultimate 3x3 combo now is apparently Mage Rogue Priest....any comments? is this really the case? how do you counter that group. I would think SL/SL Lock, Arms Warrior Resto Druid would eat them up

Bloodwraith
05-10-2008, 05:47 PM
So I read the ultimate 3x3 combo now is apparently Mage Rogue Priest....any comments? is this really the case? how do you counter that group. I would think SL/SL Lock, Arms Warrior Resto Druid would eat them up

Yes that is the most popular combo in 3v3 right now. Guide for warlock/warrior/druid:

Druid/Warlock/Warrior Strategy - Arena Junkies (http://www.arenajunkies.com/strategy/3v3/Dru_Wlk_War/)


This is a very popular setup and can often be scary at times. The Warlock should use a Felhunter. There are two different ways to start against this setup. You can push for the game to start and be able to take position or you can wait and let them start. I play a Human Warlock and have the advantage of being able to play aggressively and force teams into play or bad positions at the start. You can do this by sending the Felhunter in to purge and then pull back or dotting targets.

Game Started: The Rogue will normally start and stick on the Warlock for the majority of the game. The Warlock should put the Mage as focus and stick his Felhunter on the Mage. The pet can provide push back and it will stay with the Mage. If the Mage is going to sheep something the Felhunter will be able to maintain line of sight of the target the Mage is sheeping. Your pet should be off autodevour and the Warlock needs to be very quick on devouring sheeps.

The whole objective of this game is to protect the Warlock and outlast. You protect your Warrior by keeping him mobile with devours and he will protect you with Imp Hamstrings and Intercept stuns. The Warrior will be on the Rogue for most of the game attempting to give the Warlock room to kite and stay mobile. The Warlock should DoT everything. The Warlock should be using Spell Locks on the Mage. The burst damage of this team is stupid and a Warlock can die in one stun lock. The Spell Lock on the Mage constantly should give relief to the Druid. You don't want to use the Spell Lock as a flat silence, but rather as a tree lockout. It doesn't matter if you hit a sheep or a frost bolt as long as you hit a spell. Water Elementals NEED to die. You should DoT and the Warrior should switch. The Water buddy is a huge asset to the Mage and will reduce his damage a lot if you kill it.

You can stay mobile by by receiving Abolish Poison and Warrior support. Keep in mind you are probably going to be purged a lot. It will help a ton to reapply Fel Armor when it gets purged. You should only attempt to Fear when you proc a half cast or the Rogue is CC'd, otherwise it is better if you keep moving and reapply DoTs. Deathcoil should normally be used on the Rogue and it is a good idea to use it early so it will become available again. I can't really teach you how to know when you trinket, but it will come with time. You will know when you need to move or are in danger of dying if you don't trinket. Most of the time it is when the Mage is chain casting and you can't interrupt while Rogue is on you and you're eating a full Kidney Shot, so essentially when you are stuck in the open and taking a lot of damage, use your trinket.

Now lets take a look at the Druid point of view. The Druid needs to keep a focus on the Priest as it will be his responsibility not to get Mana Burned. You can't afford to waste a Spell Lock on a Priest most of the time. You can't let a Priest Fear you. The Warrior can help with this by tossing a hamstring on the Priest when he finds time. You need to form kite patterns to maintain range and LoS of the Priest. The Druid and the Warlock need to develop a sort of synergy with kiting. They need to move as one and use the whole map. The objective is that Wounding Poison will drop and the Warlock will be much easier to heal if their isn't constant damage being pumped into him. Warrior damage and DoTs should be able to put on enough damage to the point where you will start to wear the other teams mana down. The Druid really doesn't CC that often. The Druid will Entangle the Rogue when he finds time or toss a Cyclone out to the Rogue when the Warrior can't be on the Rogue.

Eventually you will wear the other team down and any target will become viable to finish the game.

Kazaganthi
05-12-2008, 09:28 AM
I like this list so I stickied it. That said. War/disc priest is another. War/war has broken 2k. War/frost mage. Arms war/fury war/priest or druid is another. You did nail the more commonly seen combos though.

Kaz

Bloodwraith
05-15-2008, 12:25 PM
I like this list so I stickied it. That said. War/disc priest is another. War/war has broken 2k. War/frost mage. Arms war/fury war/priest or druid is another. You did nail the more commonly seen combos though.

Kaz

I plan on adding those along with adding links for guides on the Comps and maybe a description of them. Also plan on changing the format.

Thanks for sticky btw =D

________

EDIT: Format Updated. Descriptions and Links added. Those were all I could find for now.

Clyde
05-15-2008, 02:26 PM
According to Arena Junkies ratings page, here

The vast, vast, vast, overwhelmingly vast number of high rated teams that involve a warrior are warrior + druid. Of the top 100 warrior involving teams in the world, 75 of them are that pair. The next most popular is shaman, then paladin. Anything else is exotic at the top end... none at all involved mages or warlocks.

Bloodwraith
05-15-2008, 03:54 PM
According to Arena Junkies ratings page, here

The vast, vast, vast, overwhelmingly vast number of high rated teams that involve a warrior are warrior + druid. Of the top 100 warrior involving teams in the world, 75 of them are that pair. The next most popular is shaman, then paladin. Anything else is exotic at the top end... none at all involved mages or warlocks.

Yeah I would guess as much. I added those into uncommon set-ups because this is 2k viable not top 100. Double dps as a warrior could easily work Imo. I played a few arenas for kicks with my rogue friend who has 170 resil last week. We went 3-3 but we killed someone in every match and I think if he was as geared as I am we could have won the others.

Kazeyonoma
06-11-2008, 09:40 AM
nice updates bloodwraith. s4 i'm gonna run with resto druid/ ms warr / sub rogue, and we're gonna try to take it to 2k again in s4. It should be fun.

Bloodwraith
06-11-2008, 09:44 AM
Good luck!

I can't find any partners to save my life right now =P

Gonna have to go searching the armory for Korgath Pvp guilds and hope some people with no teams would be willing to make on with me =\

And my resto druid went back to feral QQ

He's running feral druid/sub rogue right now and is around 1700-1750.

Kazeyonoma
06-11-2008, 10:17 AM
yeh, my druid is running 2s with the sub rogue, so unfortunately no 2v2s for me... unless i join with him too, and we just run back and forth =x

Bloodwraith
06-11-2008, 10:19 AM
imo sharing a druid is better than no druid =D

Bloodwraith
08-02-2008, 12:03 PM
For anyone who uses proximo or bartender:

the newest update of proximo goes through your combat log and enemies buffs and as the match goes on it develops specs for them. A work around answer for it's old blocked features.

Bartender4 has been released. It's nice, just like bartender3, except it has some new features. if you type /kb it allows to to hover your mouse over a button and change the keybind without having to go through the keybind menu like the old bartender had.

Bloodwraith
10-07-2008, 01:12 PM
Making a list of all possible comps to make my arena searching a bit easier:

Key:

Druid: D
Hunter: H
Mage: M
Paladin: P
Priest: Pr
Rogue: R
Shaman: S
Warlock: L
Warrior: W

Warrior 2v2 Comps

W/D
W/H
W/M
W/P
W/Pr
W/R
W/S
W/L
W/W

Warrior 3v3 Comps

W/D/D
W/D/H
W/D/M
W/D/P
W/D/Pr
W/D/R
W/D/S
W/D/L
W/D/W
W/H/H
W/H/M
W/H/P
W/H/Pr
W/H/R
W/H/S
W/H/L
W/H/W
W/M/M
W/M/P
W/M/Pr
W/M/R
W/M/S
W/M/L
W/M/W
W/P/P
W/P/Pr
W/P/R
W/P/S
W/P/L
W/P/W
W/Pr/Pr
W/Pr/R
W/Pr/S
W/Pr/L
W/Pr/W
W/R/R
W/R/S
W/R/L
W/R/W
W/L/L
W/L/W
W/W/W

5v5 Warrior Comps

Too Many

Kazeyonoma
10-09-2008, 08:27 PM
nice updates bw, nothing I can see bad =D

Bloodwraith
10-10-2008, 04:22 PM
Thanks Kazey :D

Ciderhelm
10-13-2008, 04:24 PM
Afflicted2 : WoWInterface Downloads : PvP/Arena/BattleGrounds (http://www.wowinterface.com/downloads/info8063-Afflicted2.html)

Working... as... intended!

Kazeyonoma
10-22-2008, 04:51 PM
words of wisdom from the masters.

Bloodwraith
11-11-2008, 12:46 PM
Updated for 3.0.3

As you can see I've added multiple new sections. I've add some philosophies of Kazaganthi and Dreasus into the thread and gave them credit for their quoted sections.

I hope everyone finds the updated guide useful :D

Saturday
11-11-2008, 05:54 PM
Expanding on the Keybinding section, here's a really useful reference

How you can become a Gladiator: Keybindings Part I - Elitist Jerks (http://elitistjerks.com/blogs/yes/207-how_you_can_become_gladiator_keybindings_part_i.ht ml#comment801)

Bloodwraith
11-11-2008, 06:00 PM
Oh wow nice! I'll add that to the keybind section.

Kazaganthi
11-13-2008, 01:10 PM
Very nice guide..:)

Kazeyonoma
11-13-2008, 02:35 PM
zomg Kaz lives... we thought we lost you Kaz! you coming back for WOTLK? or do we have to rely on scrubby BW here for pvp advice (j/k BW <3).

please tell us yes. your dreams of fury pvp are coming to fruition! dual wield 2handers! ;D

Tatt
11-13-2008, 02:37 PM
Oh Kaze is being all nice now, he knocked on me for the last year about how terribad fury was for arena, now Kazaganthi comes back and its ZOMG! :p Glad to see you back, smack Kaze around for me :)

Kazeyonoma
11-13-2008, 02:45 PM
Lol! I never dissed fury as pvp! i just said YOU weren't good enough for it! There's differences! ;x

Bloodwraith
11-13-2008, 02:47 PM
scrubby BW

We never dueled so you can prove nothing!! :p

Kazeyonoma
11-13-2008, 02:48 PM
! Ah, my Greatest Enemy is also my partner in crime! Bloodyonoma strikes again!

Bloodwraith
11-13-2008, 02:49 PM
Very nice guide..:)

Glad you like the guide Kazaganthi :D

Bloodwraith
11-13-2008, 03:00 PM
! Ah, my Greatest Enemy is also my partner in crime! Bloodyonoma strikes again!

lol, hopefully I'll catch you unawares while you're leveling up and have some fun :D

Kazeyonoma
11-13-2008, 04:01 PM
Ooo... I just realized that we're gonna be leveling side by side potentially....

Pocket Healer is ready BW, hope you got yours... lol

Bloodwraith
11-13-2008, 04:35 PM
I might, I know my ret pally friend will be accompanying me.

Tatt
11-13-2008, 04:37 PM
Insert joke about ret pallies being awesome healers to make up for something :)

Kazeyonoma
11-13-2008, 05:28 PM
this will be interesting if we do encounter each other..

Bloodwraith
11-14-2008, 01:43 PM
this will be interesting if we do encounter each other..

So will your run back from the GY

<3

Kazeyonoma
11-14-2008, 04:43 PM
oh my run back... you sure it won't be you? I just killed 7 of your alliance comrades outside UK. solo.

Bloodwraith
11-14-2008, 06:04 PM
I've killed a ton of horde in howling fjord, they are terrible. 3 shotted a lock earlier.

Kazeyonoma
11-15-2008, 02:00 AM
tis true... i think we speak for both our factions that... most people... suck at pvp =P

Kazaganthi
11-19-2008, 10:56 AM
I'm not really back. I'll poke around a bit in wotf and I have a 40 dok in warhammer, but I'm headed to Vet school in January. I doubt I'll have a lot of free time for gaming for the next four years..:( Good to see you two still hanging around...play nice..;)

Kazeyonoma
11-19-2008, 12:06 PM
Lol, playing nice isn't in a warrior's vocab... we taunt things right? (your mom!). haha well glad to see you peaking back and forth Kaz, any success either of us have ever had, no matter how small, was thanks to you and your knowledge.

And Vet school??!?! zomg, I think if I wasn't a computer geek, I'd be a Vet, my g/f too. We love animals =]

Bloodwraith
11-19-2008, 04:14 PM
GL at vet school :D

Bloodwraith
12-16-2008, 03:32 PM
Updating :D

_________________________________________

Interface


Everyone's is different. This is what my UI looks like:

http://i158.photobucket.com/albums/t103/bloodwraith816/WoWScrnShot_110808_225246.jpg

This is running the test function of the addons so you can see where everything would be in an arena situation.

I've uploaded my UI to Wowinterface for anyone who is interested:

BW UI : WoWInterface Downloads : Generic Compilations (http://www.wowinterface.com/downloads/fileinfo.php?id=11479)

Mods I use(Click to open their download sites):

Afflicted2- Afflicted2 : WoWInterface Downloads : PvP/Arena/BattleGrounds (http://www.wowinterface.com/downloads/info8063-Afflicted2.html)
Bartender4- Bartender4 : WoWInterface Downloads : Action Bar Mods (http://www.wowinterface.com/downloads/info11190-Bartender4.html)
OmniCC- OmniCC : WoWInterface Downloads : Casting Bars and Cooldowns (http://www.wowinterface.com/downloads/info4836-OmniCC.html)
Pitbull- PitBull - Addons - Curse (http://wow.curse.com/downloads/wow-addons/details/pit-bull.aspx)
Proximo- Proximo : WoWInterface Downloads : Ace: Combat (http://www.wowinterface.com/downloads/info7312-Proximo.html)
Quartz- Quartz - Modular Casting Bar : WoWInterface Downloads : Casting Bars and Cooldowns (http://www.wowinterface.com/downloads/info7158-Quartz-ModularCastingBar.html)
PvP Trinket Tracker- Mods | D r a m a (http://emocide.com/drama/node/21)

Basic PvP UI Tutorial (video) - Arena Junkies Forums (http://www.arenajunkies.com/showthread.php?t=24814) - This guide explains how to create a PvP UI through video tutorials.

When you download addons, make sure they are up to date(with the current patch), because if they aren't you will run into too many errors.

To quote Pharaunmizz:


Never underestimate the power of having more space and less clutter. PvP is pretty dynamic, so being able to see clearly can seriously help you out. Don't bother using Addons if they aren't doing anything for you. Periodically evaluate each of your addons and see if they're actually worth their screen space.

ttocs
12-23-2008, 08:59 AM
Hmm.. proximo still the one to use? Unless it was updated recently, it was pretty buggy. I'm going to give galdius a try, and see how it goes.

Bloodwraith
12-23-2008, 10:04 AM
I've switched over to gladius myself.

I'll be trying to get an update for the OP as soon as I can.:D

Pizzashark
12-24-2008, 08:48 PM
Engineering is the best profession.

You get hand-mounted rocket launchers. Everything else pales in comparison.

stupidfish
12-31-2008, 09:40 AM
what gems would you put into prismatic sockets? and is hit and expertise viable in pvp? how much?

Bloodwraith
12-31-2008, 12:37 PM
what gems would you put into prismatic sockets? and is hit and expertise viable in pvp? how much?

164 (5%) hit rating is what you should be aiming for. This is the hit cap for PvP with a two-hander.

For a socket it depends. I'm stacking some hit gems right now because it's hard to reach the hit cap without some hit gems or PvE gear.

If you're good on hit I would suggest stacking crit due to the large amount of arms talents that buff/depend on crits.

Beatcrushers
01-08-2009, 02:35 AM
The spell reflect macro does not work. I think it has to do with titans grip and being able to equip a 2 handed wep and a shield with that talent. I used the same macro before wrath and it would sometimes only equip the shield and not the 1 hander not really a problem because i would spam it and bam the 1 hander would equip anyway. Seems the equiping of a shield no longer unequips a 2 hander now so you have to equip the 1 hander then shield then cast spell reflect. Your macro is trying to equip the shield then the 1 hander right after and it sends a message "i need two hands for my weapon"
Just switch the last two lines and its fixed

stupidfish
01-14-2009, 01:57 AM
The spell reflect macro does not work. I think it has to do with titans grip and being able to equip a 2 handed wep and a shield with that talent.
the guide is intended for 54/17/0 where the macro works just fine

diroma
01-15-2009, 06:26 PM
need a little help i am doing a 2v2 with a discipline priest and a MS warrior am the warrior it seem that we find that we are getting are A$$kick like no other but i think it is because we don't have the gear i don't know what is the best way to do this team




warrior - The World of Warcraft Armory (http://www.wowarmory.com/character-sheet.xml?r=Malygos&n=Remenission)


Priest - The World of Warcraft Armory (http://www.wowarmory.com/character-sheet.xml?r=Malygos&n=Mithilian)

Bloodwraith
01-15-2009, 07:49 PM
I tried this comp at the beginning of the season (wasn't very geared) and we also got owned.

Your gear looks like a mix of raid gear and the PvP gear. I would suggest getting the fourth piece for that set to reduce your intercept CD. Put some sort of enchant on your shoulders/gloves. Unless you PvE mostly I would suggest switching to weapon chain. Pick up the new PvP Trinket for a ton more resil. Try out the spec listed in the guide instead of your current one.

Get your priest to try out this spec: Talent Calculator - World of Warcraft (http://www.wowhead.com/?talent=bxhMuIgtMesmbotf0t)

Other than that I can't help because I haven't tried the comp since then. I'm guessing after seeing your healers health that you're going to have to help him a lot with peels/disarms. I think Kazey might be playing with a priest, maybe he can help you a bit more on strats.

diroma
01-16-2009, 06:01 AM
yea going to do that now. with the weapon chain would be kinda hard but as i have been seeing we got to 1550 and then it was like WTF 1413. with the weapon chain tho that is my pve gear too i have the mace that im going to do that with as soon has i get a better 2h(using mace and sword for pve) and didnt see a lot of disarms but a lot of helping him and THANK you for the macros helps a lot

Bloodwraith
01-16-2009, 06:29 AM
yea going to do that now. with the weapon chain would be kinda hard but as i have been seeing we got to 1550 and then it was like WTF 1413. with the weapon chain tho that is my pve gear too i have the mace that im going to do that with as soon has i get a better 2h(using mace and sword for pve) and didnt see a lot of disarms but a lot of helping him and THANK you for the macros helps a lot

Np, GL with your 2v2's :D

Darkfist
01-22-2009, 07:09 PM
alrighty well first of all ty for making this guide it really helped me on my outlook of my class, i was sortof used to submitting to other classes as "unbeatable" or "better tanks" etc and ur guide sortof broke that mold so tyvm :). anywho, i switched ALL of my combat abilities to keybinds including trinkets. and well im playing like i bought my char lol :( idk if this is normal or if i should just do like a keybind a day to kindof ween myself off or if i should just go all out keybinds. idk some advice from u guys would be appreciated :).

Marf
01-22-2009, 09:43 PM
i switched ALL of my combat abilities to keybinds including trinkets. and well im playing like i bought my char lol :( idk if this is normal or if i should just do like a keybind a day to kindof ween myself off or if i should just go all out keybinds. idk some advice from u guys would be appreciated :).

I went through this a little when I started using a gamepad. Most people seem to report it taking anywhere from 48 hours to a week to get the hang of their new configuration. I would try to stick with it though and if you continue to have problems re-evaluate.

Darkfist
01-23-2009, 03:53 AM
hmm ya idk im somewhat getting used to it now i was 77 doin this one quest in icecrown near the shadowgate, solod 2 80s(which i realize is no big deal) where as the day b4 when i had switched i couldnt solo one. anyway should i be running with the mouse(like clicking both buttons) or just turning with it because i find it difficult to use my keybinds while running, idk spose practice makes perfect as in all things :). also when u say re-evaluate do u mean like keybinding in general or position of keybinds er... o.O lol, idk if any1 has like a prelisted set of keybinds for warriors thatd be usefull :)

Bloodwraith
01-23-2009, 02:43 PM
hmm ya idk im somewhat getting used to it now i was 77 doin this one quest in icecrown near the shadowgate, solod 2 80s(which i realize is no big deal) where as the day b4 when i had switched i couldnt solo one. anyway should i be running with the mouse(like clicking both buttons) or just turning with it because i find it difficult to use my keybinds while running, idk spose practice makes perfect as in all things :). also when u say re-evaluate do u mean like keybinding in general or position of keybinds er... o.O lol, idk if any1 has like a prelisted set of keybinds for warriors thatd be usefull :)

Just turning with your mouse is the correct way.

Where do I say something about reevaluating Keybinds?

Here is my keybinds:

http://i158.photobucket.com/albums/t103/bloodwraith816/Keybinds.jpg

Darkfist
01-23-2009, 06:29 PM
Just turning with your mouse is the correct way.

Where do I say something about reevaluating Keybinds?

Here is my keybinds:

http://i158.photobucket.com/albums/t103/bloodwraith816/Keybinds.jpg
alright well ty, spose ill just reset my keybinds to urs, unoriginal but might save me some reevaluating :)

Darkfist
01-23-2009, 11:29 PM
also what stance do u guys think its best to be in for pvp ive heard very mixed opinions on this one. ty :)

Bloodwraith
01-24-2009, 09:09 AM
I usually sit in berserker stance because I need to be able to pummel/intercept on demand without dumping all of my rage. You have to be quick to switch when you're getting focused though.

Darkfist
02-03-2009, 12:57 AM
alright well ty for the advice and making this guide, hopefully ill be able to get better :)

Kazeyonoma
02-03-2009, 10:16 AM
Feel free to comeback and post your experiences, good or bad, sometimes just sharing experiences leads to growth. I know one time I was having a really hard time beating a makeup i'd never heard before, and my partner and I couldn't really come up with a way to beat them besides pray for the best. My guild's other gladiator team had the same issue with another team. Once we talked about it and saw how the other team did it (we ran different make ups but it gave us ideas about what to do) we both ended up beating the teams that plagued us repeatedly.

werx
02-03-2009, 01:33 PM
So I've got a question about keybind/bar management. I tank for my guild 4 nights a week in raids, and I also raid fury as needed. I've got alotta keybinds for my tanking spec, is there any way to save whole keybind configurations/bar setups? I don't see how I can add all these macros into my bars, and create an effective pvp setup without screwing over my pve setup. I use bartender, but only 1 bar can be used for # keys 1-10, so I can't just enable and disable different bars. Any help would be awesome.

edit: if there's a way to bind a key to 2 different functions depending on what bars you have enabled, that'd be a solution, but i haven't figured out how to do that yet.

Bloodwraith
02-03-2009, 01:50 PM
I don't think that's possible. Your best best is to post it on the UI forums to see if they know if there is a way to save them.

UI forums can be found here: User Interface, Addons, and Macros - TankSpot (http://www.tankspot.com/forums/f120/)

Bloodwraith
02-08-2009, 01:20 PM
Updated to include Fury specific info since it's become popular.

Jaynick77
02-08-2009, 11:47 PM
I started 2v2'ing with a Resto Shaman this weekend. He has just under 700 resilience and I sit at 613 and spec PvP Fury (current armory shows PvE Fury and Gear).

We have a ton of issues with Mages, especially when paired with a Rogue and vice versa. I've read that Arms is better for dealing with Rogues, but if I were to do that what would I be giving up in dealing with other classes? Any help would be appreciated.

Greatblack
02-09-2009, 12:59 PM
LOL in my opinion you can only do so much leaning on the OP classes known as Paladins and Deathknights..... you can only do so much

Greatblack
02-09-2009, 01:00 PM
i want to see you roll warrior druid 2200 or better

Kazeyonoma
02-09-2009, 04:07 PM
If i had a druid I'd try, but unfortunately my druid went back to his paladin. and what are you trying to start Greatblack? if you want to discuss something by all means do so, but if you're here just to flame, then you can gtfo.

Balutix
02-11-2009, 10:54 PM
hey a quick question.. using the spell reflect macro

#showtooltip Spell Reflection
/cast [stance:1/2,equipped:Shields] Spell Reflection; [stance:3] Defensive Stance
/equip [modifier:ctrl] Colossal Skull-Clad Cleaver
/equip Royal Crest of Lordaeron
/equipslot 16 Last Laugh

for me its natural having SR on alt+6 but how could i make the modifier, so i can go back to my 2h. ofc i can use ctrl and click it but thats not effective.. any pointers?

Bloodwraith
02-12-2009, 04:58 AM
I ran into that problem when I was trying to re-keybind my stuff. I think you would have to separate the macro so you have a weapon swap macro and a spell reflect macro. It would probably be a lot easier to switch a few other keybinds around so that spell reflect is on a normal key instead of on a modifier key.

jyoz
02-12-2009, 06:57 PM
thanks for this wonderful guide. i just starting putting my head out of tank's wolrd and interesting in PvP.
is for pvp gear a cap for resilence or something similar?
and what should be PvP ability's rotation?

Bloodwraith
02-13-2009, 04:56 AM
There is a cap on resil, but you don't aim for it. And to answer your rotation question, I would have to know what spec you are.

jyoz
02-13-2009, 05:49 AM
right now i'm prot specced, but with dual spec i will use the arms spec posted by you on the 1 post of the guide, so i would like to know the rotation with the arms spec

jyoz
02-15-2009, 08:00 AM
blood :P?

Bloodwraith
02-15-2009, 11:49 AM
PvP doesn't have a rotation like PvE does. It is more like keep up hamstring and MS, and use spare GCD's for Sunders/WW if you have to have a rotation.

But PvP skill is defined by what you do with your GCD imo. The use of your GCD is the choice that defines what you will do in a particular situation.

jyoz
02-15-2009, 05:38 PM
ok :D

and what abouta the stats that a lvl 80 PVP warr arms should have to be a good pvp player?

ok, hit has to be capped with 5%, but what is a good stat for resilence, strenght, speed and AP?

btw, thanks for the guide, it's wonderful :D

Bloodwraith
02-15-2009, 06:13 PM
I try to keep a good balance of crit and AP

MirMar
02-16-2009, 12:32 PM
Hi all. Have a little problem (like macro noobe)

i was using simple macro to eqip mine 2x two-hand weapons

/cast Berserker Stance
/equipslot 16 Colossal Skull-Clad Cleaver
/equipslot 17 De-Raged Waraxe

all was greet, but now i have two same two-hands weapons (2x Colossal Skull-Clad Cleaver) and macro dont work anymore :(

it only equip one of them

any ideas how to make macro to equip 2x Colossal Skull-Clad Cleaver ?
Because this dont work --
/equipslot 16 Colossal Skull-Clad Cleaver
/equipslot 17 Colossal Skull-Clad Cleaver


Thanks

Bloodwraith
02-16-2009, 02:31 PM
I'm not sure how you would fix that, try posting the question on the UI/macro forum.

Kazeyonoma
02-16-2009, 04:58 PM
this is an inherent problem with the macro system. I don't think there is anything you can do unless there is a command to /equipslot 16 Bagslot:34 or something.

Bloodwraith
02-16-2009, 06:21 PM
Yeah bagslot was what I was thinking, but I don't know how to make a macro using it.

Kuanti
02-16-2009, 07:00 PM
I use an addon called ItemRack. It helps make my weapon swaps easier (or more difficult, the addon itself is kind of hard to figure out).

jofur
02-17-2009, 03:12 PM
try using Outfitter. It's the best for switching between any combination of gear.

Littlejoe3000
03-02-2009, 12:28 PM
Hey iv read this whole forums but im going to go ahead and ask a dumb question.

Im assuming that being a good fury warrior for pvp is saying that im going to need to know how to switch stances and use other abilitys like SB, rend, and other abilitys that require you to be in battle/ def stance?

ebs2002
03-05-2009, 04:05 PM
Yes. The most important abilities that you use outside of berserker stance:
- Thunderclap (vs a rogue/feral usually, and always in 1v1 with a melee)
- Disarm
- Spell Reflect ("No, Mr. Deathnyght, YOU come over HERE!")
- Shield Wall
- Shield Slam (when you're boarded up, this is often better than BT)
- Overpower (again, esp. good vs a rogue).

Megamoose
03-06-2009, 12:42 PM
"Spell Reflect ("No, Mr. Deathnyght, YOU come over HERE!")"


hmmm good idea :D Does that really work?

ebs2002
03-06-2009, 01:20 PM
Yeah. Especially in 2v2. Peel to the DK's healer and hit your spell reflect. Most DKs blow their death grip when you peel to the healer. You stay put, he comes to you.

Clearly, having him on you isn't as good as you being away from him and on his healer, so if I have HFury up sometimes I won't pop spell reflect, and then pop HFury and intercept back to his healer again.

You can also get lucky and pull him out of LOS of his healer, but this can't really be planned as Death Grip is is instant :(

Pizzashark
03-08-2009, 12:39 AM
"Spell Reflect ("No, Mr. Deathnyght, YOU come over HERE!")"


hmmm good idea :D Does that really work?

Spell Reflection affects several DK abilities, with the two biggest ones being Chains of Ice and Death Grip. A reflected Death Grip does the exact opposite - pulls the DK to you, rather than pulling you to the DK.

deltagarrett
04-15-2009, 02:40 PM
Guys, Arms tree in the first post does not work! Help me! :D

Kazeyonoma
04-15-2009, 02:52 PM
This'll have to be revamped since it's old and before the changes in 3.1, but since Bloodwraith is no longer playing his warrior....

WERE DOOMED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

deltagarrett
04-15-2009, 03:15 PM
This'll have to be revamped since it's old and before the changes in 3.1, but since Bloodwraith is no longer playing his warrior....

WERE DOOMED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Oh my god... someone can do something? I feel lost! :eek:

Kazeyonoma
04-15-2009, 03:31 PM
First Kaziganthi gone... now BW...

Who knows, maybe I'll step up to the plate...

Maybe...

But i'm not uber =P

Bloodwraith
04-15-2009, 04:34 PM
I might update who knows :D

Kazaganthi
04-16-2009, 06:33 PM
I'll be back in four years or so! Hopefully ya'll will still be around!

Bloodwraith
04-16-2009, 06:41 PM
We'll be level 100 lol

Kazeyonoma
04-17-2009, 10:07 AM
lol Kaz.

Not sure whether arms or fury or prot is the spec I want to run with. I'm leaning towards 60/11/0 arms but I dunno if I'll like the feel to it.

Foxbull
04-18-2009, 12:10 PM
Can you update the guide for 3.1, please?

Zeita153
04-28-2009, 06:39 AM
Not sure if this was brought up yet or not, but it seems as though your Spec configurations have been cleared. I am fine with coming up with my own spec, but I would like to compare to how you have set it up and make sure that I am not nerfing myself with a bad spec.

Also great guide. This will definitely help me maximize my pvping potential.

Moontracker
04-28-2009, 09:45 AM
As a warrior player myself, with the new 3.1.0 patch, the new build i tend to use is this one (51/5/15). It seems like with this new patch, the arms spec as improved quite a lot especially with the possibility to charge while in combat and the improved "unrelenting assault". I found that this build as an awesome versatility. This build as almost all the power of a full arms and fury spec.

I usually start my fights with the charge macro:

/use battle stance
/equip 2H weapon
/use charge
/use hamstring

This gives me a good way to boost my rage and do some damage with the option of hamstring that i dont necessarly lunch all the time. I usually use rend with all improvements with talents. Then i quickly switch to defensive stance versus most melee opponents, especially vs pallys. The main idea is spamming revenge (unrelenting assault+improved revenge). I use this multiclic macro to quickly go into defensive mode:

/use defensive stance
/equip 1H weapon
/equip shield
/use blood rage
/use blood fury(racial)
/use shield block
/use trinket?
/use trinket?
/use shield wall

I dont use this macro to its full extend right away. I dont want to use shield block and shield wall all at once because of reduced effectiveness. I fight my way through in defensive stance until i see they want to run away. Then i can use the same charge macro i used before or i can use this intercept macro:

/use berserker stance
/equip 2H weapon
/use blood rage
/use harmstring

Then i focus on execute after doing a Bladefury in conjonction with wrecklessness.

Since i swap a lot my stances, i use stance mastery. My 5 fury points are used for cruelty and my protection points go into inproved revenge, improved block, last stand and parry. I use my last stand in conjonction with retaliation as a panic button. This is the macro i use:

/use last stance
/use battle stance
/equip 2H weapon
/use retaliation
/use potion?

This is what my way of playing is. Feel free to comment.

*My macros might have key typping mistakes in it since i wrote them on the go.

Kazeyonoma
04-28-2009, 10:47 AM
I've definitely discovered that using the UA with revenge as a HUGE boon to my survivability while keeping my offense if not increasing it with revenge spam. interesting spec, most pvp warriors currently are spec'ing 60/11/0 i believe, and losing piercing howl is definitely a big loss by going 51/5/15, but recently I've been playing in full PvE spec and likewise don't have piercing howl, and haven't notice dmyself getting kited as badly as before, largely in part to juggernaut.

Good suggestions on the macros, people need to understand very clearly though as you've mentioned that they are MULTICLICK macros. You basically click them over and over again depending on your situation. I've been a fan of multiclicks myself, but find it hard to explain to other players how to use them correctly.

Bloodwraith
04-28-2009, 02:45 PM
Can you update the guide for 3.1, please?

I realize it's out of date. Right now I'm kinda tied up on researching DK info since I rerolled but I think I will find the time to update this within the next few weeks.

For a reference for specs:

Most warriors are either going 57/14/0 or 60/11/0.

World of Warcraft Arena Ranking | SK Gaming (http://www.sk-gaming.com/arena/player/all/all/warrior/all/all/)

You should be able to find more info on this by browsing AJ warrior forums or by viewing the warrior profiles on SK gaming list I linked above :D

Moontracker
04-29-2009, 09:49 AM
Most PVP players are going 57/14/0 or 60/11/0 and i do agree with that. So lets examine more closely the main differences between those 2 builds and the build i propose being either 51/7/13 or 51/5/15.

The 57/14/0:

What 6 or 9 points could i take off from arms to bring it down to 51...

I think that improved heroic strike and improved mortal strike are not a must.
I can use glyph of revenge with the 51/5/15 build wich would make heroic strike cost no rage after a revenge, when fighting in defensive stance versus melee wich is what i would want here. And glyph of heroic strike, wich will give me a 10 rage bonus for every critical hit done with this ability wich occurs often when spamming revenge with a free heroic strike each time. Then, improved heroic strike would only be really good when playing versus range or magic opponents since i would not fight them in protection stance as i would versus melee. And for my part, i mainly use mortal strike for the 50% healing reduction effect and not really for the damage it makes. The ability costs 25 rage and doesnt make more damage then revenge wich only costs 5. So, the 10% bonus for damage when using mortal strike aint quite a big loss from my point of view. And the 1 sec cooldown reduction is not worth talking about. From my point of view, putting 2 points into improved slam is a waste.

Now for the second part, lets compare the 14 points left that would either go to fury or protection...

The main idea behind going into fury is to get piercing howl. I personaly think that with this build, you clearly put 2 points into junk from having to choose between booming voice or both second row talents. For each of the specs discused here, cruelty and armored to the teeth are chosen.

If you wish to go into protection to get improved revenge and last stand, you will have to sacrifice 5 points into not so good talents but this will make you way more powerfull versus melee opponents. You will either have to choose between putting 5 into shield specialization or 3 into this talent and 2 in improved bloodrage. This appears to be bad at first sight but cant be at bad as it looks especially if you are fighting versus melee opponents with shield specialization. In second row, both talents can be good to take in protection tree.

And now, lets compare having to choose between piercing howl or last stand+improved revenge:

Piercing howl is terribly good especially versus kiting. With the release of 3.1.0 patch, arms warrior have another good solution by going juggernaut. And versus mages who blink, piercing howl aint quite efficient compared to juggernaut possibility. On the other hand, last stand can change the turn of a game occasionnaly and improved revenge will give a 20% damage bonus to revenge with a 50% chance to stun. With the new patch, unrelenting assault gives an additionnal 20% damage bonus to revenge wich brings it to 40% damage bonus with a 50% stun and with a low 5 rage cost! Think about it, everytime you use revenge, you get a free heroic strike with the glyph and this for only 5 rage cost + a possibility of gaining 10 rage if your heroic strike is critical with the other glyph.

Now, depending on wich way you choose (51/5/15 or 51/7/13) you can put 2 points into armored to the teeth or shield mastery with of course, the 5 points into cruelty.

The conclusion: I would prefer to go with the 51/5/15 versus any melee opponents and maybe would prefer going into 57/14/0 versus kiting opponents. But, i think, arms warrior are way less exposed then before to kitting with the new juggernaut ability. Versus melee opponents, spamming revenge with the 40% damage bonus and 50% stun makes you a killing machine without any doubt. While they are stun, you can move behind them for next blow wich improves efficiency.

Any comments on this would be welcomed.

TheHammer71
04-30-2009, 02:14 AM
Great discussion guys, I'm definitely switching to arms from fury, but possibly throwing in some prot is food for thought.

I do have a question. Since I'll be using totally different talents, anyone want to post their key binds? I was looking at bloodwraith's, but that's out of date now. My current binds kinda suck so any suggestions given the arms emphasis would be great.

Also @moontracker, how often does revenge proc for you?

Thanks much.

Bloodwraith
04-30-2009, 03:49 AM
I do have a question. Since I'll be using totally different talents, anyone want to post their key binds? I was looking at bloodwraith's, but that's out of date now.

They're not really out of date. Warrior's haven't gained a bunch of spells since that was made. Just substitute in a couple and it's up to date.

Moontracker
04-30-2009, 09:59 AM
With shield block for a 10sec, it proceeds 100% of the time with a 1min cooldown. With 2 points in shield mastery, shield block will have 40sec cooldown instead of 1min.

The rest of the time, revenge proceeds depending on your block, parry and dodge %. This means it depends on the talent points you put into anticipation and deflection and also on the gear you have. But i can tell you that this proceeds really often especially versus opponents with low expertise rating. I can't tell you how often it proceeds since it depends on a lot of things but i can tell you that i send almost all my rage points doing revenge when im versus a melee opponent.

If you ever want to try it out check my post #102 that suggests some multiclic macros. Those can help out with quickly engaging into defensive stance and returning to berserker or battle stance with the option of charging and intercepting. Those 4 macros i have sent out do save a lot of time when alternating a lot from battle, berserker to defensive stance.

Moontracker
04-30-2009, 10:04 AM
About bindings, for my part, i don't use any shift or ctrl key modifier. I made macros to help me save space so i don't have to use them. I have binded those keys:

/, r, t, y, f, g, h

The 4 macros i have presented in my #102 post are binded to one of those. I binded the defensive macro to T and last stand macro to F.

My intercept macro is / and my charge macro is 1. I use those 2 macros for each of the 3 stance bars. I also got more macros i have created. I will probably make another post to discuss about those.

Have fun.

TheHammer71
05-01-2009, 09:17 PM
@bloodwraith: I took a closer look at your binds and i see what you mean, at least it gives me an idea to start with. I was wondering though, do you use the modifiers with the same hand as you move? In other words do you hit, say, alt-Q holding alt with the thumb and q with a finger of the same hand? As a pianist I could pull this off but it'll take getting used too. Seems that would be best so your hand never leaves the mouse.

@moontracker: Thanks for the reply. I haven't committed my points yet so still thinking about it. Anyone else have thoughts on putting some points into prot?

thanks again all.

(must . . set up . . . macros. . .)

Bloodwraith
05-02-2009, 04:17 AM
Yes, I do everything but turn with my left hand. It takes some getting used to but getting something off the second you need to is game breaking.

Moontracker
05-02-2009, 06:16 AM
I do have to agree that Piercing howl is a great ability. The only problem is, from my point of view that you must put a lot of talent points into junk. Just to show the idea, i can compare some skills that can be swaped from (60/11/0) to (51/5/15)

By going (51/5/15) By going (60/11/0)

- Incite instead of - Improved heroic strike
- Improved revenge instead of - Improved slam? or Improved Mortal strike
- Improved bloodrage instead of - Booming voice
- Anticipation instead of - Improved Hamstring 'not sure about this'

On the other hand...

- Last stand instead of - Piercing howl
- Anticipation instead of - Improved Hamstring? 'not sure about this'
- Armored to the teeth instead of - 3 points in shield specialization
or cruelty


There is something here to think about. Opinions might vary from 1 people to the other.

Moontracker
05-02-2009, 07:05 PM
I have been carrying the idea of doing the 51/5/15 spec (with cruelty) as a viable PVP spec. To evaluate it more carefully, I have tried to calculate the DPS done by a fully geared warrior at level 80 when using shield block and being attacked by melee hits.

With Unrelenting Assault, you spam Revenge 4 times every 5 seconds when activated. Assuming you use shield block, you spam Revenge 8 times in 10 sec 100% of the time. Each time you spam Revenge, you have a 50% chance to stun for 3 seconds. This means that your opponents DPS will drop drastically since he will be stunned almost all the time when you spam revenge.

Assuming the following:

- Unrelenting Assault (2) and Improved revenge (2) (40% more base damage for revenge)
- Every attack is successful (no misses)
- The warrior as:

- 18000 Armor
- 2000 AP
- 20% critical chance

This gives us:

3210.0 Average damage done by revenge (includes criticals)

2568.0 Average DPS done by revenge (includes criticals)


Now, this does not include the damage done by your weapon that is added to this DPS since Revenge is not on GCD (Global cooldown). Now let’s see how much DPS could be added to the revenge DPS calculated above assuming:

You use Glyph of Heroic Strike and Glyph of Revenge
All those swings are Heroic Strikes (+495 damage) since they will all be free with the glyph
You put 3 points into Incite so you get an extra 15% critical chance for Heroic Strike
Weapon damage is between 350 and 600 damage and speed is 2.5.
The warrior swings 5 times is weapon in 10 seconds (maybe 6?)

- 35% critical strikes for every hits

This gives us:

2753.7 Average damage per swing (includes criticals)

1376.9 Average DPS (includes criticals)


If we sum those 2 DPS for each of the specs and we deduct a 5% damage penalty for being in defensive stance, we obtain:

3747.7 Average DPS (includes criticals)

This means that for 10 seconds you will do a lot of damage. On the other hand, by being in defensive stance with shield block and almost perma-bashing your opponent with revenge, you will take almost no damage at all.

Not bad, what do you guys think? Feel free to comment.

Moontracker
05-02-2009, 07:14 PM
Oh so i forgot to talk about rage in my last post and forgot to mention the last patch modifying damage penalty when being in defensive stance form 10% to 5% ;D.

In total, this DPS will be done with a cost of only 40 rage (i wonder how you can make more damage than this in 10sec with 40 rage especially with a 1h weapon and a shield). Since i have assumed that the warrior would be using glyph of heroic strike, this means that you will gain as an averge, at least 10 rage during this laps of time. This means this whole attack would have only cost 30 rage. This is easly gained as a starter if you have stance mastery and you start charging, then switch to defensive stance and use bloodrage.

Bloodwraith
05-03-2009, 11:27 AM
Moontracker, it might be a good idea to move this discussion into it's own thread if you want it to get more attention. Just combine your last few posts. :D

TheruunCael
05-16-2009, 03:30 AM
If you do move it to a new thread please post the link here, I would love to follow this discussion some more, you guys have got some great advice and info here. I play a Prot warrior for my guild when we raid, but I'm starting to get back into PvP and want to try my hand at arena when I have more pvp gear and your posts have helped me immensely, especially concerning keybindings, macro's and the mechanics behind different talent specs and abilities.

@Moontracker:

For your 51/5/15 spec would you switch to Defensive and pop Shield Block, revenge spam and then when SB is on CD go back to Battle Stance? If you stay in defensive for long time would it be effective to swap some pvp gear for BV gear? The extra BV for shield slams is nice for some big hits.

I've been thinking of PvPing as prot (13/5/53), geared for BV, enchanted for pvp and gemmed for crit and glyphed with HS, revenge and block. I've heard of people getting 6-8k shield slams this way, and with the revenge spam, prot could probably pump out some decent burst damage. I haven't tested it out though as I'm still collecting my BV gear.

Any thoughts would be appreciated :)

Moontracker
05-17-2009, 05:57 PM
About Shield Slams: You will launch Shield slams occasionnaly for debuffs on paladins or when you want to quickly dump rage to switch stance.

You will want to be fighting in Battle or berserker Stance 2H weapon with this spec (versus Mages, Priest, Warlock). Versus meele you will find yourself fighting in defensive stance most of the time. Versus Rogues you will fight in both defensive and offensive stances. If you invest in BV gear, you will be better versus melee with a good "Turtle mode". On the other way, you wont benefit from BV when fighting in Battle or Berserker stances a lot. This means less efficiency versus ranged but better survivability versus melee. As you can see i will present you 2 2 pieces set below wich can prove themself quite usefull here and going for Block instead could be a loss.

I have taken a look a bit at the gear available and i could suggest this as a ending 4 piece equipment for this spec.

Deadly Gladiator's Battlegear (2 pieces)
Deadly Gladiator's Plate Gauntlets (http://www.wowwiki.com/Deadly_Gladiator%27s_Plate_Gauntlets) (hamstring cost -3rage)
Deadly Gladiator's Plate Shoulders (http://www.wowhead.com/?item=40862)
Bonus: +50 Resilience Rating (http://www.wowhead.com/?spell=56449)

I don't think that 4 pieces is worth for a -5 sec on CD for Intercept. With Juggernaut ability you wont need it.

Conqueror's Siegebreaker Battlegear (2 pieces)
Conqueror's Siegebreaker Helmet (http://www.wowhead.com/?item=46151)
Conqueror's Siegebreaker Battleplate (http://www.wowhead.com/?item=46146)
Bonus: 2 pieces: Heroic Strike and Slam critical strikes have a chance to grant you 150% haste rating for 5 sec. (http://www.wowhead.com/?spell=64938)

Heroic Strike have a chance to grant you a 150% haste rating for 5 sec. Wow, can you imagine what this means for the 51/5/15 spec? You spam heroic strike 5 times in a 10sec Shield Block. With Incite talent you can boost up Heroic Strike Critical % to approximately 35%. This means that the 150% haste rating will often go on. No point in getting 4 pieces for bonus with this spec unless it is only for the stats.

The rest of the equipment depends on the issues you have.

Now that you mention you are playing (13/5/53), if you want to make 6-8k criticals with shields you should stay in this spec. With the spec (51/5/15) you do not boost a lot your talents for Shield Slam (Sword and Board, Gag Order, Critical Block). You want to rely mostly on revenge and heroic strike spamming wich is more effective at a lower rage cost. By stunning your opponent, you will be able to hit him in the back more easilly and will diminish his DPS drastically. Shield Slam is on GCD, and Revenge is not wich makes you launch more Revenge to compensate for a lower damage.

Since a lot of people are aware of the kiting issues warrior may have, if you still want to hold on to Unrelenting Assault and Revenge but you would like to be more consistent versus kiting you can:

- Put more points into Improved Hamstring and use Hamstring Glyph
- Get Piercing Howl by sacrificing on some Arms point and Blade Storm

Builds i would be curious to try out:

45/11/15
The World of Warcraft Armory (http://www.wowarmory.com/talent-calc.xml?cid=1&tal=0322032023331100232212010230200005500100000000 000000000000230321220000000000000000000)

- Rage issues?
- Demoralizing shout extra
- Piercing Howl

And i will put this one because it is the Highest Damage Amplifying spec possible for revenge spamming. Inserting Death Wish in the macro for some melee feast. On the other hand, less bleeding effects and problems appear versus frost mages and more.
I dont think it is as good as it may look but it might be nice to give it a try:

The World of Warcraft Armory (http://www.wowarmory.com/talent-calc.xml?cid=1&tal=0322032123033100032212010200000105500130005010 000000000000230320200000000000000000000)

- Defensive mode macro with integrated Death wish for a handfull of damage
- Demoralizing shout extra
- Less Bleeding
- Poor execute




I want to "Turtle up" mainly versus melee opponents. As a full Arms or Fury warrior, fighting a paladin, a druid or another warrior can be really hard. Improved revenge with unrelenting gives a serious possibility versus those opponents.


this always depends versus who you are playing. The main line i use is this one (check earlier post for macros):

Charge Macro (Equips 2h +stance, hamstring)
Making them bleed and troma for the time you spend in battle stance

Then, you might want to switch or stay in battle stance depending on your opponent and the action he makes.

If you get attacked melee versus paladins, druids, warriors and shamans:
"Quickly go into turtle mode"

1. Dump your rage to 25 or less with whatever skills you think is best
2. Use defensive macro (Equips 1h,shield +stance +further commands to some extend)
3. Pop shield block, spam revenge and heroic strike
4. Use Shield Wall

If Revenge is activated: spam revenge and heroic strike
If it is not: use disarm and sunder (1,2 or 3 times "depends")

When Shield wall expires or If he is low health and tries to run out, you want to go into berserker stance. You use the Intercept macro with hamstring and try to launch a big execute. You can use Wreckless in combination with Bladestorm or execute for more effect.

If you are weak: Maybe the Last Stand + retaliation macro can help out
Then when you go low again or Last Stand expires ----> Shout + Bandage and potion

For sure, with 51/5/15, you can be able to pierce trough paladins, warriors and druids more efficiently. In this way you might sacrifice some of your power against kiting and ranged opponents.

wgu8312
05-21-2009, 03:07 AM
Ok guys,

i have question about arena tactical for my understanding. Im warrior with 890 ress and use 2 hand weapon from H HOL. Im partner with druid as a healer. Its hard to get 1000 rating on my arena.

So when i go details about my understanding, example for vs priest + DK .. i will atack priest as a healer. I will charge & hamstring. If hamstring succes i will MS and follow by rend and MS again untill get Overpower. So when my healer got stuck or close to die, i will charge DK and fear them for give my healer times to heal himself.

Go back to priest, i will use my whirlwind if i succes on hamstring +MS + overpower (using rend ). This tactical im use for my 2s arena. I always attack healer > cloth > leather > mail > plate. So that is correct or any ideas to help me improve my DPS on 2s arena..

Bloodwraith
05-21-2009, 04:11 AM
I wouldn't be so strict on what you stick on. I try to swap around and find openings.

Make sure you peel enemies off of your healer as much as possible.

Bloodwraith
05-31-2009, 04:10 PM
I'll try to update this to 3.1.2 during this week now that I have my DK guide done. A lot of the sections are transferable to this one as well.
______________________________

Macros section updated.

defjam
06-01-2009, 11:27 AM
sorry, i'm not very good at this but what exactly is the 60/11/0 spec? i saw at the top of this post the 3 variations of fury talents but when i clicked the link the talents were at zero.

Bloodwraith
06-01-2009, 02:19 PM
sorry, i'm not very good at this but what exactly is the 60/11/0 spec? i saw at the top of this post the 3 variations of fury talents but when i clicked the link the talents were at zero.

They didn't work because the guide is still not all the way up-to-date with 3.1.

I just updated the specs section so cheers :D

Bloodwraith
06-02-2009, 03:25 PM
Updated. Just will read over it and make a few small changes here and there.

Any feedback is welcome :D

Cronaldo
06-05-2009, 06:30 AM
1 question..

Is it insane to replace all my 16 Str Gems for ArP??

Thanks

Genome852
06-05-2009, 07:17 AM
1 question..

Is it insane to replace all my 16 Str Gems for ArP??

Thanks

Depends on your gear... you should only gem ArP if you already have a comfortable amount (either through mace spec, or wearing some PVE pieces).

My team has trouble against plate DPS, so I went mace spec and gemmed ArP. I cut through them like butter when my Grim Toll procs (putting me at nearly 90% ArP for 10 seconds).

If you're having trouble against clothies, don't regem ArP cause you'll hit significantly weaker than if you gemmed str.

Edit: Just got myself the T1 axe, slapped zerking on it, changed my gems to STR, and I hit non-plate classes a LOT harder.

Cronaldo
06-05-2009, 12:58 PM
Im mace spec and Im using Grim Toll as well...

So I will consider that idea

Cedix
06-11-2009, 01:04 AM
This guide is of great helm to me! Been Prot spec since "forever" i was so lost in Arm. Mind you am still really bad with this spec. I get loss in my keybind and what action to do. (am to used to prot pvp) I managed to get to almost 1200 team, but its getting very hard to kill players in prot now. So i switch.

I need more practice still. But couple questions, what kind of rotation are we using in Arm spec ? I find myself looking for things to do :confused:. You spent most time in Combat or zerk ?

Bloodwraith
06-11-2009, 07:11 AM
In pvp there are no "rotations". Three are priorities though. Keep rend up, keep hamstring up, keep MS up, Overpower when TFB procs, Execute when SD procs. Things like that. You'll learn as you play more games. :D

Cedix
06-12-2009, 12:54 AM
Ok, thanks for the tips :) Am getting better every days. Mostly with a healer on my back. on solo play i feel like getting robed by everything... I miss Prot mobility !

Kazeyonoma
06-12-2009, 09:39 AM
arms isn't a solo'ing machine, it's a duo'ing machine, you grab your healer and go to town. It's been this kind of dynamic since pre-bc =P

Cronaldo
06-12-2009, 10:30 AM
as Arms, the only class I NEVER could beat, was DK talking abour Good Players.

Or Boomkin Druids, it is a DPS race....

But as arms you would be able to win agains any class if you play good.

Changing stances, and using ur survivality skills.

Cedix
06-15-2009, 01:15 AM
I gave up Arm spec for the moment, after about 15 arena match and lossing all but 1... I think I am just bad at it :(

I went back to my PvP Prot spec and am rocking again, I sure don't deal out as much damage but with my brother's Paly Prot spec with healing gear we ca handle almost any team.

I'll get back to it later when am done thinking that am bad :D

Genome852
06-15-2009, 07:24 PM
as Arms, the only class I NEVER could beat, was DK talking abour Good Players.

Or Boomkin Druids, it is a DPS race....

But as arms you would be able to win agains any class if you play good.

Changing stances, and using ur survivality skills.

Try fighting a disc or shadow priest that doesn't suck.

Pain.

Cronaldo
06-16-2009, 05:52 AM
Try fighting a disc or shadow priest that doesn't suck.

Pain.

Hahaha Is a hard figth, but if you keep rend and hamstring up, then use ur BS when his holy shield is off and after BS change to prot, shield bash and spell reflect you could win...

It is hard, but not impossible.

No_Trivia
07-02-2009, 08:29 PM
For the keybinds lets say Charge for example is keybinded to "1" do I add that key bind to my defensive bar and Zerk bar?

tryaskgis
10-05-2009, 12:00 AM
Thanks for the suggestion, I wish it had worked.

Nighthorror
10-05-2009, 06:12 AM
just started PvP up again this week and went arms with full hateful/deadly 5/5 set and seem to be rocking the BG's. Im gonna start using some of the marcos in here for when I start arena good guide very helpful.

Bloodwraith
10-05-2009, 12:27 PM
just started PvP up again this week and went arms with full hateful/deadly 5/5 set and seem to be rocking the BG's. Im gonna start using some of the marcos in here for when I start arena good guide very helpful.

Glad you found it helpful :D

Bkl
10-21-2009, 12:25 PM
when will there be a update for season 7?

Bloodwraith
10-21-2009, 12:27 PM
when will there be a update for season 7?

I'll try to get to it sometime soon but since I've been playing Aion I haven't had much time for guide updates.

Kazeyonoma
10-21-2009, 01:15 PM
If I have time and get more experience in my 5s team, I'll write up a Prot section because right now Protection based PvP in 5s is very strong.

Bloodwraith
10-24-2009, 09:34 AM
I'm updating the DK guide first (sometime soon as I'm coming back to WoW).

Dhirvish
11-01-2009, 12:20 PM
FYI. Stam bonus for Mining is +60 not +50. (making it equal to the total +60 for 2 epic stam gems from JC in Bracer and Gloves if you went that route)

Maila
12-29-2009, 06:32 AM
I have a question:
For weapon swap do you use specific keybind or just get it into charge macro for example?

Bloodwraith
12-29-2009, 10:00 AM
I have a question:
For weapon swap do you use specific keybind or just get it into charge macro for example?

I always just used the macros for spells that required a shield. But I should've probably had a separate macro to swap weapons.

Something like:

/equip [modifier:shift] Nameoftwohanderhere
/equip nameofshieldhere
/equipslot 16 nameofonehanderhere

Kazaganthi
02-09-2010, 04:34 PM
even if you aren't updating...it's still better than nothing :)

Bloodwraith
02-09-2010, 06:49 PM
even if you aren't updating...it's still better than nothing :)

I guess you're right :P

Eravian
02-11-2010, 11:20 AM
Can the Armor Pen procs off of Grim Toll and the Needle Encrusted Scorpion proc at the same time?

I'm thinking about gearing in a straight up Arms juggernaut fashion, PvP piece in every slot (except trinkets) with STR gems in every red, STR/STA in every blue, and STR/CRIT in every yellow slot, and was wondering if I could use those two trinkets (neither of which I have right now, unfortunately) to provide bursts of anywhere from 50% to almost 100% Armor Pen?

Any thoughts or ideas? I logged out in my pvp gear, so you can see what I have here: http://www.wowarmory.com/character-sheet.xml?r=Kirin+Tor&cn=Eravian
(Still using blue quality gems in most of it, since PvP is a side project to raiding, which drains most of my funds, but I plan on upgrading to the epic version of those gems as I progress)

Let me know if you see any pros or cons to this strategy.

Moontracker
03-11-2010, 02:25 PM
I saw recently a 2v2 arena team (Warrior (Arms/Prot hybrid), Paladin (Holy)) succeeding very well and staying on top of the ranking.

The warrior was specing 60/3/8 and i wanted to have some comments about what you guys think of such a spec?

He maxed out Incite, Imp Bloodrage, Armored to the teeth, Imp Thunderclap with 2 points in Anticipation.

I was thinking about another Hybrid spec (51/3/17).

http://www.wowarmory.com/talent-calc.xml?cid=1&tal=0322032023325100202212010221251300000000000000 000000000000203321105000000000000000000

What do you guys think of it? I could swap some points from Toughness into Arms. I only allowed 1 point into improved revenge since 2 points is affected too much by DR.

Eravian
03-12-2010, 08:19 AM
So last night I got lucky on drops in the Lower Spire, and got Ramaladni's Axe of Culling (along with Neverending Winter, Saronite Gargoyle's Cloak, and Deathspeaker Zealot's Helm... it was a good run for me. ;-) ). I've been hoping to get this axe for a while for my PvP set, since replacing my Citadel Enforcer's Claymore with it will give me +5% crit, a little more base damage (slightly slower speed), and a good deal more Armor Penetration. The only downside is that it will drop my Hit Rating by a large degree, effectively lowering it from 5% to around 1.8%. I can swap in my Njordnar Bone Bow for an extra .85% hit or so, bringing it to about 2.5-2.7% at the cost of a little Armor Penetration.

What do people think? I know it sucks to miss a shot in Arena, can be game-breaking, but should I bother reconfiguring my setup to get that back up to 5%, or is 2.5% good enough? Would you consider the 2.5% added Miss chance too much RNG for your tastes, or would you just rock with it and see what happens?

Destruyen
03-12-2010, 11:22 AM
hit cap in pvp is just as important as it is in pve. you don't want to lose an arena game because your mortal strike missed and then fell off target. 164 hit is just too easy to get to not have it.

Eravian
03-12-2010, 11:26 AM
That's what I figured, but thought I'd double check! Thanks! The best scenario would probably be getting a Grim Toll, so maybe I'll see if I can convince some guildies to run through Arachnid Quarter with me, but otherwise I'll probably pick up a Wrathful Victory cloak, swap out my Crimson Star, and possibly even use a weapon chain over berserking, freeing up two talent points in Weapon Mastery... not sure if that would be a good idea, though.

Destruyen
03-12-2010, 11:31 AM
pvp hit cloak + relentless (or ashen verdict rep ring) hit ring + bone bow + 1 or 2 str/hit gems should get you to the cap easy. i use plate belt form festergut 10, exalted rep ring, bone bow, and a 20 hit gem in my chestpiece (picked up an 8str bonus) to get capped.

i wouldn't use a weapon chain, you lose alot of burst, not to mention you effectively lose 2% dodge reduction from weapon mastery.

Eravian
03-12-2010, 11:51 AM
Think I formulated a plan. If I pick up Wrynn's Battleplate, I can swap out my Relentless Chest and Furious gloves for the 232 warrior t9. Using the Titan-forged Shoulders and Bone Bow, that will give me 163 hit without gemming. At that point, I'm comfortable enough not worrying about the .03% miss chance. Then i can swap in Anvil of Titans to keep my Resilience around 800, and once the NES finally drops, I can be ArP soft-capped using the Dexterous Brightstone ring, Bone Drake Enameled Boots, the chest/gloves (for Hit) of the t9, and gems. The only downside will be no more 4-set pvp bonus (5 seconds off Intercept cooldown).

Now I just need to remember what the soft-capped Armor pen mark is with NES and t9 x2, so I don't gem too much ArP. Thanks for the input, Destruyen.

Eravian
03-16-2010, 01:29 PM
With Needle Encrusted Scorpion:
With 2 piece t9, procced cap is 497.6
Without, procced cap is 582.

Those are the accurate values for the Needle-Encrusted Scorpion Armor Pen cap? That's surprisingly low... I may have accidentally over-gemmed my pvp gear for Armor pen while waiting for it to drop... nothing that can't be more or less fixed by swapping out for some more pvp pieces if those are correct. If that is the case, I should be able to swap out some pieces and pick up 165 hit and 498 armor pen (with tier9 2-piece), dropping some armor pen in favor of more crit and resilience.

Destruyen
03-16-2010, 05:45 PM
it's pretty easy to hit arp soft caps with t9 2pc in pvp these days...
copy-pasted from my post in the complete arms guide:

ArP Caps:

No battle stance = 1400 (with GT - 788)(with Runestone - 735)(with NES - 722)

Bstance = 1260 (GT - 648)(Runestone - 595)(NES - 582)

Bstance + 2pc t9 set= 1176 (GT - 564)(Runestone - 511)(NES - 498)

Bstance + mace spec = 1050 (GT - 438)(Runestone - 385)(NES - 372)

Bstance + mace + 2pc t9 set= 966 (GT - 354)(Runestone - 301)(NES - 288)

it's pretty easy to hit arp soft caps with t9 2pc in pvp these days...

Unforgivein
06-02-2010, 11:42 AM
is this guide updated to patch 3.3.3?

Destruyen
06-04-2010, 04:20 AM
is this guide updated to patch 3.3.3?

not much has changed for arms pvp this expansion after 3.1 except the disarmable bladestorm. i would say all the info is still spot on aside from the gem section.

along with this guide i suggest you watch any of the dahis videos with commentary. one of the best warriors in arenas and he explains his reasoning behind each move and ability to where anyone can understand.

Unforgivein
06-04-2010, 08:38 AM
where can I find his videos?

Bloodwraith
06-16-2010, 08:57 AM
where can I find his videos?

http://www.warcraftmovies.com/pv.php?t=3&l=Dahis

Daimoth
09-26-2010, 07:20 AM
I watched those videos, and there's no clarification. The most promising one was so grainy I couldn't make out anything. Its a video of a guy who's good at PvP performing tricky PvP maneuvers, or...?

In any case, it doesn't help. Thanks anyways, though.

Petninja
01-26-2011, 07:03 AM
Are there any plans to do a Cata update on this thread? I'm sure a lot of it is still valuable but there is also a lot of precious information in the post this is outdated now.

Edit: Derp, I should read the highlighted red text at the top of the thread.

Kazeyonoma
01-26-2011, 11:34 AM
yeah and without a steady pvp partner to run with nowadays I've all but given up on competitive pvp with my warrior. sorry guys.

Kazaganthi
02-02-2011, 02:51 PM
Kaz, u slacker...never give up!!

Kazeyonoma
02-02-2011, 03:36 PM
Oh what the fizzuck, the original pvpKaz =x

Seriously if i could find a healer I'd try it again =( but I has none =(