kittikat
04-10-2008, 07:22 AM
Did some looking around here and didn't find a concise thread listing various aspects of threat gains and reductions through skills and talents per class. So I dug this out of our class sections from my guild and figured I'd toss it up.
Note: This list is well over a year old and hasn't been updated since February of last year. Reason being is cause our MT's have pretty well rooted themselves as near untouchable on threat, so kinda let this thing dwindle away. Any extra info/changes would be greatly welcome, since I'm betting a few of these numbers could be outdated, but that's only if the patches changed the threat numbers themselves, not actual damage (like lacerate, damage got increased, but threat modifier looks unchanged).
Information Gathered From:
WoW-Europe.com Forums -> 60-70 Threat values list (http://forums.wow-europe.com/thread.html?topicId=92309409&postID=&sid=1)
WoW-Europe.com Forums -> Threat & Warrior Tanking Guide (http://forums.wow-europe.com/thread.html?topicId=94319875&sid=1)
Threat - WoWWiki - Your guide to the World of Warcraft (http://www.wowwiki.com/Threat)
Since this covers pretty much all the classes, feel free to copypasta this to your own guild websites to let your other classes know what effects what on threat.
Aggro Management
Managing aggro is one of the most important aspects of grouping because so much depends on how much damage the group receives and where the damage ends up.
Threat
Several abilities and effects increase a character's threat level against a mob. Note that the effective amount of threat generated can be modified by talents and spells. See the Threat modifiers listed below for details.
Special threat level increasing modifiers:
1 Health gained (from certain effects) = 0.5 Threat
1 Mana gained (from certain effects) = 0.5 Threat
1 Pt. Healing done = 0.5 Threat
1 Pt. Damage dealt = 1 Threat
1 Pt. Rage gained = 5 Threat
Note that threat gained by generating energy, mana or rage, and by healing (that shows up in the combat log) is split between all mobs involved in the combat. Example: Player 1 is involved in combat with 5 mobs. Player 2 (priest) casts a 1000 heal without threat reduction talents on player 1. A 1000 heal generates 500 threat, however those 500 threat is split amongst the 5 mobs for 100 threat on each mob. Same goes for certain abilities, including Demo Shout, Demo Roar and Buffing effects.
Threat modifiers per Class
The actual threat generated by the effects above can be modified by the following abilities, talents and spells:
Threat level increasing modifiers
Warrior
Defensive Stance = +30%
Defiance = +5%-15% (Talent) while in Defensive Stance
Battle Shout = +69 (rank 8)
Cleave, main target = +130 (rank 6)
Commanding Shout = +68/mobs
Demoralizing Shout = +56 (rank 7)
Devastate = +101 (+Sunder Armor Modifier) (all ranks)
Hamstring = +181 (rank 4)
Heroic Strike = +196 (rank 10)
Heroic Strike = +? (rank 11)
Shield Bash = +230 (rank 4)
Shield Slam = +310 (rank 6)
Sunder Armor = +301 (rank 6)
Revenge = +417 (rank 8)
Improved Revenge (Stun) = +25
Druid
Bear Form/Dire Bear Form = +30%
Feral Instinct (Talent) = +5%-15% while in Bear / Dire bear form (additive)
Maul = +322 (rank 8)
Druid:Growl = Identical to Warrior Taunt
Demoralizing Roar = +42
Faerie Fire = +108
Lacerate = +285 plus threat from bleed damage
Paladin
Righteous Fury = +60% Threat on all Holy damage
Improved Righteous Fury = +16%-50% (Talent) Threat by Righteous Fury
Mage
Polymorph = UnKnown
Priest
Mind Control = UnKnown
Warlock
Anguish = +632 (rank 3)
Searing Pain = Aggro for this spell is 200% of damage done
Suffering = +885 (rank 6)
Torment = +632 (rank 7)
Shaman
Rockbiter Weapon = +72 multipled by weapon speed (rank7)
Earth Shock = Aggro for this spell is 200% of damage done
Frost Shock = UnKnown
Hunter
Pet:Growl = +664 (rank 8) scales with pet attack power and level.
Distracting Shot = +700 (rank 7)
Intimidation = +580
Scorpid Poison = +5
Screech = UnKnown
Thunderstomp = UnKnown
Furious Howl = UnKnown Per buffed party member
Threat level decreasing modifiers
Warrior
Battle Stance = -20% to All Threat
Berserker Stance = -20% to All Threat
Druid
Cat Form = -29% to All Threat
Subtlety = -4%-20% (Talent) by Healing spells
Druid:Cower (Cat) = -1170 (rank 5)
Paladin
Blessing of Salvation = -30% to All Threat
Innate Ability = -50% to all Healing spells
Mage
Arcane Subtlety = -20%-40% (Talent) by offensive Arcane spells
Frost Channeling = -4%-10% (Talent) by offensive Frost spells
Burning Soul = -5%-10% (Talent) by offensive Fire spells
Invisibility = -10%/second for all enemies for 5 seconds. -100% (threat wipe) upon becoming invisible.
Priest
Shadow Affinity = -8%-25% (Talent) by Shadow spells
Silent Resolve = -4%-20% (Talent) by all Spells
Fade = -1170 (rank 7) Fade is a temporary buff. When it expires, its threat level reduction is revoked once a threat generating action is performed.
Warlock
Master Demonologist = -4%-20% (Talent) to all spells while Imp is active
Soothing Kiss = -165 (rank 4)
Improved Drain Soul = -5%-10% (Talent) to all Affliction spells
Destructive Reach = -5%-10% (Talent) to all Destruction spells
Soulshatter = -50% for all enemies within 50 yards. resistible
Shaman
Tranquil Air Totem = -20%
Healing Grace = -5%-15% (Talent) by healing spells
Rogue
Innate Ability = All threat is reduced by 29%
Feint = -1050 (rank 6)
Vanish = -100% (threat wipe)
Hunter
Disengage = -545 (rank 4)
Pet:Cower = -225 (rank 6)
Feign Death = -100% (threat wipe) resistible
Note: This list is well over a year old and hasn't been updated since February of last year. Reason being is cause our MT's have pretty well rooted themselves as near untouchable on threat, so kinda let this thing dwindle away. Any extra info/changes would be greatly welcome, since I'm betting a few of these numbers could be outdated, but that's only if the patches changed the threat numbers themselves, not actual damage (like lacerate, damage got increased, but threat modifier looks unchanged).
Information Gathered From:
WoW-Europe.com Forums -> 60-70 Threat values list (http://forums.wow-europe.com/thread.html?topicId=92309409&postID=&sid=1)
WoW-Europe.com Forums -> Threat & Warrior Tanking Guide (http://forums.wow-europe.com/thread.html?topicId=94319875&sid=1)
Threat - WoWWiki - Your guide to the World of Warcraft (http://www.wowwiki.com/Threat)
Since this covers pretty much all the classes, feel free to copypasta this to your own guild websites to let your other classes know what effects what on threat.
Aggro Management
Managing aggro is one of the most important aspects of grouping because so much depends on how much damage the group receives and where the damage ends up.
Threat
Several abilities and effects increase a character's threat level against a mob. Note that the effective amount of threat generated can be modified by talents and spells. See the Threat modifiers listed below for details.
Special threat level increasing modifiers:
1 Health gained (from certain effects) = 0.5 Threat
1 Mana gained (from certain effects) = 0.5 Threat
1 Pt. Healing done = 0.5 Threat
1 Pt. Damage dealt = 1 Threat
1 Pt. Rage gained = 5 Threat
Note that threat gained by generating energy, mana or rage, and by healing (that shows up in the combat log) is split between all mobs involved in the combat. Example: Player 1 is involved in combat with 5 mobs. Player 2 (priest) casts a 1000 heal without threat reduction talents on player 1. A 1000 heal generates 500 threat, however those 500 threat is split amongst the 5 mobs for 100 threat on each mob. Same goes for certain abilities, including Demo Shout, Demo Roar and Buffing effects.
Threat modifiers per Class
The actual threat generated by the effects above can be modified by the following abilities, talents and spells:
Threat level increasing modifiers
Warrior
Defensive Stance = +30%
Defiance = +5%-15% (Talent) while in Defensive Stance
Battle Shout = +69 (rank 8)
Cleave, main target = +130 (rank 6)
Commanding Shout = +68/mobs
Demoralizing Shout = +56 (rank 7)
Devastate = +101 (+Sunder Armor Modifier) (all ranks)
Hamstring = +181 (rank 4)
Heroic Strike = +196 (rank 10)
Heroic Strike = +? (rank 11)
Shield Bash = +230 (rank 4)
Shield Slam = +310 (rank 6)
Sunder Armor = +301 (rank 6)
Revenge = +417 (rank 8)
Improved Revenge (Stun) = +25
Druid
Bear Form/Dire Bear Form = +30%
Feral Instinct (Talent) = +5%-15% while in Bear / Dire bear form (additive)
Maul = +322 (rank 8)
Druid:Growl = Identical to Warrior Taunt
Demoralizing Roar = +42
Faerie Fire = +108
Lacerate = +285 plus threat from bleed damage
Paladin
Righteous Fury = +60% Threat on all Holy damage
Improved Righteous Fury = +16%-50% (Talent) Threat by Righteous Fury
Mage
Polymorph = UnKnown
Priest
Mind Control = UnKnown
Warlock
Anguish = +632 (rank 3)
Searing Pain = Aggro for this spell is 200% of damage done
Suffering = +885 (rank 6)
Torment = +632 (rank 7)
Shaman
Rockbiter Weapon = +72 multipled by weapon speed (rank7)
Earth Shock = Aggro for this spell is 200% of damage done
Frost Shock = UnKnown
Hunter
Pet:Growl = +664 (rank 8) scales with pet attack power and level.
Distracting Shot = +700 (rank 7)
Intimidation = +580
Scorpid Poison = +5
Screech = UnKnown
Thunderstomp = UnKnown
Furious Howl = UnKnown Per buffed party member
Threat level decreasing modifiers
Warrior
Battle Stance = -20% to All Threat
Berserker Stance = -20% to All Threat
Druid
Cat Form = -29% to All Threat
Subtlety = -4%-20% (Talent) by Healing spells
Druid:Cower (Cat) = -1170 (rank 5)
Paladin
Blessing of Salvation = -30% to All Threat
Innate Ability = -50% to all Healing spells
Mage
Arcane Subtlety = -20%-40% (Talent) by offensive Arcane spells
Frost Channeling = -4%-10% (Talent) by offensive Frost spells
Burning Soul = -5%-10% (Talent) by offensive Fire spells
Invisibility = -10%/second for all enemies for 5 seconds. -100% (threat wipe) upon becoming invisible.
Priest
Shadow Affinity = -8%-25% (Talent) by Shadow spells
Silent Resolve = -4%-20% (Talent) by all Spells
Fade = -1170 (rank 7) Fade is a temporary buff. When it expires, its threat level reduction is revoked once a threat generating action is performed.
Warlock
Master Demonologist = -4%-20% (Talent) to all spells while Imp is active
Soothing Kiss = -165 (rank 4)
Improved Drain Soul = -5%-10% (Talent) to all Affliction spells
Destructive Reach = -5%-10% (Talent) to all Destruction spells
Soulshatter = -50% for all enemies within 50 yards. resistible
Shaman
Tranquil Air Totem = -20%
Healing Grace = -5%-15% (Talent) by healing spells
Rogue
Innate Ability = All threat is reduced by 29%
Feint = -1050 (rank 6)
Vanish = -100% (threat wipe)
Hunter
Disengage = -545 (rank 4)
Pet:Cower = -225 (rank 6)
Feign Death = -100% (threat wipe) resistible