View Full Version : 100 Sided Die Vs. 10000 Sided Die
04-09-2008, 04:57 PM
With all the ratings translating to percentages displayed in values less than whole numbers, are rating points wasted that don't put you to the next whole number?
Is the random number generator rolling a 100 sided die or a 10000 sided die to account for the numbers after the decimal?
Is the value of numbers after the decimal point valuable for some stats and not others or is it universally applied to all percentage based stats?
04-09-2008, 05:43 PM
The combat table is accurate to the hundredths (10,000 sided die) as far as I know. When you look at something such as you dodge percentage being 22.07% you don't lose that .07% nor is it rounded up. However that's not entirely true with ratings. If you take expertise for example you'll see 3.9 expertise rating gives 1 expertise skill, a 0.25% parry and 0.25% dodge reduction. However if you managed to get exactly 5 expertise rating, you'd still only have 1 exptertise skill since 5 / 3.9 = 1.28. The 0.28 is dropped off from the rating so you gain no benefit from having 5 versus having 3. The same is true for defense rating, and I believe all other rating->skill conversions.
04-09-2008, 05:47 PM
As far as I know, and from research, bob is right. rating's get lopped off if you don't hit the next whole skill, but for combat table related things (like crit, or as bob mentioned dodge/parry/block) those % are 10,000 rolled.
So its a straight 10000 roll as far as you're concerned, cuz rating -> skill conversions aren't rolled anyways.
04-09-2008, 07:19 PM
OK so rating -> skill = only whole numbers apply.
and skill -> combat table value = 10,000 sided dice.