Ciderhelm
04-09-2008, 03:27 AM
TankSpot Podcast #3
Mechanizing Your Guild (Part 1)
Patrick O'Callahan "Ciderhelm"
35:19
Player not showing up? Try refreshing!
http://media.libsyn.com/media/ciderhelm/Mechanizing_Your_Guild_Part_1.mp3
Podcast Information
This podcast will offer a perspective for guild leaders, raid leaders, and officers of raiding guilds at all levels of progression. I've been a guild leader for a highly successful guild and have been a member of another highly successful guild. I know all the mistakes you're going to make, because I've made them myself. I'll help you avoid the rest.
Today's topics are going to be guild theory, leadership and administration, mechanization, and the basic principles of building a guild that is truly built around it's raid functions. As part of this, I'll cover WWS reports and other metrics.
This podcast will be bi-weekly.
When available, Donors (http://www.tankspot.com/forums/general-discussion/36281-tankspot-donation-information.html) will see both the outlines and podcasts in advance of their post date.
Pre-Recording Outline
Notice: The following outline is a pre-recording outline that only covers the first 16 minutes of this podcast. The second half of this podcast, beginning at the 16 minute marker, was entirely off the script. On that note, if you find the first half boring, skip halfway through. :)
Part 1: Guild Theory
-Guilds can be basically whatever you want them to be
-There are almost no restrictions on guild interactions or the content in guild chat
-No situation under which a guild leader can be expelled from that position
But guilds are optional. Any individual guild is not mandatory in any way.
-No one can be compelled to stay in your guild
-This means that decisions that are ethical in nature for other organizations are not for guilds
--Kicking someone from a guild is nothing like firing them from
---People won't go hungry, people won't lose their home
--Makes this an ideal training ground for future managers
---You're going to make mistakes, but your mistakes won't destroy lives, and you get to learn from them
I'll give you the point and counter-point that you'll tend to see in guilds and on forums
-Say that raiding guilds are similar to sports teams
--Someone will say that players aren't athletic and the comparison ends there
-Ask players to reach better attendance or show up on time
--Someone might say it's a game, not a job
-Tell them not to talk back or talk over people in raids
--Someone will say it's not life or death, it's not the military
But, what makes sports teams, business, and the military similar to each other is a shared set of management and leadership principles that apply directly to raiding guilds and everything else in the world
Warcraft is unique in that it is a gaming world that attracts non-gamers
-You will find people from every walk of life, of every age, and with every personality
Leadership, Management, and Mechanization
Leadership is making decisions that inherently carry risk
--Decisions that affect more people than just yourself
--And that implicitly carry the support of more people than just yourself
--Embedded in your DNA
--It's not something you're born with
--Everyone has the potential
--Effective leadership is a science, it's something you can learn
Administration is not leadership; it is a tool of leadership
--Administration is what you do with your guild to reduce risks
--Management
Mechanization is a part of administration
-It's the process of turning guild processes into reliable systems that don't rely on human intervention
-Removes or seriously limits drama potential
--People can be mad at a system without being mad at guild leadership
--No appearance of collusion or self-interest
Five major things you need to mechanize
-First four are going to be covered in later podcasts
-Your Schedule
--People need a schedule they can rely on.
--Doesn't mean instance-by-instance, but when to show up on what days
-Your Bank
--Since the new bank system, this should *NEVER* be handled outside the guild bank system
--Does donating earn you a certain amount of DKP?
--What rules are allowed?
-Your Loot System
--Reliable means of receiving loot.
--Ask yourself about some of the strange loot rules in your guild
---Was one or more of them created because one guy received a piece of loot he didn't deserve?
--Will be covered in a later podcast.
-Your In-Raid Rules
--Not talking over raid leaders
--Not making important commands like "battle res"
--Not talking back
Finally, you need to mechanize player feedback, particularly with WWS/SWStats
-People are split between Shame and Guilt as a motivator when faced with criticism
---Public WWS/SWStats lets people see their performance.
----For personally motivated people, they see it and fix it
Notice: At this point I depart from the script. This makes the conversation a bit more fluid, but also less structured. The following is a post-recording outline.
WWS concerns & posting
-People can have issues with posting
--Often people who don't want to be set to a standard
Understand what parses mean
-Compare people of same class
-Understand mitigating circumstances
--Different gear?
--Different roles in the encounter?
-Personally, the WWS and SWStats posts alone were enough to keep people on their game
--I didn't need to go in and actually look at them often
--Reduced stress load on myself as a guild leader
DPS who are #1 may not be great
-Especially in new guilds
-"Being king of the hill doesn't mean you've climbed any mountains"
What mechanizing allows you to focus on
-Recruitment
-Raid decisions
--Planning, which instances, etc.
Don't do anything radical
-Don't do anything that will compromise your ability to raid
-Don't go kick a bunch of people if you can't afford to
-Use common sense
Most important function as a guild/raid leader is to make sure your members have a raid
References
WWS - WoW Web Stats (http://wowwebstats.com/)
Loatheb & Sapphiron Consumables (http://www.tankspot.com/photoplog/index.php?n=13)
Administration vs. Leadership (http://www.tankspot.com/forums/guild-general/34052-administration-vs-leadership.html)
Damocles Loot System (http://www.tankspot.com/forums/guild-general/33545-damocles-recruitment-raiding-guilds.html)
Raid Loot Systems - Open Discussion (http://www.tankspot.com/forums/guild-general/33011-raid-loot-systems-open-discussion.html)
TankSpot Guild Relations Forums (http://www.tankspot.com/forums/guild-relations-general/)
Roundtable/Chamber of Guilds (http://www.tankspot.com/rt/news.php)
Corrections, Clarifications, & Rebuttals
Correction: We did have two good Human Mages.
Clarification: A mechanized system can leave the appearance of collusion or self-interest. This series is to show you how to avoid doing that.
Clarification: We posted damage meters after wipes as well.
Clarification: "Scared" is not quite the word I'd use in terms of the effect of WWS parses. Made aware, and being nervous of their performance, would have been a more accurate way of phrasing that.
Rebuttal: Kavtor disagrees with the guild bank statement here (http://www.tankspot.com/forums/general-discussion/36437-ts-podcast-3-mechanizing-your-guild-part-1-a.html#post70567).
Ask Me Anything -- What Are Your Questions?
Got a question or discussion subject? Post here or send me a private message through our forums!
Mechanizing Your Guild (Part 1)
Patrick O'Callahan "Ciderhelm"
35:19
Player not showing up? Try refreshing!
http://media.libsyn.com/media/ciderhelm/Mechanizing_Your_Guild_Part_1.mp3
Podcast Information
This podcast will offer a perspective for guild leaders, raid leaders, and officers of raiding guilds at all levels of progression. I've been a guild leader for a highly successful guild and have been a member of another highly successful guild. I know all the mistakes you're going to make, because I've made them myself. I'll help you avoid the rest.
Today's topics are going to be guild theory, leadership and administration, mechanization, and the basic principles of building a guild that is truly built around it's raid functions. As part of this, I'll cover WWS reports and other metrics.
This podcast will be bi-weekly.
When available, Donors (http://www.tankspot.com/forums/general-discussion/36281-tankspot-donation-information.html) will see both the outlines and podcasts in advance of their post date.
Pre-Recording Outline
Notice: The following outline is a pre-recording outline that only covers the first 16 minutes of this podcast. The second half of this podcast, beginning at the 16 minute marker, was entirely off the script. On that note, if you find the first half boring, skip halfway through. :)
Part 1: Guild Theory
-Guilds can be basically whatever you want them to be
-There are almost no restrictions on guild interactions or the content in guild chat
-No situation under which a guild leader can be expelled from that position
But guilds are optional. Any individual guild is not mandatory in any way.
-No one can be compelled to stay in your guild
-This means that decisions that are ethical in nature for other organizations are not for guilds
--Kicking someone from a guild is nothing like firing them from
---People won't go hungry, people won't lose their home
--Makes this an ideal training ground for future managers
---You're going to make mistakes, but your mistakes won't destroy lives, and you get to learn from them
I'll give you the point and counter-point that you'll tend to see in guilds and on forums
-Say that raiding guilds are similar to sports teams
--Someone will say that players aren't athletic and the comparison ends there
-Ask players to reach better attendance or show up on time
--Someone might say it's a game, not a job
-Tell them not to talk back or talk over people in raids
--Someone will say it's not life or death, it's not the military
But, what makes sports teams, business, and the military similar to each other is a shared set of management and leadership principles that apply directly to raiding guilds and everything else in the world
Warcraft is unique in that it is a gaming world that attracts non-gamers
-You will find people from every walk of life, of every age, and with every personality
Leadership, Management, and Mechanization
Leadership is making decisions that inherently carry risk
--Decisions that affect more people than just yourself
--And that implicitly carry the support of more people than just yourself
--Embedded in your DNA
--It's not something you're born with
--Everyone has the potential
--Effective leadership is a science, it's something you can learn
Administration is not leadership; it is a tool of leadership
--Administration is what you do with your guild to reduce risks
--Management
Mechanization is a part of administration
-It's the process of turning guild processes into reliable systems that don't rely on human intervention
-Removes or seriously limits drama potential
--People can be mad at a system without being mad at guild leadership
--No appearance of collusion or self-interest
Five major things you need to mechanize
-First four are going to be covered in later podcasts
-Your Schedule
--People need a schedule they can rely on.
--Doesn't mean instance-by-instance, but when to show up on what days
-Your Bank
--Since the new bank system, this should *NEVER* be handled outside the guild bank system
--Does donating earn you a certain amount of DKP?
--What rules are allowed?
-Your Loot System
--Reliable means of receiving loot.
--Ask yourself about some of the strange loot rules in your guild
---Was one or more of them created because one guy received a piece of loot he didn't deserve?
--Will be covered in a later podcast.
-Your In-Raid Rules
--Not talking over raid leaders
--Not making important commands like "battle res"
--Not talking back
Finally, you need to mechanize player feedback, particularly with WWS/SWStats
-People are split between Shame and Guilt as a motivator when faced with criticism
---Public WWS/SWStats lets people see their performance.
----For personally motivated people, they see it and fix it
Notice: At this point I depart from the script. This makes the conversation a bit more fluid, but also less structured. The following is a post-recording outline.
WWS concerns & posting
-People can have issues with posting
--Often people who don't want to be set to a standard
Understand what parses mean
-Compare people of same class
-Understand mitigating circumstances
--Different gear?
--Different roles in the encounter?
-Personally, the WWS and SWStats posts alone were enough to keep people on their game
--I didn't need to go in and actually look at them often
--Reduced stress load on myself as a guild leader
DPS who are #1 may not be great
-Especially in new guilds
-"Being king of the hill doesn't mean you've climbed any mountains"
What mechanizing allows you to focus on
-Recruitment
-Raid decisions
--Planning, which instances, etc.
Don't do anything radical
-Don't do anything that will compromise your ability to raid
-Don't go kick a bunch of people if you can't afford to
-Use common sense
Most important function as a guild/raid leader is to make sure your members have a raid
References
WWS - WoW Web Stats (http://wowwebstats.com/)
Loatheb & Sapphiron Consumables (http://www.tankspot.com/photoplog/index.php?n=13)
Administration vs. Leadership (http://www.tankspot.com/forums/guild-general/34052-administration-vs-leadership.html)
Damocles Loot System (http://www.tankspot.com/forums/guild-general/33545-damocles-recruitment-raiding-guilds.html)
Raid Loot Systems - Open Discussion (http://www.tankspot.com/forums/guild-general/33011-raid-loot-systems-open-discussion.html)
TankSpot Guild Relations Forums (http://www.tankspot.com/forums/guild-relations-general/)
Roundtable/Chamber of Guilds (http://www.tankspot.com/rt/news.php)
Corrections, Clarifications, & Rebuttals
Correction: We did have two good Human Mages.
Clarification: A mechanized system can leave the appearance of collusion or self-interest. This series is to show you how to avoid doing that.
Clarification: We posted damage meters after wipes as well.
Clarification: "Scared" is not quite the word I'd use in terms of the effect of WWS parses. Made aware, and being nervous of their performance, would have been a more accurate way of phrasing that.
Rebuttal: Kavtor disagrees with the guild bank statement here (http://www.tankspot.com/forums/general-discussion/36437-ts-podcast-3-mechanizing-your-guild-part-1-a.html#post70567).
Ask Me Anything -- What Are Your Questions?
Got a question or discussion subject? Post here or send me a private message through our forums!