Sharusil
03-05-2008, 10:06 PM
I've been trying to find info on exactly how resilience and defense alter crit chance. So far I haven't found anything that answers my question; maybe it's here (or elsewhere), but search tools and time are both limited.
Basically, I want to know exactly what happens when a crit is changed to not-a-crit via either defense or resilience. They might work differently or the same; I don't know.
Here's the scenario.
You're attacking a prot warrior in PvP. He has enough defense for 6% crit reduction, and enough defense/etc. for 25% dodge, 22% parry, and 28% block. Suppose you have no hit rating, no expertise, and 34% crit chance (and you're not dual-wielding).
11% of attacks will miss, 25% will be dodged, 22% will be parried, and 28% will be blocked. The leftover (100 - 11 - 25 - 22 - 28) is 14%; how is this allocated?
Attack table so far:
11% miss
25% dodge
22% parry
28% block
14% ???
The next thing on the attack table is crit; will you crit 14% of the time? (You're waaaay crit capped against this target with 34% crit.) Will you end up with 8% crits and 6% regular hits because of crit reduction from defense?
It depends at exactly what point the server calculates the crit reduction from defense.
Now let's say that same warrior has 79 resilience (about 2% worth).
Will that reduce actual crit rate by 2%, or only potential crit rate?
Possibilities:
a) All crit reduction is taken from your character's crit chance; you have an effective (34 - 6 - 2) 26% crit chance against this target. Only 14% of attacks are not misses/dodges/parries/blocks.
RESULT: 14% crit
b) Defense crit reduction is taken from your character's crit chance, and resilience crit reduction is taken from the attack table. You have (34 - 6) 28% crit chance. The attack table sees 2% of crits converted to regular hits.
RESULT: 12% crit, 2% hit
c) Resilience crit reduction is taken from your character's crit chance, and defense crit reduction is taken from the attack table. You have (34 - 2) 32% crit chance. The attack table sees 6% of crits converted to regular hits.
RESULT: 8% crit, 6% hit
d) Both types of crit reduction are taken from the attack table. The attack table sees (6 + 2) 8% of crits converted to regular hits.
RESULT: 6% crit, 8% hit.
Note: I have read that there is probably no entry in the attack table for "resilience-eliminated crits". (This would explain why Blood Craze and Enrage will sometimes trigger separately on regular hits for someone with resilience.)
Also note: Against bosses this is a moot point, since 5.6% crit reduction is 5.6% crit reduction is 5.6% crit reduction. This can only ever affect situations with players attacking.
I don't really have a good way to test this at the moment... my playtime is severely limited lately--hence the wasting time thinking/writing about this stuff. I was hoping someone might know the answer already. I hope the scenario is clear enough.
Basically, I want to know exactly what happens when a crit is changed to not-a-crit via either defense or resilience. They might work differently or the same; I don't know.
Here's the scenario.
You're attacking a prot warrior in PvP. He has enough defense for 6% crit reduction, and enough defense/etc. for 25% dodge, 22% parry, and 28% block. Suppose you have no hit rating, no expertise, and 34% crit chance (and you're not dual-wielding).
11% of attacks will miss, 25% will be dodged, 22% will be parried, and 28% will be blocked. The leftover (100 - 11 - 25 - 22 - 28) is 14%; how is this allocated?
Attack table so far:
11% miss
25% dodge
22% parry
28% block
14% ???
The next thing on the attack table is crit; will you crit 14% of the time? (You're waaaay crit capped against this target with 34% crit.) Will you end up with 8% crits and 6% regular hits because of crit reduction from defense?
It depends at exactly what point the server calculates the crit reduction from defense.
Now let's say that same warrior has 79 resilience (about 2% worth).
Will that reduce actual crit rate by 2%, or only potential crit rate?
Possibilities:
a) All crit reduction is taken from your character's crit chance; you have an effective (34 - 6 - 2) 26% crit chance against this target. Only 14% of attacks are not misses/dodges/parries/blocks.
RESULT: 14% crit
b) Defense crit reduction is taken from your character's crit chance, and resilience crit reduction is taken from the attack table. You have (34 - 6) 28% crit chance. The attack table sees 2% of crits converted to regular hits.
RESULT: 12% crit, 2% hit
c) Resilience crit reduction is taken from your character's crit chance, and defense crit reduction is taken from the attack table. You have (34 - 2) 32% crit chance. The attack table sees 6% of crits converted to regular hits.
RESULT: 8% crit, 6% hit
d) Both types of crit reduction are taken from the attack table. The attack table sees (6 + 2) 8% of crits converted to regular hits.
RESULT: 6% crit, 8% hit.
Note: I have read that there is probably no entry in the attack table for "resilience-eliminated crits". (This would explain why Blood Craze and Enrage will sometimes trigger separately on regular hits for someone with resilience.)
Also note: Against bosses this is a moot point, since 5.6% crit reduction is 5.6% crit reduction is 5.6% crit reduction. This can only ever affect situations with players attacking.
I don't really have a good way to test this at the moment... my playtime is severely limited lately--hence the wasting time thinking/writing about this stuff. I was hoping someone might know the answer already. I hope the scenario is clear enough.