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View Full Version : Stealweave Compared to the old Cloak enchants

Sandmann
03-04-2008, 03:55 PM
Well i was wondering why no one mentioned the new Cloak enchant..
so i did some mathcraft with Veneretio Formular Calculator (http://www.tankingtips.com/tanking-formulas) :p

Steelweave +12 def rating (http://www.wowhead.com/?item=35756) =5 Defense = 5x0.04 Block, Dodge, Parry, Miss => 0.6&#37; pure Avoid + 0.2% Block(why does the calc says 0.61 avoid here?)

Dodge +12 dodge rating (http://www.wowhead.com/?spell=25086) 0.63% Dodge

Greater Agility +12 Agi (http://www.wowhead.com/?spell=34004) 0.4% Dodge 0.36%Crit(i think this is only correct for warriors) 24 Armor

Major Armor + 120 Armor (http://www.wowhead.com/?spell=27961) - 120armor constitutes 0.58% longer time-to-live, EH-wise. (derived from formulas listed at Mitigation, Armour, Diminishing Returns (http://evilempireguild.org/guides/diminishing.php)).

Another way to look at it, from a practical standpoint, is that at 15k armor/hp, +120armor = +7sta. From an EH perspective, you certainly want to get +120armor. (Using Stamina - Armour Equivalence (http://evilempireguild.org/guides/acstamina.php))

So Armor seems still to be "the" EH enchant at least calculatet without block, i think steelweave might be better if you have enough BV?
Agility is still the allround enchant, threat and avoid in a "balanced" mix
Dodge seems still to be the superior enchant regarding avoid even though its just slightly better than steelweave
Steelweave offers just 0.03% less avoid than dodge and also increases block by 0.2% definatly the way to go for a uncrushable set. It cost no Small Prismatic Shard but more Greater Planar Essence so its should be a little bit more expensive than Dodge but Planar Essences are more easy to aquire if you consider that you only need greens - on the other hand a single Large Prismatic Shard is enough for 3 small ones.

I think steelweave might be my new standard enchant on new Cloaks, but imho its not worth it to repleace dodge with steelweave on my actual cloak.
Other opions on steelweave is appreciated - i would also like to add the dodge&crit values for +12 Agi for druids&paladins just to lazy to search for the formulas & do the math but i can edit them

updatet the part about +120 armor thanks to ebs2002 all credit to him

ebs2002
03-04-2008, 04:25 PM
120armor constitutes 0.58&#37; longer time-to-live, EH-wise. (derived from formulas listed at Mitigation, Armour, Diminishing Returns (http://evilempireguild.org/guides/diminishing.php)).

Another way to look at it, from a practical standpoint, is that at 15k armor/hp, +120armor = +7sta. From an EH perspective, you certainly want to get +120armor. (Using Stamina - Armour Equivalence (http://evilempireguild.org/guides/acstamina.php))

From an avoidance perspective, Dodge is superior.

As a warrior, the only time I'd consider the +12 defense rating enchant is if I was dropping below 490defense in my avoidance set.

For paladins, however, this is a pretty big upgrade in their reaching uncrushable.

Nuberino
03-04-2008, 04:36 PM
Yeah for resist sets or uncrushable sets I can see using the Steelweave

Bigstik
03-04-2008, 04:43 PM
I'm only about 4&#37; short in my avoidance gear of uncrushability if I stack def and block, so this will be a nice bonus to that effort.

However, I'll still be toting 120 AC to cloak for my "real" set, the passive uncrushability is but a gimmick for me.

cyberryu
03-04-2008, 10:04 PM
Yeah, I don't see any reasons to replace dodge with this either. For progression content, I usually use my badge cloak w/ 120AC enchant, though.

Brucimus
03-06-2008, 11:45 AM
This new enchant seems to be a big help for me with my ghetto tanking suit with high EH and Armor ....but low on defense and avoidance

Wiggum
03-06-2008, 12:48 PM
In the debate between 120 armor and 12 agi, don't forget about the 24 armor that the 12 agi gives you. Do you think the extra 96 armor is worth the dodge and threat boost the 12 agi gives you?

Signu
03-06-2008, 01:19 PM
This is another option to get closer to 490 if you are gearing for resist.

Syrannis' Mystic Sheen seems a bit better with +12 def versus +7 resist all.

Taelas
03-06-2008, 02:47 PM
The new enchant is slightly below Dodge for avoidance, slightly above Dodge for uncrushability.

I'd use it only for sets that lack Defense and for uncrushable-sets.

Still a nice enchant.

pvrhye
03-29-2008, 06:38 AM
May be talking out my arse, but I think the chant was put there to ease druids getting defense w/o gemming for it.

Edgewalker
03-29-2008, 08:09 AM
Since uncrushable sets are still quite useless for progression warriors (if you are progressing through T5-T6 content) / Sunwell warriors, Dodge is generally the superior enchant.

veneretio
03-30-2008, 03:50 AM
120 armor is still the enchant of choice.

Artyfact
03-31-2008, 05:38 AM
I was considering going with steelweave and the +def to chest instead of 120 armor and 150 health. I'm a ways off getting any upgrades and I think those two enchants might allow me to respec out of anticipation and into more of an anger mgmt/threat build. If that were the case, would the enchants be worth it?

FWIW, I'd still be at 16k armor and 15k health unbuffed.

ebs2002
03-31-2008, 03:43 PM
Yeah, the +def enchant isn't for warriors so much as it is for Druids and Pallies.

And Artyfact, you can't really spec out of Anticipation into Anger Mgmt/Threat, because I'd imagine you need those points in Protection in order to get to devastate. You could possibly put 2 into Imp Bloodrage, but you'd need to spend 3 more to move up the tree, and your only options are anticipation and tactical mastery.

Artyfact
04-01-2008, 05:51 AM
imp bloodrage and tactical mastery are useful to me. I like charging in and switching to def stance and not losing rage, and keeping 25 rage when i stance dance. Also, a bloodrage on a gun pull gives me rage for an initial shield slam. For me, for my style of play, for the content I usually tank (5 and 10 man) that's acceptable. All anticipation is doing is giving me +defense. If I can spec out of it, those points are useful to me elsewhere. *shrug*

Taelas
04-01-2008, 07:24 AM
From an optimization stand-point, no, it wouldn't make the enchants worth it.

+150 health and +120 armor are still generally superior to +15 Defense rating and +12 Defense rating. The only exceptions would be for avoidance and passive uncrushability -- and the +12 Dodge rating enchant is superior for avoidance.

These are paladin enchants more than anything. They help paladins reach their 102.4% with Holy Shield up. They also help druids, but not nearly as much - as a druid, I'd prefer reaching uncrushable with Resilience and get the +12 Agility and +6 stats enchants.

Dragonlgnd
04-13-2008, 05:46 PM
I can definately see this benefiting a druid the most. As a prot pally, I put it on my cloak from Hyjal trash ( devoid of +defense on it) to round it out nicely and keep my defense up.

Though I was wondering why ebs2002 said it was for pallies? Don't warriors and pallies need the same 490 number to be uncrittable? also don't they both get the same bonus's from +defense, and don't we both have the anticipation talent? ( I know pallies, I don't know warriors, which is why I'm asking.)

Taelas
04-13-2008, 06:37 PM
It's good for paladins in early content, when they are still struggling to get their 102.4&#37;. +12 Defense rating is (slightly) better than +12 Dodge rating in that regard.

It also helps greatly when AoE-tanking.

Warriors get there pretty much by default, though, so it's pointless for them unless they want crit immunity (or passive uncrushable). Block rating also helps warriors when AoE-tanking, but this is less applicable.