Devarin
02-27-2008, 12:36 PM
Okay, so after weeks of toiling through ZA (but after a rather anti-climactic kill against Hex Lord last week) we're on Zul'jin tonight. I've read the strats backwards and forwards and cut it down to easy notes per phase for my team. I've cross-referenced several different strats to find the little bits of information that are going to give us the edge tonight. Here is the breakdown that I put up... I'd appreciate it if those of you that have killed Zul'jin or have him on farm, critque and suggest?
Okay, here's the breakdown for Zul'jin:
FOR ALL PHASES:
- Stop DPS on all phase transitions (except into Stage 3, more on that in a sec) for aggro wipe
- Bandage yourself whenever you can
- Healers may want to use mp5 consumables; it's a long fight!
- Gear for DPS but keep your stamina in mind; we can't lose people in the early stages
STAGE 1 - Troll Form
Tank
- Keep Zul'jin in middle
Melee DPS
- Avoid Whirlwind
Caster/Range DPS
- AoE trash, then Blast Away!
- Stay out of whirlwind range
Healers
- 1 Healer on MT, 1 Raid Healer, 1 Split
- Grievous Throw; Raid Healer and Split must top off target
Stage 2 - Bear Form
Tank
- Keep Zul'jin in middle
Melee DPS
- Stop DPS on transition, then DPS away
- Bandage yourself if possible
Caster/Range DPS
- Remove paralysis if possible (I wonder if PVP trinkets work here?)
- Bandage as you can; DPS
Healers
- Dispel paralysis (might want to test if mass dispel works if it's not too mana heavy)
- Main healer keeps healing MT
- Split healer will dispel main tank, then main healer, then themselves, then focus on MT heals
- Raid healer dispels themselves, then immediate dangers (clothies/low health) then focus on MT/raid heals
TRANSITION TO STAGE 3:
- at ~61%, all CASTERS get ready to cast your max damage spell. Front load as much damage as you can to minimize the amount of time we need to spend in stage 3
- Warlock will cast Curse of Doom beforehand, then max damage spell
STAGE 3 - Eagle Form
- Don't worry about aggro wipe, he has no aggro so go nuts
Tank
- Avoid vortexes; bandage when possible
Melee/Range DPS
- This is your fight! DPS the bastard down
- Avoid vortexes as much as possible; avoid cornering yourself and don't lead them into packs
Caster DPS
- Avoid vortexes; don't lead vortexes into groups of people (use the whole terrain including stairs to help you)
- Only cast your max damage spell when totally safe and full health; make the healers' jobs easier by bandaging
Healers
- HoTs and max heals only; you will take 1250 damage per spell so make it count
- Conserve your mana and try to regen for the final push
STAGE 4 - Lynx Form
- Collapse together in the middle so that melee can DPS him through his Lynx Rush
Tank
- Pick up Lynx after Claw Charge/Lynx Rush
Melee/Range/Caster DPS
- Watch for transition, then DPS
Healers
- MH: stay on MT; heal target of Claw Charge
- Raid/Split Healers: raid heal through Lynx Rush bleed; heal target of Claw Charge
- Bubble squishies if targetted by Claw Charge
STAGE 5 - Dragonhawk Form
- Survival Stage/DPS race
Tank
- Keep him in middle
Melee/Range/Caster DPS
- Stay spread out
- Watch for fire columns; move out of the way immediately
- Max DPS and survive: if you die, we fail
Healers
- Back to original roles
- Watch for increasing fire damage debuffs
- Any fire resist would be nice
Thoughts?
Dev
Okay, here's the breakdown for Zul'jin:
FOR ALL PHASES:
- Stop DPS on all phase transitions (except into Stage 3, more on that in a sec) for aggro wipe
- Bandage yourself whenever you can
- Healers may want to use mp5 consumables; it's a long fight!
- Gear for DPS but keep your stamina in mind; we can't lose people in the early stages
STAGE 1 - Troll Form
Tank
- Keep Zul'jin in middle
Melee DPS
- Avoid Whirlwind
Caster/Range DPS
- AoE trash, then Blast Away!
- Stay out of whirlwind range
Healers
- 1 Healer on MT, 1 Raid Healer, 1 Split
- Grievous Throw; Raid Healer and Split must top off target
Stage 2 - Bear Form
Tank
- Keep Zul'jin in middle
Melee DPS
- Stop DPS on transition, then DPS away
- Bandage yourself if possible
Caster/Range DPS
- Remove paralysis if possible (I wonder if PVP trinkets work here?)
- Bandage as you can; DPS
Healers
- Dispel paralysis (might want to test if mass dispel works if it's not too mana heavy)
- Main healer keeps healing MT
- Split healer will dispel main tank, then main healer, then themselves, then focus on MT heals
- Raid healer dispels themselves, then immediate dangers (clothies/low health) then focus on MT/raid heals
TRANSITION TO STAGE 3:
- at ~61%, all CASTERS get ready to cast your max damage spell. Front load as much damage as you can to minimize the amount of time we need to spend in stage 3
- Warlock will cast Curse of Doom beforehand, then max damage spell
STAGE 3 - Eagle Form
- Don't worry about aggro wipe, he has no aggro so go nuts
Tank
- Avoid vortexes; bandage when possible
Melee/Range DPS
- This is your fight! DPS the bastard down
- Avoid vortexes as much as possible; avoid cornering yourself and don't lead them into packs
Caster DPS
- Avoid vortexes; don't lead vortexes into groups of people (use the whole terrain including stairs to help you)
- Only cast your max damage spell when totally safe and full health; make the healers' jobs easier by bandaging
Healers
- HoTs and max heals only; you will take 1250 damage per spell so make it count
- Conserve your mana and try to regen for the final push
STAGE 4 - Lynx Form
- Collapse together in the middle so that melee can DPS him through his Lynx Rush
Tank
- Pick up Lynx after Claw Charge/Lynx Rush
Melee/Range/Caster DPS
- Watch for transition, then DPS
Healers
- MH: stay on MT; heal target of Claw Charge
- Raid/Split Healers: raid heal through Lynx Rush bleed; heal target of Claw Charge
- Bubble squishies if targetted by Claw Charge
STAGE 5 - Dragonhawk Form
- Survival Stage/DPS race
Tank
- Keep him in middle
Melee/Range/Caster DPS
- Stay spread out
- Watch for fire columns; move out of the way immediately
- Max DPS and survive: if you die, we fail
Healers
- Back to original roles
- Watch for increasing fire damage debuffs
- Any fire resist would be nice
Thoughts?
Dev