Felsen
02-18-2008, 08:54 AM
Hey all,
I am currently officer in a very small and casual raiding guild.
We started raiding like 4 weeks ago and had a maximum of 2 Kara raids per week.
So far we killed all but Prince, Nether and Nightbane and we will start to work on the "big three" soon.
But for obvious reasons managing the guild runs gets a serious pain as this bloody instance only allows 10 players. We currently got more than 10 people available for a run, but not enough tanks/healers to get a second group going.
So far we agreed on our next raid date in the officers forum and one of the officers created a thread on our guild forums where people had to sign up. First 10 people make it to the raid and the rest is considered backup ( we always made sure to have 2 tanks and 3 healers no matter at what position they signed up).
Now we are running into the problem that non officers started to open threads obviously because they couldnt wait for the next "official" announcement.
In the officer´s eyes this is a no go as we would like to keep some kind of control here.
How do you guys handle this in your guilds?
In addition to that we had already a lot of discussions regarding a second raid group.
Problem will always be that we are very casual so if we got 2 fixed groups I can imagine that it will always end up with one group not beeing able to raid as we dont get 10 people going for both groups.
Second idea was to split people into "progress raids" (best people, best gear available) and normal "farm" runs where everyone can join.
And 3rd idea was to have everyone in the guild note down the 5 top priority loots for them so we can shift people in and out when a certain boss is reached to ensure they got a chance for "their" drop.
So I would like to know how you more experienced people manage your 10 man runs in a way that people are evenly geared, dont feel left out etc.
This is a very frustrating situation for us officers as we dont want to cause any grief and we definitely want to stay casual while still be able to "offer" our people something.
There are several guilds on our server who have exactly the same issue and it usually ends up in people fighting for spots, people feel left out etc...:(
So looking forward to any comments from you people to improve in our guild management.
Thanks!
Felsen
I am currently officer in a very small and casual raiding guild.
We started raiding like 4 weeks ago and had a maximum of 2 Kara raids per week.
So far we killed all but Prince, Nether and Nightbane and we will start to work on the "big three" soon.
But for obvious reasons managing the guild runs gets a serious pain as this bloody instance only allows 10 players. We currently got more than 10 people available for a run, but not enough tanks/healers to get a second group going.
So far we agreed on our next raid date in the officers forum and one of the officers created a thread on our guild forums where people had to sign up. First 10 people make it to the raid and the rest is considered backup ( we always made sure to have 2 tanks and 3 healers no matter at what position they signed up).
Now we are running into the problem that non officers started to open threads obviously because they couldnt wait for the next "official" announcement.
In the officer´s eyes this is a no go as we would like to keep some kind of control here.
How do you guys handle this in your guilds?
In addition to that we had already a lot of discussions regarding a second raid group.
Problem will always be that we are very casual so if we got 2 fixed groups I can imagine that it will always end up with one group not beeing able to raid as we dont get 10 people going for both groups.
Second idea was to split people into "progress raids" (best people, best gear available) and normal "farm" runs where everyone can join.
And 3rd idea was to have everyone in the guild note down the 5 top priority loots for them so we can shift people in and out when a certain boss is reached to ensure they got a chance for "their" drop.
So I would like to know how you more experienced people manage your 10 man runs in a way that people are evenly geared, dont feel left out etc.
This is a very frustrating situation for us officers as we dont want to cause any grief and we definitely want to stay casual while still be able to "offer" our people something.
There are several guilds on our server who have exactly the same issue and it usually ends up in people fighting for spots, people feel left out etc...:(
So looking forward to any comments from you people to improve in our guild management.
Thanks!
Felsen