Doc
11-08-2007, 12:54 PM
I know there's a few dkp threads already, but they either seem to be more general or specific to a need other than mine. If I have missed something, please direct me to where I might find some input.
My guild will be transitioning to tier 6 content soon(ish) and us officers are wondering how to handle dkp in the new zones. I don't need in depth explanations of what your guild does, becasue we're not going to change our basic system. (Standard dkp with a high end cap, drops priced by officers, chest cost more than shoulders cost more than rings, blah blah blah)
I would however really like some input on how guild have handled the transistion itself.
Do we want to separate dkp out between the zones? On the plus side, this ensures that people that have done the T6 content are advantaged getting the T6 loot and folks just graduating to the T6 content have to put in their time on it before they will get the similar advantage. It also means that you can keep prime position to get those rare drops off Kael without worrying about not spending dkp on early T6 stuff.
However, it will lower people's desire to do the T5 content, as they're not earning T6 dkp, and it's another layer of complication. If nothing else, I think that T6 items will need to cost more (and T6 zones will need to award more dkp) to be balanced.
So, input please?
Have a great Day
My guild will be transitioning to tier 6 content soon(ish) and us officers are wondering how to handle dkp in the new zones. I don't need in depth explanations of what your guild does, becasue we're not going to change our basic system. (Standard dkp with a high end cap, drops priced by officers, chest cost more than shoulders cost more than rings, blah blah blah)
I would however really like some input on how guild have handled the transistion itself.
Do we want to separate dkp out between the zones? On the plus side, this ensures that people that have done the T6 content are advantaged getting the T6 loot and folks just graduating to the T6 content have to put in their time on it before they will get the similar advantage. It also means that you can keep prime position to get those rare drops off Kael without worrying about not spending dkp on early T6 stuff.
However, it will lower people's desire to do the T5 content, as they're not earning T6 dkp, and it's another layer of complication. If nothing else, I think that T6 items will need to cost more (and T6 zones will need to award more dkp) to be balanced.
So, input please?
Have a great Day