thugthedum
08-29-2007, 02:12 PM
Hello all - just a mini guide I wrote up today, let me know what you think. If numbers are wrong post and I'll fix it. If you have comments or disagree, let me know that too.
Protection warriors need to carry around with them multiple armor sets to handle the various circumstances that they will find themselves in - these six in my opinion are the most common situations for a tank. They are the six gear sets a tank needs to be thinking of. Many items can play a roll in more than one set, of course, but generally it will do so for a different reason.
Heroics
Heroic tanking is often not given much thought, especially by people working on progressing in to advanced instances - but many crafters especially may find that they need to enter heroic instances for primal nethers. Also, the gems that drop in the heroic instances have a place deep in to the end game. To that end; it's not a terrible idea to keep gear around specifically for heroics. The goal is to have 1000 AP, 20% crit, 485 defense, and 13k HP / 13k armor. Hit is less important against L70/71 mobs and L72 bosses. Block value still packs a decent threat punch, and provides some mitigation, but good old fashioned attack power boosts white damage, which increases rage. SBV can't do that, and you aren't likely to take enough damage to get much rage in a heroic, which will make your threat generation suffer. AP = Rage = control in a heroic.
minimums: 485 def, 12kHP
AP/Str > crit/ati > hit > BV
Spaulders of Dementia Lion's Heart Girdle Eaglecrest Warboots Amber Bands of the Aggressor
Progression
Much has been said of late about effective health (EH), and it is currently the undisputed leading theory on the best way to gear for new content. When aiming for high EH, maximize armor and stamina to create a high effective health. (insert quick formula and link to tankspot.com here)
I treat EH as a stat, but of course it is not a stat you will find on gear. You can generally spot good EH gear though, as it has more stamina and / or more armor than it's counterparts. Generally, you are wearing your progression gear in new instances, and DPS should hopefully be watching the threat meter carefully, but a bit of hit rating wouldn't be bad.
Minimums: 490 defense, 13k HP 13k armor
EH > dodge > parry > defense > block rating
Bulwark of Kings Merciless Gladiator's Shield Wall Thoriumweave Cloak Darkmoon Card: Vengeance
Avoidance
The warrior ability Shield Block, improved with a talent point, will push the chance to block up high enough to remove the possibility of a crushing blow. This ability comes in the form of a buff, and that buff lasts for 6 seconds or two incoming hits. For most bosses, shield block and 490 def are sufficient. Certain bosses, such as the Prince in Karazhan, can deal large amounts of incoming damage via many fast hits instead of slower larger hits. In this scenario, you can't count on Shield Block alone to save you, as he is hitting faster than 2 hits per 6 seconds. This and other fights require large amounts of avoidance stat armor to reduce your incoming damage from crushing and other blows.
Minimums: 490 def, 13kHP, 13k armor
Dodge > defense > parry > block rating
Vindicator's Hauberk Boots of Elusion Devilshark Cape Moroes' Lucky Pocket Watch The Sun Eater
Raid Threat
When fighting L72 trash and skull bosses, the most important stat for threat is currently hit rating. Shield block value is a close second, and recently combat skill rating is making a resurgence with new numbers around it's improved viability in certain circumstances. This is your raid trash armor for the most part, and the armor you wear when a boss is "on farm" to help your DPS go just a bit faster and finish the fight more quickly.
Minimums: 490 def, 12k HP, 12k armor
Maximums: 8.6% to hit against L73
King's Defender Breastplate of Kings Tankatronic Goggles Royal Cloak of Arathi Kings
Resistance
In certain fights, resistance to a school of magic becomes the most important stat. Hydross the Unstable, for instance, alternates between heavy frost damage and heavy nature damage. You will need two tanks, one each in frost and nature resist gear. You will sacrifice much to put together large amounts of magic resistance, but there are tricks to doing it well.
Minimums: vary by fight
Maximums: 365 buffed resist (against L73)
In a pure resist fight, only stamina and resist count as life saving stats. If a boss is not swinging melee at you, there is no point to avoiding or mitigating it through armor defense or dodge. Stamina and resist are all at this point; after that focus on threat stats like hit or block value.
However, in some resist fights the boss (Hydross for instance) will still hit/crit you melee. In these fights, if you can't reach 490 def, you might consider using resilience heavy gear to manage crits another way. Much PVP gear is heavy on stamina and resilience, and has sockets for the relatively easy to get +4 all resist gems.
Iceguard Leggings Iceguard Helm Iceguard Breastplate The Frozen Eye
Solo
Many protection warriors dual wield when solo, as we collect great one handed weapons as an occupational hazard and have an interest in +hit gear. Many protection warriors with over 185 hit rating will find a perfectly acceptable DPS output (400 dps give or take) when farming. Socketable str, ap and crit focused plate gear can be socketed with 8 hit rating gems.
Minimums: 180 hit rating, 1000 AP
Maximums: 19% to hit against L70, 22 against L73
hit > str/ap > crit/agi
Breastplate of Kings Vindicator's Brand King's Defender Royal Cloak of Arathi Kings Overseer's Signet Kaylaan's Signet
Protection warriors need to carry around with them multiple armor sets to handle the various circumstances that they will find themselves in - these six in my opinion are the most common situations for a tank. They are the six gear sets a tank needs to be thinking of. Many items can play a roll in more than one set, of course, but generally it will do so for a different reason.
Heroics
Heroic tanking is often not given much thought, especially by people working on progressing in to advanced instances - but many crafters especially may find that they need to enter heroic instances for primal nethers. Also, the gems that drop in the heroic instances have a place deep in to the end game. To that end; it's not a terrible idea to keep gear around specifically for heroics. The goal is to have 1000 AP, 20% crit, 485 defense, and 13k HP / 13k armor. Hit is less important against L70/71 mobs and L72 bosses. Block value still packs a decent threat punch, and provides some mitigation, but good old fashioned attack power boosts white damage, which increases rage. SBV can't do that, and you aren't likely to take enough damage to get much rage in a heroic, which will make your threat generation suffer. AP = Rage = control in a heroic.
minimums: 485 def, 12kHP
AP/Str > crit/ati > hit > BV
Spaulders of Dementia Lion's Heart Girdle Eaglecrest Warboots Amber Bands of the Aggressor
Progression
Much has been said of late about effective health (EH), and it is currently the undisputed leading theory on the best way to gear for new content. When aiming for high EH, maximize armor and stamina to create a high effective health. (insert quick formula and link to tankspot.com here)
I treat EH as a stat, but of course it is not a stat you will find on gear. You can generally spot good EH gear though, as it has more stamina and / or more armor than it's counterparts. Generally, you are wearing your progression gear in new instances, and DPS should hopefully be watching the threat meter carefully, but a bit of hit rating wouldn't be bad.
Minimums: 490 defense, 13k HP 13k armor
EH > dodge > parry > defense > block rating
Bulwark of Kings Merciless Gladiator's Shield Wall Thoriumweave Cloak Darkmoon Card: Vengeance
Avoidance
The warrior ability Shield Block, improved with a talent point, will push the chance to block up high enough to remove the possibility of a crushing blow. This ability comes in the form of a buff, and that buff lasts for 6 seconds or two incoming hits. For most bosses, shield block and 490 def are sufficient. Certain bosses, such as the Prince in Karazhan, can deal large amounts of incoming damage via many fast hits instead of slower larger hits. In this scenario, you can't count on Shield Block alone to save you, as he is hitting faster than 2 hits per 6 seconds. This and other fights require large amounts of avoidance stat armor to reduce your incoming damage from crushing and other blows.
Minimums: 490 def, 13kHP, 13k armor
Dodge > defense > parry > block rating
Vindicator's Hauberk Boots of Elusion Devilshark Cape Moroes' Lucky Pocket Watch The Sun Eater
Raid Threat
When fighting L72 trash and skull bosses, the most important stat for threat is currently hit rating. Shield block value is a close second, and recently combat skill rating is making a resurgence with new numbers around it's improved viability in certain circumstances. This is your raid trash armor for the most part, and the armor you wear when a boss is "on farm" to help your DPS go just a bit faster and finish the fight more quickly.
Minimums: 490 def, 12k HP, 12k armor
Maximums: 8.6% to hit against L73
King's Defender Breastplate of Kings Tankatronic Goggles Royal Cloak of Arathi Kings
Resistance
In certain fights, resistance to a school of magic becomes the most important stat. Hydross the Unstable, for instance, alternates between heavy frost damage and heavy nature damage. You will need two tanks, one each in frost and nature resist gear. You will sacrifice much to put together large amounts of magic resistance, but there are tricks to doing it well.
Minimums: vary by fight
Maximums: 365 buffed resist (against L73)
In a pure resist fight, only stamina and resist count as life saving stats. If a boss is not swinging melee at you, there is no point to avoiding or mitigating it through armor defense or dodge. Stamina and resist are all at this point; after that focus on threat stats like hit or block value.
However, in some resist fights the boss (Hydross for instance) will still hit/crit you melee. In these fights, if you can't reach 490 def, you might consider using resilience heavy gear to manage crits another way. Much PVP gear is heavy on stamina and resilience, and has sockets for the relatively easy to get +4 all resist gems.
Iceguard Leggings Iceguard Helm Iceguard Breastplate The Frozen Eye
Solo
Many protection warriors dual wield when solo, as we collect great one handed weapons as an occupational hazard and have an interest in +hit gear. Many protection warriors with over 185 hit rating will find a perfectly acceptable DPS output (400 dps give or take) when farming. Socketable str, ap and crit focused plate gear can be socketed with 8 hit rating gems.
Minimums: 180 hit rating, 1000 AP
Maximums: 19% to hit against L70, 22 against L73
hit > str/ap > crit/agi
Breastplate of Kings Vindicator's Brand King's Defender Royal Cloak of Arathi Kings Overseer's Signet Kaylaan's Signet