Concordia
08-04-2007, 06:55 AM
Hello Cider; hello everyone. :)
Since this is my first post here (/waves), I thought I'd share something that everyone might find interesting. Not long ago while I was bored I made lists of the pre-Karazhan, Karazhan, T4, and T5 gear sets that gave the most effective health. What I found was very surprising.
The actual lists of gear are at the very bottom of the post, for those wishing to skip ahead. These lists are based purely on effective health. For this reason, you may see a few oddball pieces of gear that no tank would ever want to use as a part of his/her primary set of gear, but the point is not to be practical -- the point is to have as much effective health as possible. For example, the best pre-raid boots in terms of effective health are Inferno Tempered Boots, and the second-best chestpiece is Inferno Tempered Chestguard -- only Bulwark of Kings is better.
The Effective Health calculations were done by looking at only Armour and Stamina against a level 73 (boss) mob. Block Value was not taken into account, neither was Defensive Stance.
There were a few rules that I followed in making these gear lists:
1.) I had to maintain enough Defense/Resilience to be uncrittable.
2.) I had 5/5 Anticipation (+20 Defense Skill).
3.) I had 5/5 Toughness (+10% Armor from items).
4.) I had 5/5 Vitality (+5% Stamina).
5.) I had 5674 base Health. (This is the base Health of a level 70 Orc Warrior with 5/5 Vitality.)
6.) I included crafted items.
7.) I did not include PvP/Arena gear.
8.) I did not include pre-BC raid drops.
9.) I did not include World Boss drops.
10.) I included Heroic drops, as well as BoJ rewards.
11.) I used Powerful Earthstorm Diamond for all meta sockets.
12.) I used Solid Star of Elune for all other sockets, except for the Tankatronic Goggles, which have an Enduring Talasite in the Yellow socket.
13.) All Boots and Bracers have +12 Stamina enchants.
14.) All Chestpieces have +150 Health enchants.
15.) All headpieces have the ZG Presence of Might enchant (+10 Stam, +10 Defense Rating, +10 Block Value)
16.) All leggings have the Nethercleft Leg Armor (+40 Stamina, +12 Agility) kit.
17.) All cloaks have +120 Armour enchants.
18.) All shields have +18 Stamina enchants.
19.) All gloves have +8 Stamina armor kits.
20.) All shoulders have the Scryers +15 Defense Rating, +10 Dodge Rating enchant.
21.) My professions were Engineering and Blacksmithing (Armorsmith).
22.) I listed tanking weapons by speed and DPS, not pure effective health.
After everything was said and done, what I found was very interesting and at times shocking. For example, would you believe me if I told you that, without ever stepping foot into Karazhan or beyond, you could have 15,386 Health and 15,104 Armour completely unbuffed and all while remaining uncrittable? It's very hard to believe, but it's true; it's actually possible to have those kind of stats without ever seeing the inside of a raid.
Here are the results of all my gear lists:
Pre-Karazhan stats*
Armour: 15,104
Health: 15,386
Effective Health: 33,754
Karazhan stats*
Armour: 16,251
Health: 16,348
Effective Health: 38,562
T4 (KZ, GL, Mag) stats*
Armour: 16,941
Health: 16,464
Effective Health: 39,784
T5 (SSC, TK) stats
Armour: 17,498
Health: 17,070
Effective Health: 42,042
A few things that came to my mind after I had finished doing all of this: A tank with the best pre-raid gear at level 70 will have enough Effective Health to tank raid bosses in SSC and TK. In other words, this person can bypass the first 3 tiers of raid progression entirely (Karazhan, Gruul, and Magtheridon), although it certainly wouldn't be suggested. The other thing is simply just how small the difference is between pre-raid Effective Health and T5 Effective Health. The difference is only 8,288 Effective Health, or 19.71%. At first glance that might seem like a lot, but just think about the comparison being made: One tank has never been to a raid, all of his gear is from quests and 5 man instances; the other tank has completed the vast majority of raid content in the game -- content that a lot of players will never even be able to see, let alone conquer.
This says a lot about gear itemization. It seems as if Blizzard put in a ton of easily-accessible gear at level 70 that had tremendously high Effective Health values, and then instead of rewarding progression by giving even more Effective Health, tanks were rewarded with Avoidance. Although I haven't done the math myself, it wouldn't surprise me at all if the T5 tank had ~20% more avoidance than the pre-raid tank.
This makes me want to ask the question, "How much of a limiting factor is Effective Health anymore in terms of progression?" When the difference is so small, does maximizing efficiency through Avoidance become a better choice? Perhaps that's a discussion for another thread, but I think it's an interesting question given what we've seen so far.
Finally, the actual lists of gear.
Pre-Karazhan Gear
Head: Tankatronic Goggles
Neck: Thalodien's Charm
Shoulders: Shoulderguards of the Bold
Cape: Resolute Cape (Thoriumweave Cloak has the highest effective health, but I couldn't include it because I would fall under 490 Defense)
Chest: Bulwark of Kings
Bracers: Bracers of the Green Fortress
Main-hand: The Sun Eater
Shield: Azure Shield of Coldarra
Ranged: Gyro-Balanced Khorium Destroyer
Trinket: Darkmoon Card: Madness
Trinket: Darkmoon Card: Vengeance
Ring: Ring of Unyielding Force
Ring: Yor's Revenge
Boots: Eaglecrest Warboots (Inferno Tempered Boots have the highest effective health, but were excluded for the same reason as the Cloak
Legs: Timewarden's Leggings
Belt: Girdle of Valorous Deeds
Gloves: Felsteel Gloves
Karazhan Gear
Head: Tankatronic Goggles
Neck: Thalodien's Charm
Shoulders: Mantle of Abrahmis
Cape: Gilded Thorium Cloak
Chest: Bulwark of Kings
Bracers: Vambraces of Courage
Main-hand: King's Defender
Shield: Shield of Impenetrable Darkness
Ranged: Gyro-Balanced Khorium Destroyer
Trinket: Darkmoon Card: Madness
Trinket: Darkmoon Card: Vengeance
Ring: Violet Signet of the Great Protector
Ring: Shermanar Great-Ring
Boots: Battlescar Boots
Legs: Wrynn Dynasty Greaves
Belt: Girdle of the Indomitable
Gloves: Iron Gauntlets of the Maiden
T4 Gear
Head: Tankatronic Goggles
Neck: Thalodien's Charm
Shoulders: Shoulderguards of the Warbringer
Cape: Gilded Thorium Cloak
Chest: Bulwark of Kings
Bracers: Vambraces of Courage
Main-hand: King's Defender
Shield: Aldori Legacy Defender
Ranged: Gyro-Balanced Khorium Destroyer
Trinket: Darkmoon Card: Madness
Trinket: Darkmoon Card: Vengeance
Ring: Violet Signet of the Great Protector
Ring: A'dal's Signet of Defense
Boots: Battlescar Boots
Legs: Wrynn Dynasty Greaves
Belt: Girdle of the Indomitable
Gloves: Iron Gauntlets of the Maiden
T5 Gear
Head: Tankatronic Goggles
Neck: Frayed Tether of the Drowned
Shoulders: Destroyer Shoulderguards
Cape: Gilded Thorium Cloak
Chest: Bulwark of the Ancient Kings
Bracers: Vambraces of Courage
Main-hand: Mallet of the Tides
Shield: Aldori Legacy Defender
Ranged: Gyro-Balanced Khorium Destroyer
Trinket: Darkmoon Card: Madness
Trinket: Darkmoon Card: Vengeance
Ring: Violet Signet of the Great Protector
Ring: A'dal's Signet of Defense
Boots: Boots of the Resilient
Legs: Wrynn Dynasty Greaves
Belt: Belt of the Guardian
Gloves: Royal Gauntlets of Silvermoon
* If your server has a guild progressing through T5 content, you might have early access to Red Havoc Boots and Belt of the Guardian. These items change the Pre-Karazhan, Karazhan, and T4 lists somewhat. I'm not updating the original lists to include them because those lists were meant to represent gear obtainable through individual progression, not server-wide progression. However, for the curious, this is what the stats look like with the Belt and Boots added. (Thanks Klimpen for reminding me about these.)
Pre-Karazhan Stats w/ T5 BoEs
Health: 15,890
Armour: 15,334
Effective Health: 36,263
Karazhan Stats w/ T5 BoEs
Health: 16,443
Armour: 16,447
Effective Health: 39,055
T4 Stats w/ T5 BoEs
Health: 16,559
Armour: 17,137
Effective Health: 40,286
The T5 stats remain unchanged.
Since this is my first post here (/waves), I thought I'd share something that everyone might find interesting. Not long ago while I was bored I made lists of the pre-Karazhan, Karazhan, T4, and T5 gear sets that gave the most effective health. What I found was very surprising.
The actual lists of gear are at the very bottom of the post, for those wishing to skip ahead. These lists are based purely on effective health. For this reason, you may see a few oddball pieces of gear that no tank would ever want to use as a part of his/her primary set of gear, but the point is not to be practical -- the point is to have as much effective health as possible. For example, the best pre-raid boots in terms of effective health are Inferno Tempered Boots, and the second-best chestpiece is Inferno Tempered Chestguard -- only Bulwark of Kings is better.
The Effective Health calculations were done by looking at only Armour and Stamina against a level 73 (boss) mob. Block Value was not taken into account, neither was Defensive Stance.
There were a few rules that I followed in making these gear lists:
1.) I had to maintain enough Defense/Resilience to be uncrittable.
2.) I had 5/5 Anticipation (+20 Defense Skill).
3.) I had 5/5 Toughness (+10% Armor from items).
4.) I had 5/5 Vitality (+5% Stamina).
5.) I had 5674 base Health. (This is the base Health of a level 70 Orc Warrior with 5/5 Vitality.)
6.) I included crafted items.
7.) I did not include PvP/Arena gear.
8.) I did not include pre-BC raid drops.
9.) I did not include World Boss drops.
10.) I included Heroic drops, as well as BoJ rewards.
11.) I used Powerful Earthstorm Diamond for all meta sockets.
12.) I used Solid Star of Elune for all other sockets, except for the Tankatronic Goggles, which have an Enduring Talasite in the Yellow socket.
13.) All Boots and Bracers have +12 Stamina enchants.
14.) All Chestpieces have +150 Health enchants.
15.) All headpieces have the ZG Presence of Might enchant (+10 Stam, +10 Defense Rating, +10 Block Value)
16.) All leggings have the Nethercleft Leg Armor (+40 Stamina, +12 Agility) kit.
17.) All cloaks have +120 Armour enchants.
18.) All shields have +18 Stamina enchants.
19.) All gloves have +8 Stamina armor kits.
20.) All shoulders have the Scryers +15 Defense Rating, +10 Dodge Rating enchant.
21.) My professions were Engineering and Blacksmithing (Armorsmith).
22.) I listed tanking weapons by speed and DPS, not pure effective health.
After everything was said and done, what I found was very interesting and at times shocking. For example, would you believe me if I told you that, without ever stepping foot into Karazhan or beyond, you could have 15,386 Health and 15,104 Armour completely unbuffed and all while remaining uncrittable? It's very hard to believe, but it's true; it's actually possible to have those kind of stats without ever seeing the inside of a raid.
Here are the results of all my gear lists:
Pre-Karazhan stats*
Armour: 15,104
Health: 15,386
Effective Health: 33,754
Karazhan stats*
Armour: 16,251
Health: 16,348
Effective Health: 38,562
T4 (KZ, GL, Mag) stats*
Armour: 16,941
Health: 16,464
Effective Health: 39,784
T5 (SSC, TK) stats
Armour: 17,498
Health: 17,070
Effective Health: 42,042
A few things that came to my mind after I had finished doing all of this: A tank with the best pre-raid gear at level 70 will have enough Effective Health to tank raid bosses in SSC and TK. In other words, this person can bypass the first 3 tiers of raid progression entirely (Karazhan, Gruul, and Magtheridon), although it certainly wouldn't be suggested. The other thing is simply just how small the difference is between pre-raid Effective Health and T5 Effective Health. The difference is only 8,288 Effective Health, or 19.71%. At first glance that might seem like a lot, but just think about the comparison being made: One tank has never been to a raid, all of his gear is from quests and 5 man instances; the other tank has completed the vast majority of raid content in the game -- content that a lot of players will never even be able to see, let alone conquer.
This says a lot about gear itemization. It seems as if Blizzard put in a ton of easily-accessible gear at level 70 that had tremendously high Effective Health values, and then instead of rewarding progression by giving even more Effective Health, tanks were rewarded with Avoidance. Although I haven't done the math myself, it wouldn't surprise me at all if the T5 tank had ~20% more avoidance than the pre-raid tank.
This makes me want to ask the question, "How much of a limiting factor is Effective Health anymore in terms of progression?" When the difference is so small, does maximizing efficiency through Avoidance become a better choice? Perhaps that's a discussion for another thread, but I think it's an interesting question given what we've seen so far.
Finally, the actual lists of gear.
Pre-Karazhan Gear
Head: Tankatronic Goggles
Neck: Thalodien's Charm
Shoulders: Shoulderguards of the Bold
Cape: Resolute Cape (Thoriumweave Cloak has the highest effective health, but I couldn't include it because I would fall under 490 Defense)
Chest: Bulwark of Kings
Bracers: Bracers of the Green Fortress
Main-hand: The Sun Eater
Shield: Azure Shield of Coldarra
Ranged: Gyro-Balanced Khorium Destroyer
Trinket: Darkmoon Card: Madness
Trinket: Darkmoon Card: Vengeance
Ring: Ring of Unyielding Force
Ring: Yor's Revenge
Boots: Eaglecrest Warboots (Inferno Tempered Boots have the highest effective health, but were excluded for the same reason as the Cloak
Legs: Timewarden's Leggings
Belt: Girdle of Valorous Deeds
Gloves: Felsteel Gloves
Karazhan Gear
Head: Tankatronic Goggles
Neck: Thalodien's Charm
Shoulders: Mantle of Abrahmis
Cape: Gilded Thorium Cloak
Chest: Bulwark of Kings
Bracers: Vambraces of Courage
Main-hand: King's Defender
Shield: Shield of Impenetrable Darkness
Ranged: Gyro-Balanced Khorium Destroyer
Trinket: Darkmoon Card: Madness
Trinket: Darkmoon Card: Vengeance
Ring: Violet Signet of the Great Protector
Ring: Shermanar Great-Ring
Boots: Battlescar Boots
Legs: Wrynn Dynasty Greaves
Belt: Girdle of the Indomitable
Gloves: Iron Gauntlets of the Maiden
T4 Gear
Head: Tankatronic Goggles
Neck: Thalodien's Charm
Shoulders: Shoulderguards of the Warbringer
Cape: Gilded Thorium Cloak
Chest: Bulwark of Kings
Bracers: Vambraces of Courage
Main-hand: King's Defender
Shield: Aldori Legacy Defender
Ranged: Gyro-Balanced Khorium Destroyer
Trinket: Darkmoon Card: Madness
Trinket: Darkmoon Card: Vengeance
Ring: Violet Signet of the Great Protector
Ring: A'dal's Signet of Defense
Boots: Battlescar Boots
Legs: Wrynn Dynasty Greaves
Belt: Girdle of the Indomitable
Gloves: Iron Gauntlets of the Maiden
T5 Gear
Head: Tankatronic Goggles
Neck: Frayed Tether of the Drowned
Shoulders: Destroyer Shoulderguards
Cape: Gilded Thorium Cloak
Chest: Bulwark of the Ancient Kings
Bracers: Vambraces of Courage
Main-hand: Mallet of the Tides
Shield: Aldori Legacy Defender
Ranged: Gyro-Balanced Khorium Destroyer
Trinket: Darkmoon Card: Madness
Trinket: Darkmoon Card: Vengeance
Ring: Violet Signet of the Great Protector
Ring: A'dal's Signet of Defense
Boots: Boots of the Resilient
Legs: Wrynn Dynasty Greaves
Belt: Belt of the Guardian
Gloves: Royal Gauntlets of Silvermoon
* If your server has a guild progressing through T5 content, you might have early access to Red Havoc Boots and Belt of the Guardian. These items change the Pre-Karazhan, Karazhan, and T4 lists somewhat. I'm not updating the original lists to include them because those lists were meant to represent gear obtainable through individual progression, not server-wide progression. However, for the curious, this is what the stats look like with the Belt and Boots added. (Thanks Klimpen for reminding me about these.)
Pre-Karazhan Stats w/ T5 BoEs
Health: 15,890
Armour: 15,334
Effective Health: 36,263
Karazhan Stats w/ T5 BoEs
Health: 16,443
Armour: 16,447
Effective Health: 39,055
T4 Stats w/ T5 BoEs
Health: 16,559
Armour: 17,137
Effective Health: 40,286
The T5 stats remain unchanged.