View Full Version : Q: Does Shield Mastery increase Shield Slam damage?
07-31-2007, 08:21 AM
Playing around with possible tanking builds which include impale and wondering about the necessity of 3/3 shield mastery. Does this talent increase block value, and hence shield slam damage, or does it simply function as the tool tip states and reduce incoming damage?
07-31-2007, 08:22 AM
Increases Shield Block Value directly, which increases Block Value's portion of Shield Slam Damage.
Simply, yes. It's a sin not to take it if you pick up Shield Slam. :)
07-31-2007, 08:26 AM
That's what I was afraid of :) Certainly makes impale builds a little more restricted.
This is about the best I can come up with as I am loath to give up any points in vitality:
WorldofWarcraft.com -> Info -> Classes -> Warrior -> Talent Calculator (http://www.worldofwarcraft.com/info/classes/warrior/talents.html?3500030130200000000000001000000000000 00000000055511032002103501351)
07-31-2007, 08:29 AM
If you were willing to give up some points in Vitality, you could pick up:
WorldofWarcraft.com -> Info -> Classes -> Warrior -> Talent Calculator (http://www.worldofwarcraft.com/info/classes/warrior/talents.html?3501032130201000000000005000000000000 00000000055511032002103501100)
Which is pretty much the most AOE threat a Warrior will ever get. (Mind the 1 point in Imp Charge)
07-31-2007, 08:46 AM
Interesting. I'm currently MT for my guild so I think in my case the vitality has more value then the multi target threat generation.
As to the impale builds, I need to sit down tonight and crunch some numbers as to the relative value of impale vs cruelty. My gut feeling is that 2/2 impale will have a slight edge of cruelty in terms of threat generation, with that edge increasing as the frequency of heroic strikes increases, but I want to actually go through the numbers so I can weigh that edge versus the extra points in protection.
07-31-2007, 09:48 AM
Just my 2 cents.
1) Bleed effects are bad for MT's.
2) Impale scales with crit. Most MT's don't have more than 15%, even after buffs.
3) Imp. Def stance is invaluable for MT's. 6% more HP vs Hydross in already gimp gear is a huge plus.