maintanker

07-29-2007, 05:41 AM

Here is the math behind Impale in relation to threat and damage, and also a Devastate comparison.(Formulas and other statistical information can be viewed below)

For this excercise we will use these base variables for comparisons:

1. Base Weapon Damage (white hit)= 200 (estimated in defensive stance using a Sun Eater; in tank gear, w/o Battleshout)

2. Mitigation from armor will NOT be calculated

3. Focused Rage and Imp. Heroic Strike will be used.

4. Shield slam damage and 1H damage, all will be estimated and WILL not include talents like Shield Mastery, 1H weapon specialization.(estimated low)

We will compare the following abilities in regard to Threat, Damage, and Modifiers such as Impale/Deep wounds in relation to overall effectiveness of abilities:

Revenge

Shield Slam

Devastate

Heroic Strike

1. Revenge (base damage 414 - 504 for 2 rage) we will use 414 as our test standard.

Base damage in defensive stance: 372.6

Base damage in defensive stance by Crit: 745.2

Base threat from Revenge ability: 201

Threat Total combined from base threat + damage modifiers: 573.6

Threat per rage point: 286.7

Threat Total combined from base threat + crit damage modifiers: 946.2

Threat per rage point: 473.1

Revenge + Impale:

Base damage in defensive stance: 372.6

Crit damage w/Impale: 894.24 (+149.04 damage) over base 745.2

Threat Total combined from base threat + crit damage modifiers + Impale: 1095.24 (+149.04 threat)

Threat per rage point: 547.62 (+ 74.52) WOW a 15%+ increase in THREAT per RAGE with JUST IMPALE!

2. Shield Slam (base damage 420 - 440 for 17 rage + 300 Shield block value) we will use 720 as our test standard.

Base damage in defensive stance: 648

Base damage in defensive stance by Crit: 1296

Base threat from Shield Slam: 307

Threat Total Combined from base threat + damage modifiers: 648 + 307= 955

Threat per rage point: 56

Threat Total Combined from base threat + crit damage modifiers: 1296 + 307= 1603

Threat per rage point: 94

Shield Slam + Impale:

Base damage in defensive stance: 648

Crit damage w/Impale: 1555.2 (+259.2 damage) over base 1296

Threat Total combined from base threat + crit damage modifiers + Impale: 1555.2 + 307= 1862.2 (+259.2 threat)

Threat per rage point: 109.5 (+15.5) WOW another 16% increase in THREAT per RAGE with IMPALE!

3. Devastate (12 rage base damage will include 5 sunders and 200 base weapon damage: Formula is W ÷ 2 + 35 × S=

200/2 + 35x5= 275)

Base damage in defensive stance: 247.5

Base damage in defensive stance by Crit: 495

Base threat from Devastate: 101

Threat Total Combined from base threat + damage modifiers: 247.5 + 101= 348.5

Threat per rage point: 29

Threat Total for SUNDER ARMOR: 301

Threat per rage point:(minimum 10 rage sunder- 2 Imp. Sunder + Focused Rage) 30.1 (33.4 with 3/3 Imp. Sunder)

Threat Total Combined from base threat + crit damage modifiers: 495 + 101= 596

Threat per rage point: 49.6

Devastate + Impale:

Base damage in defensive stance: 247.5

Crit damage w/Impale: 594 (+99 damage) over base 495

Threat Total Combined from base threat + crit damage modifiers + Impale: 594 + 101= 695

Threat per rage point: 57.9 (+8.3) GUESS WHAT, another 16% increase in THREAT per RAGE with IMPALE!

4. Heroic Strike (Rank 10 base 200 weapon damage + 201 for 9 rage)

Base damage in defensive stance: 360.9

Base damage in defensive stance by Crit: 721.8

Base threat from Heroic Strike: 196

Threat Total Combined from base threat + damage modifiers: 360.9 + 196= 556.9

Threat per rage point: 61.8

(more than doubles Devastate threat; or in other words it would cost an additional 15 rage to equal 1 HS)

Threat Total Combined from base threat + crit damage modifiers: 721.8 + 196= 917.8

Threat per rage point: 101.9

(again more than doubles Devastate threat)

Heroic Strike + Impale:

Base damage in defensive stance: 360.9

Crit damage w/Impale: 866.16 (+144.36 damage) over base 721.8

Threat Total Combined from base threat + crit damage modifiers + Impale: 866.16 + 196= 1062.16

Threat per rage point: 118 (+16.1) YEP, ONCE MORE, 16% INCREASE in THREAT PER RAGE!

So, we can also add in Deep wounds:

200 base damage= 120 deep wounds damage= 120 more threat on a crit :)

MAIN TANK THREAT makes DPS'ers HAPPY!

For this excercise we will use these base variables for comparisons:

1. Base Weapon Damage (white hit)= 200 (estimated in defensive stance using a Sun Eater; in tank gear, w/o Battleshout)

2. Mitigation from armor will NOT be calculated

3. Focused Rage and Imp. Heroic Strike will be used.

4. Shield slam damage and 1H damage, all will be estimated and WILL not include talents like Shield Mastery, 1H weapon specialization.(estimated low)

We will compare the following abilities in regard to Threat, Damage, and Modifiers such as Impale/Deep wounds in relation to overall effectiveness of abilities:

Revenge

Shield Slam

Devastate

Heroic Strike

1. Revenge (base damage 414 - 504 for 2 rage) we will use 414 as our test standard.

Base damage in defensive stance: 372.6

Base damage in defensive stance by Crit: 745.2

Base threat from Revenge ability: 201

Threat Total combined from base threat + damage modifiers: 573.6

Threat per rage point: 286.7

Threat Total combined from base threat + crit damage modifiers: 946.2

Threat per rage point: 473.1

Revenge + Impale:

Base damage in defensive stance: 372.6

Crit damage w/Impale: 894.24 (+149.04 damage) over base 745.2

Threat Total combined from base threat + crit damage modifiers + Impale: 1095.24 (+149.04 threat)

Threat per rage point: 547.62 (+ 74.52) WOW a 15%+ increase in THREAT per RAGE with JUST IMPALE!

2. Shield Slam (base damage 420 - 440 for 17 rage + 300 Shield block value) we will use 720 as our test standard.

Base damage in defensive stance: 648

Base damage in defensive stance by Crit: 1296

Base threat from Shield Slam: 307

Threat Total Combined from base threat + damage modifiers: 648 + 307= 955

Threat per rage point: 56

Threat Total Combined from base threat + crit damage modifiers: 1296 + 307= 1603

Threat per rage point: 94

Shield Slam + Impale:

Base damage in defensive stance: 648

Crit damage w/Impale: 1555.2 (+259.2 damage) over base 1296

Threat Total combined from base threat + crit damage modifiers + Impale: 1555.2 + 307= 1862.2 (+259.2 threat)

Threat per rage point: 109.5 (+15.5) WOW another 16% increase in THREAT per RAGE with IMPALE!

3. Devastate (12 rage base damage will include 5 sunders and 200 base weapon damage: Formula is W ÷ 2 + 35 × S=

200/2 + 35x5= 275)

Base damage in defensive stance: 247.5

Base damage in defensive stance by Crit: 495

Base threat from Devastate: 101

Threat Total Combined from base threat + damage modifiers: 247.5 + 101= 348.5

Threat per rage point: 29

Threat Total for SUNDER ARMOR: 301

Threat per rage point:(minimum 10 rage sunder- 2 Imp. Sunder + Focused Rage) 30.1 (33.4 with 3/3 Imp. Sunder)

Threat Total Combined from base threat + crit damage modifiers: 495 + 101= 596

Threat per rage point: 49.6

Devastate + Impale:

Base damage in defensive stance: 247.5

Crit damage w/Impale: 594 (+99 damage) over base 495

Threat Total Combined from base threat + crit damage modifiers + Impale: 594 + 101= 695

Threat per rage point: 57.9 (+8.3) GUESS WHAT, another 16% increase in THREAT per RAGE with IMPALE!

4. Heroic Strike (Rank 10 base 200 weapon damage + 201 for 9 rage)

Base damage in defensive stance: 360.9

Base damage in defensive stance by Crit: 721.8

Base threat from Heroic Strike: 196

Threat Total Combined from base threat + damage modifiers: 360.9 + 196= 556.9

Threat per rage point: 61.8

(more than doubles Devastate threat; or in other words it would cost an additional 15 rage to equal 1 HS)

Threat Total Combined from base threat + crit damage modifiers: 721.8 + 196= 917.8

Threat per rage point: 101.9

(again more than doubles Devastate threat)

Heroic Strike + Impale:

Base damage in defensive stance: 360.9

Crit damage w/Impale: 866.16 (+144.36 damage) over base 721.8

Threat Total Combined from base threat + crit damage modifiers + Impale: 866.16 + 196= 1062.16

Threat per rage point: 118 (+16.1) YEP, ONCE MORE, 16% INCREASE in THREAT PER RAGE!

So, we can also add in Deep wounds:

200 base damage= 120 deep wounds damage= 120 more threat on a crit :)

MAIN TANK THREAT makes DPS'ers HAPPY!